PDA

View Full Version : Ki Fighter PEACHES



Blackhawk748
2014-01-30, 08:47 PM
{table=head]Level| Base Attack Bonus | Fortitude | Reflex | Will | Abilities | Unarmored Armor Bonus | Unarmed Strike | Movement Bonus | Ki Pool
1st| +0 | +2 | +2 | +2 | Unarmed strike, ki pool, ki strike | +0 | 1d6 | +0 | 3
2nd| +1 | +3 | +3 | +3 | Bonus power, Kisen 2/1 per day | +0 | 1d6 | +0 | 5
3rd| +2 | +3 | +3 | +3 | | +0 | 1d6 | +0 | 8
4th| +3 | +4 | +4 | +4 | Bonus power, kisen 3| +0 | 1d6 | +0 | 14
5th| +3 | +4 | +4 | +4 | Evasion | +1 | 1d8 | +10 | 19
6th| +4 | +5 | +5 | +5 | Bonus power, kisen 4/2 per day | +1 | 1d8| +10 | 29
7th| +5 | +5 | +5 | +5 | Charge | +1 | 1d8 | +10 | 37
8th| +6/+1 | +6 | +6 | +6 | Bonus power, kisen 5 | +1 | 1d10 | +10 | 51
9th| +6/+1 | +6 | +6 | +6 | | +1 | 1d10 | +10 | 63
10th| +7/+2 | +7 | +7 | +7 | Bonus power, kisen 10/ 3 per day | +2 | 1d10 | +20 | 81
11th| +8/+3 | +7 | +7 | +7 | | +2 | 1d10 | +20 | 97
12th| +9/+4 | +8 | +8 | +8 | Bonus power | +2 | 2d6 | +20 | 115
13th| +9/+4 | +8 | +8 | +8 | Kisen 15 | +2 | 2d6 | +20 | 131
14th| +10/+5 | +9 | +9 | +9 | Bonus power | +3 | 2d6 | +30 | 149
15th| +11/+6/+1 | +9 | +9 | +9 | | +3 | 2d6 | +30 | 165
16th| +12/+7/+2 | +10 | +10 | +10 | Bonus power, kisen 20/4 day, Overcharge | +3 | 2d8 | +30 | 183
17th| +12/+7/+2 | +10 | +10 | +10 | | +3 | 2d8 | +30 | 199
18th| +13/+8/+3 | +11 | +11 | +11 | Bonus power | +3 | 2d8 | +30 | 217
19th| +14/+9/+4 | +11 | +11 | +11 | | +4 | 2d8 | +40 | 233
20th| +15/+10/+5 | +12 | +12 | +12 | Kisen rage mode/1 per day, bonus power | +4 | 2d10 | +40 | 249 [/table]

HD: D8
Class skills: Balance, Climb, Concentration, Craft, Escape Artist, Hide, Jump, Listen, Move Silently, Profession, Sense Motive, Spot, Survival, Swim, Tumble
Skill points at 1st (4+ int modifier) X 4
Skill points 4+int modifier

Ki pool: The ki pool is how a Ki fighter manifests his power. He expends KI to use his abilities much like a psionic. A ki fighters receives bonus Ki Points as a Sorcerer of his level as per the Spell Points variant rules in Unearthed Arcana pg 153. A Ki fighter can never augment a ki power more than once per ki fighter level.

Ki strike: by channeling ki into his fist, a ki fighter is able to do extensive damage. For 1 ki point a ki fighter can add 1d6 of damage to his melee attack. He must declare before his attack that he is doing this and if the attack misses the ki points are lost. A ki fighter can augment this attack once per ki fighter level.



Ki Fighter Powers*
Ki blast: the ki fighter creates a ball of energy and hurls it at his target. For 2 ki points a ki fighter manifests his ki into a ball and launches it at a target for 1d6 force damage. Range medium 100ft +10ft per level, 2 ki points per 1d6 to augment.

Improved Ki blast: as ki ball except the ki ball does 3d6 force damage and it now cost 3 ki points.

Greater Ki blast: as Ki ball, except the ki ball does 5d6 force damage and now cost 4 ki points

Ki beam: the ki fighter channels his ki into his fingers and launches a powerful beam. For 3 ki points a ki fighter launches a line attack that deals 1d6 force damage. 100ft Line,3 ki points to augment, 1d6 extra damage, adds extra 5ft width, or an extra 100ft length

Improved Ki Beam: as Ki beam except the beam is now 10ft wide and deals 3d6, costs 4 ki points.

Greater Ki Beam: as ki beam except the beam is now 15ft wide and deals 5d6, cost 5 ki points.

Ki Cannon: the ki fighter channels his ki into a massive short ranged blast. For 4 ki points the ki fighter launches a cone attack that deals 1d6 points of force damage. Range 15ft cone, 4 ki points to augment, extra 1d6 points of damage or, add 15ft to the cone.

Improved Ki Cannon: as the ki canon except the cone deals 3d6, costs 5 ki points.

Greater Ki Cannon: as the ki canon except the cone deals 5d6 in a 30ft cone, cost 6 ki points.

Ki Bomb: the user creates an explosive ball of ki and hurls it at his target with deadly results. For 5 ki points the ki fighter channels his ki into a deadly area attack that deals 1d6 of force damage. Range Medium 100ft +10ft per level, 20 ft radius, 5 points to augment, extra 1d6 damage, extra 20ft radius, or extra 100ft range.

Improved Ki Bomb: as Ki Bomb, except it deals 3d6 in a 20ft radius cost 6 ki points.

Greater KI Bomb: as ki bomb except it deals 5d6 in a 40ft radius, cost 7 ki points.

Ki Flight: The user channels his ki into his feet allowing him to fly. The Ki Fighter gains a fly speed equal to his base land speed with average maneuverability, costs 10 points lasts 1 minute per level.

Vanish: the Ki Fighter instantaneously teleports twice his movement speed in any direction. Costs 5 ki points standard action, 7 ki points as a movement, 10 ki points as a free action, 20 points as an immediate action. Special: effects are as the spell Dimension Door

*all saves are dc 10+wis modifier+half ki fighter lvl rounded up.

Evasion: As the Rogue ability

Ki Sen: The Ki Fighter focuses his ki into his body giving himself a boost in strength. At second level the Ki Fighter gains the ability to boost his Strength and Constitution once per day for 3+Con rounds, he gains a second time at 6th level, a 3rd time at 10th level and a 4th time at level 16.

Ki Sen 2: the first Ki Sen the Ki Fighter can use, it increases his Strength by +2 and his Con by +2.

Ki Sen 3: replaces Ki Sen 2, increases the Ki Fighters Strength by +4 and his Constitution by +4.

Ki Sen 4: replaces Ki Sen 3, increases the ki fighters Strength by +4 and his Constitution by +4 and increases the Ki Fighters movement by 10ft.

Ki Sen 5: replaces Ki Sen 4, increases the Ki Fighters Strength by +4 and his Constitution by +4, his Movement speed by +10 and gives him DR 1/-

Ki Sen 10:replaces Ki Sen 5, increases the Ki Fighters Strength by +5 and his Constitution by +5, his movement speed by +15 and gives him DR2/-

Ki Sen 15:replaces Ki Sen 10, increases the Ki Fighters Strength by +5 and his Constitution by +5, his movement speed by +15 and gives him DR 4/-

Ki Sen 20: replaces Kisen 15, increases the Ki Fighters Strength by +6 and his Constitution by +6, his movement speed by +20 and gives him DR 5/-

Charge: at 7th level, the Ki Fighter gains the ability to Charge his Ki Attacks. For every full round action the Ki Fighter spends charging his attack, he gets two free augments. Ex, Shang declares that he is going to begin Charging his Greater Ki Beam, he then spends the turn he declared charging his attack, he then decides that he will spend one more turn charging. On the third turn after he declares Charging, he decides to release it, he decides to spend both of his augments on damage. So after two turns of Charging, Shang launches a Ki Beam that deals 7d6 in a 170ft line 15ft wide.

Overcharge: at 16th level the Ki Fighter gains the ability to augment his Ki powers twice per ki fighter level.

Ki Sen Rage mode: at 20th level the Ki Fighter is capable of launching himself into a Ki Fueled Rage once per day. The Rage increases his Strength by +8 and his Constitution by +8, increases his land speed by +30, gives him a Fly speed equal to his land speed (maneuverability average) and DR 10/-, also he gains bonus Ki Points equal to his Ki Pools normal total. The Rage lasts for 1 round per the increased Con modifier. (the effects of Ki Sen Rage mode do not stack with the effects of normal Ki Sen.)

Blackhawk748
2014-01-30, 08:49 PM
Also FEATS:


Extra Ki Sen
Prerequisites: Ki Sen

You gain 2 additional uses of your Ki Sen


Extended Ki Sen
Prerequisite: Ki Sen

Your Ki Sen is extended by 2 rounds


Ki Blast Barrage
Prerequisite: Greater Ki Blast power

Once per day you may make a Ki Barrage Attack. You launch one Ki Blast per Ki Fighter level. The attack is a ranged touch attack made using only your Dex modifier. You may take this feat multiple times. Each time it is taken you get one more daily use of Ki Barrage.


Turtle School style
Prerequisite: this feat must be taken at level 1

You use you Con modifier to determine your ki pool. Wisdom is still used to determine save DCs.
Special: You may not take Crane School style


Crane School style
Prerequisite: This feat must be taken at first level

You may sacrifice 1 HP for 2 temporary ki points while using a ki power, these points must be used on the ki power using any unused points are lost. You may sacrifice 2 HP per ki fighter lvl.
Special: you may not take Turtle School style.


Extra Ki Power
Prerequisite: Ki Fighter Lvl 3, must have at least 1 Improved Ki power

You may learn any Ki power you do not know and meet the prerequisite for.