Mithril Rhino
2014-02-03, 01:38 PM
Good Afternoon everybody!
Beforehand i'd like to apologize for any grammar typos, structure of the thread fails, mis-wording of phrases or fails of any kind... English isn't my first language(I'm spanish) and i chose human, so i'm not perfect :smallbiggrin:
The question I pose today is "How can i build an efficient but flavour-full fiend hunter?". I don't need to optimize my way up to the glory but i may need some help because i'm running out of ideas.
I'll add some details so you can help me easier and better:
About the Sources available
I'm restricted mostly to the Core Rulebooks with the possibility of talking my way to feats or (with Banjo's help :elan:) PrCs
About the campaign and the world
·We are actually playing a campaign centered around the idea of an order of Fiend Hunters(That include Evil outsiders of any alignment and their cultists/followrs). While there's no need to be good-aligned, we have to find them, expose them and kill them trying to keep casualties as low as we can.
·The DM stated that healing magic or magic items are scarce at it's best, but we can find from time to time Clerics or mundane ways of healing
·We started at lvl 8, are currently almost lvl 8 and the campaign will be have it main part running through levels 12 to 15
·The mortality rate of our campaign is pretty darn high, so I'm expecting to have a few back-up character sheets "just in case":smallsigh:
About my actual Character
His name's Raziel, an aasimar Ranger of 8th level.
STATS(Already with racial modifiers and level ups, but not enhancement items):
STR 19 DEX 12 CON 16 INT 10 WIS 14 CHA 11
I chose the TWF style, going with a Greatsword and an Armored Glove (Both enchanted +1 Evil Outsider Bane atm), and even if TWF isn't the optimal style it's funny to play.
FEATS
1- Power Attack(PHB)
3- Nemesis(BoED)
6- Improved Initiative(PHB)(Probably can convince him to switch for something far more useful)
ANIMAL COMPANION
I've chosen a Dire Bat. While it's capable of handing on his own in a battle, i prefer to keep it for badassery and travelling (My prior character was an Archer Ranger who got 3 different brown bear companions consecutively killed during 4 game sessions. Oh and a Raven and a Horse), but i may hear your ideas on this.
EQUIPMENT
·The aforementioned +1 Evil Outsiders Bane Greatsword and Armored Gauntlet
·+1 Mithral Breastplate
·Ring of Defense +1 (I think it's called like this IIRC)
·Cape of Resistance +2
·Gauntlets of Strength +3
·Belt of Constituion +2
·Pendant of Wisdom +2
·Some minor goodies (Handy Haversack, skill pumping magic items, etc)
SPECIAL NOTES
I don't have my sheet with me atm so i can't put down my skills, but i do remember having more skill points than usual for balancing issues and maxed Survival, Move Silently, Hide, Profession(Demon Hunter) (Sustitutes Knowledges for fiends and other stuff) and Handle Animal at least.
Also, my master houseruled that my Caster Level is equal to my Ranger Level and regarding my Animal Companion is the same (So I can offset the handicap of being restricted to Core with those awful Ranger Spells)
About the Party
·Raziel (Me), the one who hits the devils with a big chunk of steel while trying to look badass
·Therras, a catfolk ninja/assasin who serves as sparring and from time to time "rogue"
·Purist ThunderRage, human paladin, the party's righteous dork and meatshield
·Fingolfin the Handsome, half-elf sorcerer, party-face, spellcaster, playboy and second sparring
The optimization level is from low to none, being me the one who thinks more about "numbers" but only in an attempt of being effective, not breaking the game and make our DMs cry
Aaaaand all the info i can think of being important is there. If you need anymore just ask for it.
I've already looked over goodies like Improved Favored Enemy, Favored Power attack, the Hellreaver PrC or the Stalker of Karash.... but i can't decide if they are worth it and my friends won't help me :smallfrown:
So now that the cards are on the table the thing i'm asking for is the following:
What feats should I pick to be effective, maintain the flavour of the Badass Demon Hunter or both=
Which items should i think on buying/stealing/looting/begging for?
What other classes and characters could you think of for this setting? As i said, the mortality rate is pretty high, so my beloved Raziel could not make it to the thick of the plot
Excuse me for the long post and thanks in advance for your ideas! :smallbiggrin:
Beforehand i'd like to apologize for any grammar typos, structure of the thread fails, mis-wording of phrases or fails of any kind... English isn't my first language(I'm spanish) and i chose human, so i'm not perfect :smallbiggrin:
The question I pose today is "How can i build an efficient but flavour-full fiend hunter?". I don't need to optimize my way up to the glory but i may need some help because i'm running out of ideas.
I'll add some details so you can help me easier and better:
About the Sources available
I'm restricted mostly to the Core Rulebooks with the possibility of talking my way to feats or (with Banjo's help :elan:) PrCs
About the campaign and the world
·We are actually playing a campaign centered around the idea of an order of Fiend Hunters(That include Evil outsiders of any alignment and their cultists/followrs). While there's no need to be good-aligned, we have to find them, expose them and kill them trying to keep casualties as low as we can.
·The DM stated that healing magic or magic items are scarce at it's best, but we can find from time to time Clerics or mundane ways of healing
·We started at lvl 8, are currently almost lvl 8 and the campaign will be have it main part running through levels 12 to 15
·The mortality rate of our campaign is pretty darn high, so I'm expecting to have a few back-up character sheets "just in case":smallsigh:
About my actual Character
His name's Raziel, an aasimar Ranger of 8th level.
STATS(Already with racial modifiers and level ups, but not enhancement items):
STR 19 DEX 12 CON 16 INT 10 WIS 14 CHA 11
I chose the TWF style, going with a Greatsword and an Armored Glove (Both enchanted +1 Evil Outsider Bane atm), and even if TWF isn't the optimal style it's funny to play.
FEATS
1- Power Attack(PHB)
3- Nemesis(BoED)
6- Improved Initiative(PHB)(Probably can convince him to switch for something far more useful)
ANIMAL COMPANION
I've chosen a Dire Bat. While it's capable of handing on his own in a battle, i prefer to keep it for badassery and travelling (My prior character was an Archer Ranger who got 3 different brown bear companions consecutively killed during 4 game sessions. Oh and a Raven and a Horse), but i may hear your ideas on this.
EQUIPMENT
·The aforementioned +1 Evil Outsiders Bane Greatsword and Armored Gauntlet
·+1 Mithral Breastplate
·Ring of Defense +1 (I think it's called like this IIRC)
·Cape of Resistance +2
·Gauntlets of Strength +3
·Belt of Constituion +2
·Pendant of Wisdom +2
·Some minor goodies (Handy Haversack, skill pumping magic items, etc)
SPECIAL NOTES
I don't have my sheet with me atm so i can't put down my skills, but i do remember having more skill points than usual for balancing issues and maxed Survival, Move Silently, Hide, Profession(Demon Hunter) (Sustitutes Knowledges for fiends and other stuff) and Handle Animal at least.
Also, my master houseruled that my Caster Level is equal to my Ranger Level and regarding my Animal Companion is the same (So I can offset the handicap of being restricted to Core with those awful Ranger Spells)
About the Party
·Raziel (Me), the one who hits the devils with a big chunk of steel while trying to look badass
·Therras, a catfolk ninja/assasin who serves as sparring and from time to time "rogue"
·Purist ThunderRage, human paladin, the party's righteous dork and meatshield
·Fingolfin the Handsome, half-elf sorcerer, party-face, spellcaster, playboy and second sparring
The optimization level is from low to none, being me the one who thinks more about "numbers" but only in an attempt of being effective, not breaking the game and make our DMs cry
Aaaaand all the info i can think of being important is there. If you need anymore just ask for it.
I've already looked over goodies like Improved Favored Enemy, Favored Power attack, the Hellreaver PrC or the Stalker of Karash.... but i can't decide if they are worth it and my friends won't help me :smallfrown:
So now that the cards are on the table the thing i'm asking for is the following:
What feats should I pick to be effective, maintain the flavour of the Badass Demon Hunter or both=
Which items should i think on buying/stealing/looting/begging for?
What other classes and characters could you think of for this setting? As i said, the mortality rate is pretty high, so my beloved Raziel could not make it to the thick of the plot
Excuse me for the long post and thanks in advance for your ideas! :smallbiggrin: