EoNhOeKnOwS
2014-02-03, 11:34 AM
Hello! I'm running this campaign and some of the PCs are a bit more evil than others and I'm just curious on how to reward their evil acts as well as determine consequences for their actions.
On the last session the Material Plane was destroyed by an elementalist/necromancer thought-to-be-dead daughter (after awakening undead lords imbued with elemental powers of each element) of the elemenalist king of a metropolis (main city) which is a very famous, enormous tower housing a metropolis worth of citizens and denizens and was the only thing to survive the attack on the world. The party was teleported back to the city by the city council (5 wizards, which protected the tower) and the king stayed back to try and hold off his deranged daughter.
The PCs awoke in the council room (which overlooks everything for miles) with 5 dead wizards and on a small floating island surrounded by an endless void, which is surrounded by a wide river, which is surrounded by 4-5 days travel of thick forest/jungle which is surrounded by "the beginning of" the 4 elemental planes (essentially the gates leading to each of the planes).
2 of the PCs have leadership and they have a ton of minions that they've acquired throughout the times (they've spent 5 years here now) and they've sort of taken over the city, making it flourish and now getting trades and even nobles from all sorts of planes (1 "stargate" looking gate sits just near a bridge leading to the forest and they've kept it safe from monsters and such) so its a thriving metropolis (they get no extra benefits aside from merchants keeping items up to their level and above).
Now 2 of the PCs are pretty evil, one says she's going into houses and stuff and robbing/murdering/abusing citizens and the other sort of follows her and roughs things up. They're pretty good at what they do and I'm not sure how to reward and penalize them for doing this, I told her to roll probably 10 times (twice per year) to see what she gets and whatevers, I was thinking of rewarding probably some gold (maybe 20-30k) and probably bounties on their heads, or maybe have loose guilds form to try and find who the 2 are (the party doesn't know/care).
Anyone have any clever/creative ideas they'd wish to throw my way? I'd appreciate it! Thank you =D
On the last session the Material Plane was destroyed by an elementalist/necromancer thought-to-be-dead daughter (after awakening undead lords imbued with elemental powers of each element) of the elemenalist king of a metropolis (main city) which is a very famous, enormous tower housing a metropolis worth of citizens and denizens and was the only thing to survive the attack on the world. The party was teleported back to the city by the city council (5 wizards, which protected the tower) and the king stayed back to try and hold off his deranged daughter.
The PCs awoke in the council room (which overlooks everything for miles) with 5 dead wizards and on a small floating island surrounded by an endless void, which is surrounded by a wide river, which is surrounded by 4-5 days travel of thick forest/jungle which is surrounded by "the beginning of" the 4 elemental planes (essentially the gates leading to each of the planes).
2 of the PCs have leadership and they have a ton of minions that they've acquired throughout the times (they've spent 5 years here now) and they've sort of taken over the city, making it flourish and now getting trades and even nobles from all sorts of planes (1 "stargate" looking gate sits just near a bridge leading to the forest and they've kept it safe from monsters and such) so its a thriving metropolis (they get no extra benefits aside from merchants keeping items up to their level and above).
Now 2 of the PCs are pretty evil, one says she's going into houses and stuff and robbing/murdering/abusing citizens and the other sort of follows her and roughs things up. They're pretty good at what they do and I'm not sure how to reward and penalize them for doing this, I told her to roll probably 10 times (twice per year) to see what she gets and whatevers, I was thinking of rewarding probably some gold (maybe 20-30k) and probably bounties on their heads, or maybe have loose guilds form to try and find who the 2 are (the party doesn't know/care).
Anyone have any clever/creative ideas they'd wish to throw my way? I'd appreciate it! Thank you =D