ddude987
2014-02-04, 04:31 PM
Hello all,
I've thoroughly read the DMs guide, somewhere on this forum I don't remember the URL, twice, and found it full of insight. I hosted my first session for a campaign I plan on running for quite a while, and the players enjoyed it a lot. For the first session, I sort of railroaded the players just to give them a push out the door, and now I am wondering if anyone has tips, suggestions, etc for how to give them direction?
I don't want to railroad them throughout the campaign, as it is supposed to be more of an open world campaign, but without directly having some npc ask them for help or some event happening that they decide to aid or prevent, I'm at a loss for how to have them make their own decisions. Any thoughts on this?
Currently, they are traveling to a guild headquarters to deliver some treasure they retrieved, and also they found out that the guild accidentally released one of the horsemen of the apocalypse. Maybe I dug myself into a hole with this one, but I'd like to not directly tell them where to go and what to do for the rest of the campaign.
Thanks.
I've thoroughly read the DMs guide, somewhere on this forum I don't remember the URL, twice, and found it full of insight. I hosted my first session for a campaign I plan on running for quite a while, and the players enjoyed it a lot. For the first session, I sort of railroaded the players just to give them a push out the door, and now I am wondering if anyone has tips, suggestions, etc for how to give them direction?
I don't want to railroad them throughout the campaign, as it is supposed to be more of an open world campaign, but without directly having some npc ask them for help or some event happening that they decide to aid or prevent, I'm at a loss for how to have them make their own decisions. Any thoughts on this?
Currently, they are traveling to a guild headquarters to deliver some treasure they retrieved, and also they found out that the guild accidentally released one of the horsemen of the apocalypse. Maybe I dug myself into a hole with this one, but I'd like to not directly tell them where to go and what to do for the rest of the campaign.
Thanks.