Kol Korran
2014-01-31, 09:42 AM
Hi there folks, I'm running the Wrath of the Righteous- Worldwound incursion module for my group. There may be some slight spoilers here, but nothign major. You've been warned though. One of my players have asked me to integrate the mentor for his character somehow, and I'm trying to seek out cool ideas to make this happen.
the set up
The PCs are low level (Level 3-4 when this will be relevant), and are part of an army focused on fighting demons. The demons have attacked the city the PCs are in, and caused great havoc, crushing nearly all resistance. The party was delayed elsewhere, and come to the ruins of the city, trying to navigate it, find survivors and the like, while trying to evade or fight demons.
There is a small pocket of resistance that stayed in the city though, which the party gets to near the end of this adventure.
Player and character
The player is an avid roleplayer, really getting into characters, motives, and roleplaying their personality. He usually plays some sort of bastards, but for this campaign he is playing quite a good character- an aasimar cleric of Sarenrae- goddess of healing, rejuvenation, and fighting undead and evil sort of goddess. He finds is quite... difficult, and asked me to help create some sort of a conflict for his character. He believes an inner conflict enriches a character and gives it interesting motivations. It's important to note that he seeks the true meanings behind doctrine, and treats religion with suspicion (Even though he is a cleric). He seeks to find true faith, true belief, true morals.
Mentor
We've discussed him, but not in length. The Mentor is called John, and he means more to Sena than his own family- he looks up to the mentor, learns from him, and wishes to become half as good as he is (At the start of the campaign). Power wise not too strong. I've decided John will be a philosopher oracle of battle, 6th level, with the wasting curse. (Gone enthusiastically to fight demons long ago, was captured and tortured with curses of the Abyss, escaped and gained insight for the battle to come from the goddess).
Some lines we discussed:
- The player wants to play a meaningful relationship with the mentor, not find him dead/ mutilated, or have betrayed their cause/ forces. He seeks more of an Obi Wan than a Darth Vader.
- The player does not seek to gain the Mentor's mechanical help and powers, but rather just some interesting roleplaying experiences to go along the way.
- He sees the Mentor as a thinker, a man with critical thinking, but also one with passionate faith, true faith, that comes from seeing the goddess presence in the world.
- The mentor speaks quite plainly, and upfront. No riddles/ omens/ condescending "come here my child" stuff. Also, he sees the PC as a prodigy, someone meant for destiny, but he tries to guide them.
- the player himself (And myself to a smaller degree) Like to philosophize about ethical and religious concepts. We can try that between the characters.
- Conflict. The player wants some sort of an inner conflict. Might it be made with John?
Current thoughts of initial encounter
- One idea would be to meet John at the place of the last resistance. It is a natural place for John to get to, and a good place to chat. However... It lacks a certain "oomph". I'd like to make him more relevant, more of a focus of an encounter or so.
- Another idea would be to create an encounter in the city, where The party either help John, saves John, or something of the sorts. One idea was that John is the last guardian of some holy site/ temple/ armory. Or meeting John trying to rescue someone, or something of the sort. Not sure.
So, any thoughts, ideas and such?
the set up
The PCs are low level (Level 3-4 when this will be relevant), and are part of an army focused on fighting demons. The demons have attacked the city the PCs are in, and caused great havoc, crushing nearly all resistance. The party was delayed elsewhere, and come to the ruins of the city, trying to navigate it, find survivors and the like, while trying to evade or fight demons.
There is a small pocket of resistance that stayed in the city though, which the party gets to near the end of this adventure.
Player and character
The player is an avid roleplayer, really getting into characters, motives, and roleplaying their personality. He usually plays some sort of bastards, but for this campaign he is playing quite a good character- an aasimar cleric of Sarenrae- goddess of healing, rejuvenation, and fighting undead and evil sort of goddess. He finds is quite... difficult, and asked me to help create some sort of a conflict for his character. He believes an inner conflict enriches a character and gives it interesting motivations. It's important to note that he seeks the true meanings behind doctrine, and treats religion with suspicion (Even though he is a cleric). He seeks to find true faith, true belief, true morals.
Mentor
We've discussed him, but not in length. The Mentor is called John, and he means more to Sena than his own family- he looks up to the mentor, learns from him, and wishes to become half as good as he is (At the start of the campaign). Power wise not too strong. I've decided John will be a philosopher oracle of battle, 6th level, with the wasting curse. (Gone enthusiastically to fight demons long ago, was captured and tortured with curses of the Abyss, escaped and gained insight for the battle to come from the goddess).
Some lines we discussed:
- The player wants to play a meaningful relationship with the mentor, not find him dead/ mutilated, or have betrayed their cause/ forces. He seeks more of an Obi Wan than a Darth Vader.
- The player does not seek to gain the Mentor's mechanical help and powers, but rather just some interesting roleplaying experiences to go along the way.
- He sees the Mentor as a thinker, a man with critical thinking, but also one with passionate faith, true faith, that comes from seeing the goddess presence in the world.
- The mentor speaks quite plainly, and upfront. No riddles/ omens/ condescending "come here my child" stuff. Also, he sees the PC as a prodigy, someone meant for destiny, but he tries to guide them.
- the player himself (And myself to a smaller degree) Like to philosophize about ethical and religious concepts. We can try that between the characters.
- Conflict. The player wants some sort of an inner conflict. Might it be made with John?
Current thoughts of initial encounter
- One idea would be to meet John at the place of the last resistance. It is a natural place for John to get to, and a good place to chat. However... It lacks a certain "oomph". I'd like to make him more relevant, more of a focus of an encounter or so.
- Another idea would be to create an encounter in the city, where The party either help John, saves John, or something of the sorts. One idea was that John is the last guardian of some holy site/ temple/ armory. Or meeting John trying to rescue someone, or something of the sort. Not sure.
So, any thoughts, ideas and such?