LockePhilote
2014-01-29, 03:31 PM
So, my character in a 3.5 campaign was tk'd while fighting a dragon. Our warlock fired off a brimstone blast at the dragon and got a natural 1 on his spell resistance check. My DM is a creative bastard, so rather than having it fizzle out it hit the dragon (he had already rolled to hit and made it) and bounced off. 1 d percentile roll later, and my character took 53 damage, instantly killing him and setting him aflame. His rather massive stash of lantern oil then exploded, burning everything but his weapons into a cinder.
I was brought back using a reincarnate spell, as raise dead would not work on my ashes and we did not have the cash for a true revive spell. We rolled for race and, because my DM is also a cruel bastard, gender. I know have a female Halfling on my hands that I have no idea what to do with.
We do more role playing than power gaming, so my current build is Bard 4/ Ranger 6 (including the level lost from being revived). I went two weapon fighting route with my favored enemy being undead. However, her weapons are now too large to use, and the - 2 to strength is making melee fighting look like a rather bad idea unless I dual wield cutlasses and go weapon finesse, as my strength is now 10 and my dex is now 16.
Besides that, what are my options? We have no dedicated archers or throwers, so that would not be a bad idea, except I have all the wrong feats for it. If any one can help me figure out a way to be semi competent until my next feat, they will have my thanks.
I was brought back using a reincarnate spell, as raise dead would not work on my ashes and we did not have the cash for a true revive spell. We rolled for race and, because my DM is also a cruel bastard, gender. I know have a female Halfling on my hands that I have no idea what to do with.
We do more role playing than power gaming, so my current build is Bard 4/ Ranger 6 (including the level lost from being revived). I went two weapon fighting route with my favored enemy being undead. However, her weapons are now too large to use, and the - 2 to strength is making melee fighting look like a rather bad idea unless I dual wield cutlasses and go weapon finesse, as my strength is now 10 and my dex is now 16.
Besides that, what are my options? We have no dedicated archers or throwers, so that would not be a bad idea, except I have all the wrong feats for it. If any one can help me figure out a way to be semi competent until my next feat, they will have my thanks.