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Kudaku
2014-01-30, 06:52 AM
Crossposting this here and on the Paizo forums for the heck of it. Typed it up during a quiet night shift and figured it might make you smile :smallsmile:

Lately there's been a little bit of hostility over the recent erratas in some threads. I think it's easy to forget that ultimately this is a game and your main goal is to have fun! This thread exists entirely to make you smile and remind optimists that ultimately, it's not all that bad and remind pessimists that it could always be worse.

Jason Bulmahn stated recently that Paizo actually have a very solid track record on Erratas, which is entirely true - only a few things (monk flurry etc) out of hundreds if not thousands of changes have slipped past the net. This is the place where we visualize what would happen if the Paizo errata/FAQ team weren't quite up to the task. I've typed up some erratas to get us started, feel free to add your own!

Classes

Paladins
We've noted a number of threads debating the paladin code recently. In an effort to clarify the paladin code, we will be printing an actual Code that all paladins are required to follow, effective immediately. This 8 000 page tome should clear things up nicely and will be available in your FLGS next week. Unfortunately, it's taking us a while to upload this on to the PRD due to the length, expect it sometime in 2015.

Note that since the paladin code is merely being errataed, not changed, any paladin who has broken the code in the past will fall immediately and should seek out an Atonement spell at the earliest convenience. Hope you've never eaten bacon!

Rogues
A number of complaints have been heard recently that rogues are kind of useless. After extensively revising the class, we agree. Therefore, the rogue has been banned from PFS play and will not supported by later Pathfinder books. See your venture captain for your replacement character sheet, which offers a choice between a bard, a ninja, or a vivisectionist alchemist.

Lore Warden
There was an accidental omission in the Lore warden archetype. In the scholastic (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/lore-warden) class feature, replace the final sentence with the following:
This ability replaces the lore warden’s proficiency with medium armor, heavy armor, shields, as well as the 1st level, 2nd level, 4th level, 6th level, 8th level, 10th level, 12th level, 14th level, 16th level, 18th level and 20th fighter bonus feats.

Sorcerer
Efreeti Bloodline
Replace the first level bloodline power (http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/efreeti-bloodline) (Fire Ray) with the following: Starting at 1st level, you can grant up to three wishes. This acts like the spell Wish (http://www.d20pfsrd.com/magic/all-spells/w/wish), except you can only use it to grant wishes to non-genies.
We believe this change matches the flavour and concept of a efreet sorcerer much better than the previous bloodline power.

Feats

Dervish Dance
There's been some concern that the Dervish Dance feat stifles variety since its effect limits weapon selection to scimitars. We agree.
In the sentence "When wielding a scimitar with one hand," replace "scimitar" with Hook Hand (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/hook-hand).
We've also decided to rename the feat Pirate.
Ninjas (http://www.d20pfsrd.com/classes/alternate-classes/ninja) can never learn Pirate.

Snake Style
Under requirements, change the sentence to read as follows:
Prerequisite: Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks, must be able to turn into a snake.

Magical Crafting
We have noted that very few Pathfinder Society players take magical crafting feats such as Craft Magical Weapon and Armor or Craft Wondrous Items. In an effort to make these feats more desirable, we have decided to change the basic crafting price of an item to 25% of its normal value, and bump the expected WBL of players with a crafting feat to 150% normal. This change is not PFS-specific.

Spells

Mirror Image
It has been drawn to our attention that Mirror Image can be sidestepped by having your character close his eyes and therefore simply have a 50% miss chance instead of the varying miss chance offered by Mirror Image.
Stop it. You look ridiculous.

Paragon Surge
In the first printing of the Advanced Race Guide we accidentally printed Paragon Surge at the wrong level. In the spell description blurb, replace 'Level: alchemist 3, cleric 3, magus 4, paladin 4, sorcerer/wizard 3, witch 3' with 'Level: alchemist 1, cleric 1, magus 1, paladin 1, sorcerer/wizard 1, witch 1'.
We apologize for the delay on this clarification, we just thought it was obvious. Humans get bonus feats at level 1, after all.

Regeneration
We have been notified that Regeneration seems less than useful since there are no mechanics to represent dismemberment or amputations in this game. We agree, and have therefore have decided to introduce fumble mechanics to Pathfinder. Whenever you roll a natural 1 on an attack roll you must make a DC (10+your total attack bonus) reflex save. If you fail that save, roll a 1D4 where each number represents a limb, going clockwise from left to right (left arm, left leg, right leg, right arm). Whichever limb is selected is accidentally severed, crushed, mangled or otherwise made useless.

We believe this change will make people more appreciative of classes with terrible attack bonuses and good reflex saves, like the monk.

Weapons

Slings
One of our fans has mailed us a sling as well as an emphatic plea to look over the sling mechanics in-game. After playing around with the sling in our parking lot for fifteen minutes, we now feel much more qualified to revisit this classic weapon:
Slings now have a natural misfire mechanic akin to firearms. However, whenever a sling misfires, you hit yourself in the face, doing full damage. The sling misfire chance is 1-5.
All slings are treated as Bane weapons when targeting Sean K Reynold's car.
Otherwise, the sling is unchanged.

Armor Spikes
I told you to can the spike jokes, and you just wouldn't listen. Armor Spikes have been removed from Pathfinder.

Magical Items

Agile
Some concern have been stated over the Agile enhancement. Therefore, change the second sentence to read as follows: A wielder with the Weapon Finesse feat can choose to apply half her Dexterity modifier to damage rolls in place of her Strength Modifier.

Guided
The guided enhancement can now be applied to ranged weapons as well as melee weapons. We originally planned to include this enhancement in the Ultimate Equipment guide but we plum forgot. Sorry.
(And you say we never do anything nice for Monks!)

Courageous
This enhancement will only work when the player plays a sufficiently brave character, as decided by the GM. Any show of cowardice while the weapon is carried will make the weapon disintegrate. Typical examples of cowardice include fleeing, being affected by any spell with the Fear descriptor, using the Withdraw action, or choosing not to use the Charge action whenever a chance to use Charge is available in the first round of combat.

Scrolls
Scrolls will no longer be consumed when used to cast a spell. It just didn't make any sense.

Pathfinder Society
An issue of Peter Anspach's The Evil Overlord List (http://www.eviloverlord.com/lists/overlord.html) has been sent to all PFS adventure writers. Hopefully this should result in villains that will not be foiled by bees.

rollforeigninit
2014-01-30, 09:40 AM
Subscribed due to sheer awesomeness.

JHShadon
2014-01-30, 09:47 AM
Pathfinder Society
An issue of Peter Anspach's The Evil Overlord List (http://www.eviloverlord.com/lists/overlord.html) has been sent to all PFS adventure writers. Hopefully this should result in villains that will not be foiled by bees.

Hmm, now there's an idea. :smallamused:

Vanitas
2014-01-30, 10:41 AM
Loved this! :smallcool:
Subscribing.

Tanuki Tales
2014-01-30, 11:50 AM
Loved this! :smallcool:
Subscribing.

Seconding.

137beth
2014-01-30, 11:58 AM
All slings are treated as Bane weapons when targeting Sean K Reynold's car.
:smallbiggrin:

Coidzor
2014-01-30, 11:59 AM
Wait, was there actually a villain that you could defeat using bees? :smallconfused: Can't tell if riffing on something they did or just making something up or some other reference...

Kudaku
2014-01-30, 12:26 PM
Wait, was there actually a villain that you could defeat using bees? :smallconfused: Can't tell if riffing on something they did or just making something up or some other reference...

This is a reference to a gloriously funny thread found here (http://paizo.com/threads/rzs2qm8f?Is-the-average-Pathfinder-Society-villain). Basically the Crane Wing nerf was first brought to Paizo's attention by PFS GMs. A counter-argument is that CW is more powerful than normal in PFS since the enemies are typically humanoid, low level, reliant on melee attacks, and not very good at adapting to other combat styles when that approach doesn't work very well.

Someone did the numbers and apparently well over half of the PFS 'boss fights' in season 3 would either have to, rather embarrassingly, run from or perish in a fight with a bee swarm.

Unsurprisingly the thread immediately collapsed into a bunch of image-links, "not the bees"-quotes and various youtube clips of Nicholas Cage's worst movie to date (http://www.youtube.com/watch?feature=player_detailpage&v=e6i2WRreARo#t=101).

Kudaku
2014-01-30, 12:27 PM
In an effort to make spellcasters less finnicky to play, we've decided to make a slight alteration to how material components work:
In the first sentence of the spell component pouch (http://paizo.com/pathfinderRPG/prd/ultimateEquipment/gear/toolsAndSkillKits.html#_spell-component-pouch) description, remove "components that have a specific cost".

This is purely an ease of convenience change for spellcasters and should have no impact on actual gameplay.

Starbuck_II
2014-01-30, 12:34 PM
Wait, was there actually a villain that you could defeat using bees? :smallconfused: Can't tell if riffing on something they did or just making something up or some other reference...

http://1.bp.blogspot.com/-Q3BDeDdkObY/UGNgOCyhs5I/AAAAAAAADQw/bXDbsZbJxDU/s1600/oprah-bees.gif

Yeah, very few Bosses can deal with swarms.

Drachasor
2014-01-30, 12:59 PM
This is a reference to a gloriously funny thread found here (http://paizo.com/threads/rzs2qm8f?Is-the-average-Pathfinder-Society-villain). Basically the Crane Wing nerf was first brought to Paizo's attention by PFS GMs. A counter-argument is that CW is more powerful than normal in PFS since the enemies are typically humanoid, low level, reliant on melee attacks, and not very good at adapting to other combat styles when that approach doesn't work very well.

Someone did the numbers and apparently well over half of the PFS 'boss fights' in season 3 would either have to, rather embarrassingly, run from or perish in a fight with a bee swarm.

Unsurprisingly the thread immediately collapsed into a bunch of image-links, "not the bees"-quotes and various youtube clips of Nicholas Cage's worst movie to date (http://www.youtube.com/watch?feature=player_detailpage&v=e6i2WRreARo#t=101).

Oh, you mean stuff like this:
http://img.photobucket.com/albums/v508/Jebdel/beeweapon.jpg