Jeivar
2014-02-01, 12:01 PM
It occurred to me to run a Dark Ages game for Vampire, and model things more on Dracula and Carmilla: Vampires aren't harmed by sunlight, merely weakened. This would leave the characters more free to act and travel and open a wider variety of stories.
Here's what I was thinking rule-wise:
*Most or all disciplines don't work at day. I'm thinking of retaining Potence and Fortitude. I haven't decided whether vampires using Protean can turn back to their normal shape or if they're stuck as a bat or wolf until sunset.
*During the day, dice pools can never exceed a character's Humanity/Via score.
*No sparkling.
*A penalty to Perception rolls in daylight.
*A human Embraced during the day rises as a vampire as the sun sets.
One problem: This does make the third level of Protean significantly less useful. I'm thinking maybe the third level can be used for both Earth Meld and a more powerful version of the Feral Claws.
Thoughts?
Here's what I was thinking rule-wise:
*Most or all disciplines don't work at day. I'm thinking of retaining Potence and Fortitude. I haven't decided whether vampires using Protean can turn back to their normal shape or if they're stuck as a bat or wolf until sunset.
*During the day, dice pools can never exceed a character's Humanity/Via score.
*No sparkling.
*A penalty to Perception rolls in daylight.
*A human Embraced during the day rises as a vampire as the sun sets.
One problem: This does make the third level of Protean significantly less useful. I'm thinking maybe the third level can be used for both Earth Meld and a more powerful version of the Feral Claws.
Thoughts?