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Orick
2014-01-29, 08:17 PM
I am a Thrall Heard that has made my own plane for production of goods and need a way to transport the goods accurately without ending up random places or getting attacked or lost as it is possible in Astral Caravan.

Any thoughts?

Maginomicon
2014-01-29, 08:43 PM
The Cynosure spell might be able to help.


Cynosure
Conjuration (Teleportation)
Level: Sorcerer/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes

As accuracy is frequently a concern when using long-range teleportation spells, spell weavers created this spell to increase the reliability of their innate planes walking ability. By using cynosure prior to casting spells like plane shift or teleport, which require or have a chance of requiring you to roll to randomly determine the location targets are transported to, you decrease the distance targets appear from the intended location by 75% (rounded down to the nearest mile).

For example, a wizard who casts cynosure before casting a teleport spell that winds up off target by 18 miles actually only appears 4 miles away from his intended destination.

Cynosure affects the next conjuration (teleportation) spell or similar special ability (such as at spell weaver’s plane shift spell-like ability) of any creature touched. Cynosure has no effect on spells of the teleportation subschool that do not have a chance of deviating. If this spell is cast on a spell like teleport and the spell does not deviate, cynosure has no effect. This spell lasts for only 1 round and is wasted if a relevant transportation spell is not cast within that time.
Granted, it's a spell, but you could convince your GM to rule that it also impacts Astral Caravan in a reasonable fashion.