Windy
2014-02-02, 01:43 PM
This is something I've asked elsewhere, but I thought the Playground might have a few interesting ideas... A few years ago I was pleasantly surprised when a few of my coworkers approached me and asked me to run a D&D group. Since none of them had played before, but they did like board games, discussion led us to invest in some 4e books. Two years of adventure later, the now-seasoned players kept pushing against the underdeveloped roleplaying side of the system, and I still hadn't got my finger on a lot of the finer rules. When we had some player turnover, we decided to switch to Pathfinder, a system that both I and two of the new players knew better. The game is going swimmingly, and the system is an excellent fit for the players. However, I now find myself with some excellent source material for 4e that I'm not sure how to utilize in Pathfinder. One of the reasons I want to keep using these materials is that we're still playing the same campaign and I would hate to break any continuity for the group.
The holy grail for me here is figuring out a "rule of thumb" or quick-and-dirty conversion so I can improvise on the fly with the 4e stat blocks. I realize that 4e's significant mechanical divergence from 3.5 could make this very difficult. I know I could just go through and rewrite all the stat blocks, replacing them with post-it notes in the books, but that's a waste of prep time if I don't explicitly plan to use those parts of the material. And even then, we've got the first rule of DMing: No plan survives contact with the PCs.
I'm mainly concerned about translating magic items, traps, etc, which are unique and integral to the modules. My party has already successfully moved their characters over, so classes are a non-issue. Monster stats would definitely be something I'd plan out or completely replace with a level-appropriate one from the bestiary. NPCs could be a mix--if there's no chance of fighting an NPC, but social interactions are likely, does anyone know a way to consistently convert skill levels between the two systems?
The holy grail for me here is figuring out a "rule of thumb" or quick-and-dirty conversion so I can improvise on the fly with the 4e stat blocks. I realize that 4e's significant mechanical divergence from 3.5 could make this very difficult. I know I could just go through and rewrite all the stat blocks, replacing them with post-it notes in the books, but that's a waste of prep time if I don't explicitly plan to use those parts of the material. And even then, we've got the first rule of DMing: No plan survives contact with the PCs.
I'm mainly concerned about translating magic items, traps, etc, which are unique and integral to the modules. My party has already successfully moved their characters over, so classes are a non-issue. Monster stats would definitely be something I'd plan out or completely replace with a level-appropriate one from the bestiary. NPCs could be a mix--if there's no chance of fighting an NPC, but social interactions are likely, does anyone know a way to consistently convert skill levels between the two systems?