CoffeeIncluded
2014-02-04, 01:37 PM
So the party I'm in in a Play by Post on this forum is going to the Underdark tomorrow (IC, hopefully by the end of the week OOC). Our plans are to travel to a homebrew drow city about 20 miles away, sneak through the city, find out about a prisoner the leaders took, probably free this prisoner, and escape to the surface. This hopefully won't take more than a couple days. Here are our characters; we all just hit level 8:
Kurt: A dwarf barbarian 3/crusader 5 who's slowly trading his barbarian levels in for crusader levels. He wields a +1 holy greatsword, has +1 Silent Moves full plate armor, and his role in battle is to be a frontline fighter, damage tank, and all-around pain-bringer. However, note that Kurt's character sheet may not be fully updated by the time we inevitably get into a battle; we just leveled up. He's also got a couple of semi-cohorts, a rogue and an archer ranger. Their levels are unknown, but probably around 4-5.
Shiny: A gnome beguiler 8 and the DMPC. He's got all the social skills and none of the wisdom. In battle, he buffs the party with spells like Displacement and Haste and debuffs the enemies with spells like Glitterdust. Out of battle, he's the party face with sky high diplomacy and bluff skills, a good sense motive skill, and of course things like Charm Person and Suggestion. He's also comedic relief with his stories.
Natalia: My character, a human rogue 4/swashbuckler 3/trapsmith 1. A secondary fighter, dodge-tank, sneaker, and trapmaster. In battle, she buffs herself with Arcanist Gloves Cat's Grace (3 minutes of +4 dex, with weapon finesse), then hops around the battlefield (she has an anklet of Translocation and is picking up Swordsage and Sudden Leap next level) dealing lots and lots of sneak attacks (Two-weapon fighting and daring outlaw are the linchpins of her build). Out of battle she makes traps and dismantles traps and sneaks around pretty well. Yes she has Darkstalker and Penetrating Strike. She also has 39 pounds of gunpowder, her other Trapsmith spell is Gaseous Form, and she also has a severe speech impediment. The party can understand her, but it's a crapshoot whether or not NPCs can without a Tongues spell (on her or them).
Mithril: A human wizard 7/loremaster 1 with a celestial weasel familiar. She's a generalist but has few evocations and doesn't use any illusion or enchantment spells. In battle she prefers crowd control spells like Web, Black Tentacles, and Wall of Water, and then deals damage with her wands of Magic Missile and Dawn Burst, and occasionally casting Cloud of Knives. Out of battle, she uses a lot of divination spells like Detect Thoughts, Telepathic Bond, and Scrying. Also, a being called the Voice that may possibly be the Big Bad is watching her thoughts and may be watching ours as well. She hasn't told us this. Actually, she hasn't told us a lot of information about the Voice that only she knows thanks to Detect Thoughts. This will certainly come out at the most inopportune time possible.
Rhenner: A half-elf cleric of Fhlarghan 5/Combat Medic 3. His domains are Protection and Travel. He's almost always got Dimension Door prepared, and next level he gets Teleport. In battle, he provides support with party wide buffs, single-target buffs, and healing conversion. He does have some damaging spells too. Out of character, he knows the most about this homebrewed setting since he and his player joined late, but he knows very little about the Underdark.
All of us have everburning torches and we have twelve antitoxins; three for everyone if Kurt doesn't take any (which I don't think he'll need since he's a dwarf with 20 constitution and Crusader lets you reroll one failed save a day). We know that the path is 20 miles and hostile, and that there will be monsters and intelligent people attacking us. These people may not necessarily be drow. We also need to watch out for jets of hot air and poisonous gases. Because of this I figure Natalia should be in front; her high reflex save and evasion makes her most able to dodge these jets and with her swashbuckler levels she's got enough HP to tank a hit or two if she fails the saves.
Does anyone have any advice or tips?
Kurt: A dwarf barbarian 3/crusader 5 who's slowly trading his barbarian levels in for crusader levels. He wields a +1 holy greatsword, has +1 Silent Moves full plate armor, and his role in battle is to be a frontline fighter, damage tank, and all-around pain-bringer. However, note that Kurt's character sheet may not be fully updated by the time we inevitably get into a battle; we just leveled up. He's also got a couple of semi-cohorts, a rogue and an archer ranger. Their levels are unknown, but probably around 4-5.
Shiny: A gnome beguiler 8 and the DMPC. He's got all the social skills and none of the wisdom. In battle, he buffs the party with spells like Displacement and Haste and debuffs the enemies with spells like Glitterdust. Out of battle, he's the party face with sky high diplomacy and bluff skills, a good sense motive skill, and of course things like Charm Person and Suggestion. He's also comedic relief with his stories.
Natalia: My character, a human rogue 4/swashbuckler 3/trapsmith 1. A secondary fighter, dodge-tank, sneaker, and trapmaster. In battle, she buffs herself with Arcanist Gloves Cat's Grace (3 minutes of +4 dex, with weapon finesse), then hops around the battlefield (she has an anklet of Translocation and is picking up Swordsage and Sudden Leap next level) dealing lots and lots of sneak attacks (Two-weapon fighting and daring outlaw are the linchpins of her build). Out of battle she makes traps and dismantles traps and sneaks around pretty well. Yes she has Darkstalker and Penetrating Strike. She also has 39 pounds of gunpowder, her other Trapsmith spell is Gaseous Form, and she also has a severe speech impediment. The party can understand her, but it's a crapshoot whether or not NPCs can without a Tongues spell (on her or them).
Mithril: A human wizard 7/loremaster 1 with a celestial weasel familiar. She's a generalist but has few evocations and doesn't use any illusion or enchantment spells. In battle she prefers crowd control spells like Web, Black Tentacles, and Wall of Water, and then deals damage with her wands of Magic Missile and Dawn Burst, and occasionally casting Cloud of Knives. Out of battle, she uses a lot of divination spells like Detect Thoughts, Telepathic Bond, and Scrying. Also, a being called the Voice that may possibly be the Big Bad is watching her thoughts and may be watching ours as well. She hasn't told us this. Actually, she hasn't told us a lot of information about the Voice that only she knows thanks to Detect Thoughts. This will certainly come out at the most inopportune time possible.
Rhenner: A half-elf cleric of Fhlarghan 5/Combat Medic 3. His domains are Protection and Travel. He's almost always got Dimension Door prepared, and next level he gets Teleport. In battle, he provides support with party wide buffs, single-target buffs, and healing conversion. He does have some damaging spells too. Out of character, he knows the most about this homebrewed setting since he and his player joined late, but he knows very little about the Underdark.
All of us have everburning torches and we have twelve antitoxins; three for everyone if Kurt doesn't take any (which I don't think he'll need since he's a dwarf with 20 constitution and Crusader lets you reroll one failed save a day). We know that the path is 20 miles and hostile, and that there will be monsters and intelligent people attacking us. These people may not necessarily be drow. We also need to watch out for jets of hot air and poisonous gases. Because of this I figure Natalia should be in front; her high reflex save and evasion makes her most able to dodge these jets and with her swashbuckler levels she's got enough HP to tank a hit or two if she fails the saves.
Does anyone have any advice or tips?