Expletive
2014-01-31, 05:16 PM
Our GM is doing a high level campaign that will mostly be about fighting horrendously strong or numerous monsters. The rules are 25pb, 2 traits, and anything on d20pfsrd published by paizo is allowed.
I'm trying to make a character that is both flavorful and as powerful in combat as possible.
The full sheet is on Myth-weavers (www.myth-weavers.com/sheetview.php?sheetid=781152) but I'll add an abridged version here.
Race: Vishkanya (+2 dex, +2 CHA, -2 WIS)
Ability Scores:
STR 13
DEX 32 (16 base +2 racial +4 levels +4 inherent +6 enhancement)
CON 12
INT 10
WIS 8 (10 base -2 racial)
CHA 28 (16 base +2 racial +4 inherent +6 enhancement)
Traits: Savant(Dance), Fate's Favored
Feats: Weapon Finesse, Dervish Dance, Power Attack, Arcane Strike, Skill Focus (Dance), Magnum Opus (Dance), Flagbearer, Dodge, Disorienting Maneuver
Items: Belt of DEX+6, Headband of Charisma +6, Daredevil Softpaws, Bracers of the Glib entertainer, Ring of Protection +5, Ring of Counterspells, +5 Courageous Scimitar, Celestial Armor, Handy Haversack, Wayfinder, Flawed Pale Green Prism, +4 CHA/DEX books, Luckstone, Banner of the Ancient Kings, Opalescent White Pyramid (In wayfinder)
Total Equipment Cost: 528,515gp
{table=head]Source|Attack|Damage|AC|Fortitude|Reflex|Will|Skil ls|Type
Base|+24|+11|18|8|22|10|0|
Power Attack|-3|+6||||||Untyped
Arcane Strike||+4||||||Untyped
Flagbearer*|+4|+4||||+4 vs Charm/Fear ||Morale
Dodge|||+1|||||Dodge
Disorienting Maneuver|+2|||||||Circumstance
Rain of Blows|+5| |+5||+5|||Untyped/Dodge
Celestial Armor|||+9|||||Armor
Opalescent White Pyramid|+1| ||||||Untyped
Flawed Pale Green Prism*|[+3]|||+3|+3|+3|+3|Morale
Luckstone*||||+2|+2|+2|+2|Luck
Ring of Protection|||+5|||||Deflection
Daredevil Softpaws |+2|||||||Untyped
+5 Courageous Scimitar|+5|+5||||+5 vs fear||Enhancement/Morale
[/table]
* Morale bonuses increase by 2 by the Courageous (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/courageous) Property. Luck Bonuses increased by 1 by the Fate's Favored (http://www.d20pfsrd.com/traits/faith-traits/fate-s-favored) trait.
[] indicate a bonus overlapped by a larger bonus of that type.
Pros:
Can move and make four attacks at +40/+40/+35/+30
+61 on Perform(Dance) means I can tumble reliably
Flagbearer still provides +2 on attacks/damage to nearby allies.
Very strong Reflex Save
CMD of 57, so relatively resistant to maneuvers.
65 rounds of Bardic Performance per day.
I get to make my GM uncomfortable by having racial traits called "Limber" and "Sensual"
Cons:
Only 102 Max HP, so I'm basically made of paper.
Using Flagbearer and a Pale Green Prism feels a little bit redundant, since the +3 on attacks from PGP is overlapped by the +4 from flagbearer.
Banner of the Ancient Kings is a pretty awkward item to begin with. As it's written I don't get the +4 initiative or the resistance on saves unless holding the pole in both hands, but Flagbearer's effects explicitly say they only work when I'm holding it in only one hand.
Somewhat poor Fort and Will saves
No Evasion, so the strong reflex save doesn't mean as much.
Has fewer attacks for less damage than other members of the party.
Relatively low AC of 38
Uncommon Race/Class, so I won't have a portrait unless I commission one.
Unsure how spells like Exquisite Accompaniment, Virtuoso Performance, or Shadowbard function, if they work at all.
Spells will have low Save DCs
I'd like some help dealing with these cons, and if you notice any other problems with my build, please point them out. Go ahead tear the build down if you like.
I'm trying to make a character that is both flavorful and as powerful in combat as possible.
The full sheet is on Myth-weavers (www.myth-weavers.com/sheetview.php?sheetid=781152) but I'll add an abridged version here.
Race: Vishkanya (+2 dex, +2 CHA, -2 WIS)
Ability Scores:
STR 13
DEX 32 (16 base +2 racial +4 levels +4 inherent +6 enhancement)
CON 12
INT 10
WIS 8 (10 base -2 racial)
CHA 28 (16 base +2 racial +4 inherent +6 enhancement)
Traits: Savant(Dance), Fate's Favored
Feats: Weapon Finesse, Dervish Dance, Power Attack, Arcane Strike, Skill Focus (Dance), Magnum Opus (Dance), Flagbearer, Dodge, Disorienting Maneuver
Items: Belt of DEX+6, Headband of Charisma +6, Daredevil Softpaws, Bracers of the Glib entertainer, Ring of Protection +5, Ring of Counterspells, +5 Courageous Scimitar, Celestial Armor, Handy Haversack, Wayfinder, Flawed Pale Green Prism, +4 CHA/DEX books, Luckstone, Banner of the Ancient Kings, Opalescent White Pyramid (In wayfinder)
Total Equipment Cost: 528,515gp
{table=head]Source|Attack|Damage|AC|Fortitude|Reflex|Will|Skil ls|Type
Base|+24|+11|18|8|22|10|0|
Power Attack|-3|+6||||||Untyped
Arcane Strike||+4||||||Untyped
Flagbearer*|+4|+4||||+4 vs Charm/Fear ||Morale
Dodge|||+1|||||Dodge
Disorienting Maneuver|+2|||||||Circumstance
Rain of Blows|+5| |+5||+5|||Untyped/Dodge
Celestial Armor|||+9|||||Armor
Opalescent White Pyramid|+1| ||||||Untyped
Flawed Pale Green Prism*|[+3]|||+3|+3|+3|+3|Morale
Luckstone*||||+2|+2|+2|+2|Luck
Ring of Protection|||+5|||||Deflection
Daredevil Softpaws |+2|||||||Untyped
+5 Courageous Scimitar|+5|+5||||+5 vs fear||Enhancement/Morale
[/table]
* Morale bonuses increase by 2 by the Courageous (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/courageous) Property. Luck Bonuses increased by 1 by the Fate's Favored (http://www.d20pfsrd.com/traits/faith-traits/fate-s-favored) trait.
[] indicate a bonus overlapped by a larger bonus of that type.
Pros:
Can move and make four attacks at +40/+40/+35/+30
+61 on Perform(Dance) means I can tumble reliably
Flagbearer still provides +2 on attacks/damage to nearby allies.
Very strong Reflex Save
CMD of 57, so relatively resistant to maneuvers.
65 rounds of Bardic Performance per day.
I get to make my GM uncomfortable by having racial traits called "Limber" and "Sensual"
Cons:
Only 102 Max HP, so I'm basically made of paper.
Using Flagbearer and a Pale Green Prism feels a little bit redundant, since the +3 on attacks from PGP is overlapped by the +4 from flagbearer.
Banner of the Ancient Kings is a pretty awkward item to begin with. As it's written I don't get the +4 initiative or the resistance on saves unless holding the pole in both hands, but Flagbearer's effects explicitly say they only work when I'm holding it in only one hand.
Somewhat poor Fort and Will saves
No Evasion, so the strong reflex save doesn't mean as much.
Has fewer attacks for less damage than other members of the party.
Relatively low AC of 38
Uncommon Race/Class, so I won't have a portrait unless I commission one.
Unsure how spells like Exquisite Accompaniment, Virtuoso Performance, or Shadowbard function, if they work at all.
Spells will have low Save DCs
I'd like some help dealing with these cons, and if you notice any other problems with my build, please point them out. Go ahead tear the build down if you like.