Gabe the Bard
2014-01-29, 12:24 AM
I'm playing a 6th level barbarian right now that's on the verge of becoming mythic, and his personality is loosely based on Guan Yu. So I'm trying to come up with a build that can stand up to a mythic duel and also fight hordes and armies. Anyway, if you had to build Guan Yu as a mythic pathfinder character that's highly playable at ever level up to 20, how would you go about doing it? Fighter, Barbarian, Cavalier? Champion, Guardian, or Dual Path?
My build thus far if you're curious:
Human Barbarian 6, Invulnerable Rager Archetype
Feats and Rage Powers:
1 Combat Reflexes, Toughness
2 Reckless Abandon
3 Power Attack
4 Elemental Rage, Lesser
5 Raging Vitality
6 Strength Surge
Note: The character wields a flaming glaive with 10 ft reach.
And my idea for the progression:
Tier 1 - Champion Path with Fleet Charge, Mythic Combat Reflexes (for infinite attacks of opportunity), and Display of Strength (for synergy with Strength Surge when knocking down some castle walls).
Successive tiers would include Mythic Power Attack, Impossible Speed, Mythic Rage, and Precision two or three times. Not sure about the other mythic feats. Maybe Mythic Toughness for even more HP, or Dual Path to get Guardian Path abilities that improve attack of opportunity.
For nonmythic feats and rage powers, I'm trying to decide between going for (A) cleave, great cleave, and maybe the beast totem line for pounce, or (B) an intimidate build based on dreadful carnage and terrifying howl. The former seems more practical, but the latter just seems more awesome. I could go for both, but I would have to choose which line to progress first.
My build thus far if you're curious:
Human Barbarian 6, Invulnerable Rager Archetype
Feats and Rage Powers:
1 Combat Reflexes, Toughness
2 Reckless Abandon
3 Power Attack
4 Elemental Rage, Lesser
5 Raging Vitality
6 Strength Surge
Note: The character wields a flaming glaive with 10 ft reach.
And my idea for the progression:
Tier 1 - Champion Path with Fleet Charge, Mythic Combat Reflexes (for infinite attacks of opportunity), and Display of Strength (for synergy with Strength Surge when knocking down some castle walls).
Successive tiers would include Mythic Power Attack, Impossible Speed, Mythic Rage, and Precision two or three times. Not sure about the other mythic feats. Maybe Mythic Toughness for even more HP, or Dual Path to get Guardian Path abilities that improve attack of opportunity.
For nonmythic feats and rage powers, I'm trying to decide between going for (A) cleave, great cleave, and maybe the beast totem line for pounce, or (B) an intimidate build based on dreadful carnage and terrifying howl. The former seems more practical, but the latter just seems more awesome. I could go for both, but I would have to choose which line to progress first.