Draco-V9
2014-02-04, 06:27 PM
Soul Warden
There are some individuals who can move and control the souls of the living and dead to benefit them and people who are around them. These people are Soul wardens who Manipulate souls to heal themselves and others alike as or make an army of the undead but they are also very skilled and feared in battle as they can boost their own soul.
Role
The Soul Warden can be any part of the group from a healer all the way to the tank or offensive force.
Alignment
Any
Hit Die
D10
Class Skills
Climb (STR), Craft (INT), Heal (WIS), Intimidate (CHA), Knowledge (Arcana) (INT), Knowledge (History) (INT), Knowledge (Planes) (INT), Knowledge (Religion) (INT), Profession (WIS), Swim (STR)
Ranks Per Level
2+Int
Level
Base Attack
Bonus
Fort
Refex
Will
Special
1
1
2
2
Alignment Aura, Detect, Channel Energy
2
2
3
3
Life Drain, Smite Alignment 1/day
3
3
3
1
3
Path of the Warden Tier 1
4
4
4
1
4
Drain Power 1
5
5
4
1
4
Smite good 2/day
6
6/1
5
2
5
Domains
7
7/2
5
2
5
Path of the Warden Tier 2
8
8/3
6
2
6
Drain Power 2
9
9/4
6
3
6
10
10/5
7
3
7
11
11/6/1
7
3
7
Path of the Warden Tier 3, Extra Domains
12
12/7/2
8
4
8
Drain Power 3
13
13/8/3
8
4
8
14
14/9/4
9
4
9
15
15/10/5
9
5
9
Path of the Warden Tier 4
16
16/11/6/1
10
5
10
Drain Power 4
17
17/12/7/2
10
5
10
18
18/13/8/3
11
6
11
19
19/14/9/4
11
6
11
Path of the Warden Tier 5
20
20/15/10/5
12
6
12
Ultimate Path, Drain Power 5
Weapon and Armor Proficiency:Soul Wardens are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Alignment Aura:The power of a Soul Warden has an Aura that is the same as their Alignment and if they are neutral may choose to have either a Good or Evil Aura. This equal to his Soul Warren level.
Detect :At will, a Soul Warden can Detect the alignment that is opposite to their Aura as if they were using detect good.
Channel Energy:(SU) A Soul Warden can channel either negative or positive energy depending on their alignment. A soul Warden who is good can channel Positive Energy, a Soul Warden who is Evil channels Negative Energy and a Neutral Soul Warden May choose which. They can channel this energy 1/2 their Soul Warden Level + their Strength Modifier/day.
Life Drain:(SU) When a Soul Warden reaches second level they gain the supernatural ability to deal 1D6 Damage and they gain HP equal to the amount dealt . They can perform this ability 1/2 their Soul Warden Level + their Strength Modifier/day.
Path of the Warden:
When a Soul Warden reaches 3rd Level they can choose one of the following Paths.
Path of the Legion:
The path of the Legion grants a Soul Warden the ability to create a small army of Skeletons that follow his every command.
[SPOILER]Tier 1: A Soul Warden who chooses to walk the Path of the Legion gains the Knowledge of a ritual which lets him create a Skeleton (http://paizo.com/pathfinderRPG/prd/monsters/skeleton.html#_skeleton) who will carry out any order that he gives to it. This ritual takes 1day to perform and requires a recent Humanoid corpse.
Tier 2: This allow the Soul Warden to create another skeleton.
Tier 3: The Soul Warden can create an aditional 2 Skeletons and may create Skeletal Champions (http://paizo.com/pathfinderRPG/prd/monsters/skeletalChampion.html#_skeletal-champion) as well as normal Skeletons.
Tier 4: When a Soul Warden who follows the path of the Legion reaches 15th level they gain a telepathic link with Undead that they have created. This link allows the Soul Warden to see and hear what the created undead can.
Tier 5: When someone who has taken the path of the Legion reaches 5th tier they become one with the undead and their flesh begins to rot and fall of the bone. After a week only bone remains. They gain an Immunity to Piercing attacks and 5 resistance to Slashing attacks. He also gains a +2 to Intimidate and a -4 Diplomacy while in this form (can be changed to look normal with a desguise self spell) and gain undead Traits (http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html#_undead-traits) and gain the undead subtype.
Path of the Knight:
A Soul Warden who follows the path of the Knight Trains his Soul to give it power making him Stronger over time and able to channel his soul to heal or damage others around them for this reason they are very proficient in combat.
Tier 1: A Soul Warden who walks the path of the warrior gain the Channeled Smite Feat as an Extra Feat
Tier 2: When a Soul Warden becomes tier 3 they gain a bonus combat feat. They must for fill the Requirements for the feat.
Tier 3: A soul Warden who have reached tier 2 may channel energy from their weapon with an attack, e.g. when the Soul Warden slashes with a scythe a wave of energy comes out of the weapon. This has a range of 15ft and consumes a use of their Channel Energy.
Tier 4: Someone who walks the path of the Knight at this level must choose one damage type out of Fire, Cold or Electric and this damage type gets added to your Channelled smite and to your. This will add 1d6 damage of your chosen type to damage rolls with this attack.
Tier 5: A Soul Warden who has completed the path of the Knight can create a wave of energy(Out of them or stabbing the ground, It's just flavour) that has a 30ft radius around the Soul Warden. It deal 2d4 Energy damage and 1d6 damage of the type that you choose for Tier 4. This uses up one of your Channel Energy uses and you can only perform it 1/per day.
Path of the Stealer
The Stealer uses Souls to give it power but unlike the Knight it doesn't train it's Soul and let it get stronger they instead steal the Souls of their Foes to give them extra powers.
Tier 1: A Soul Warden who chooses the path of the Stealer can take drain some ones strength from them to make them stronger. This deals 1d4 + their Strength Modifier of Strength damage to the target of a melee touch attach and the Soul Warden gains Temporary Strength Modifier equal to the mount dealt added to their current Strength Modifier. This last for 1d10 round + their Soul Warden level for both the target and the Soul Warden. The Target can resist this with a DC 14 Fortitude Check.
Tier 2: A second tier Stealer may Apply their Life Drain power to their Strength drain, This consumes one use of their Life drain as well
Drain Power:
At 4th level and every 4 levels after a Soul Warden gains an effect to add to his Life Drain ability from the following list. The effect that is afflicted is removed after an hour or until they are cured.
4th 1d6 Drain
Fatigued: The target is fatigued.
Shaken: The target is shaken.
Sickened: The target is sickened.
8th 1d8 Drain
Dazed: The target is dazed.
Staggered: The target is staggered.
12th 1d10 Drain
Exhausted: The target is exhausted. The Soul Warden must have the fatigue Power before selecting this Power.
Frightened: The target is frightened. The Soul Warden must have the shaken Power before selecting this Power.
Nauseated: The target is nauseated. The Soul Warden must have the sickened Power before selecting this Power.
16th 1d12 Drain
Blinded: The target is blinded.
Deafened: The target is deafened.
Paralyzed: The target is paralyzed.
Stunned: The target is stunned.
Domains
A level 6 Soul Warden gains a Domain that Corresponds with it's Aura (e.g. Chaotic, Good, Evil etc.) and at 11th level they gain an extra domain which they choose from the following list.
If your Aura is Evil you may choose from the following.
- Darkness
- Death
- Evil
If your Aura is Good you may choose from the following.
- Good
- Healing
- Sun
Ultimate Path
At 20th level a Soul Warden gains Ultimate power over the path that they choose.
Path of the Legion
A level 20 Soul Warden Who has taken the path of the legion
There are some individuals who can move and control the souls of the living and dead to benefit them and people who are around them. These people are Soul wardens who Manipulate souls to heal themselves and others alike as or make an army of the undead but they are also very skilled and feared in battle as they can boost their own soul.
Role
The Soul Warden can be any part of the group from a healer all the way to the tank or offensive force.
Alignment
Any
Hit Die
D10
Class Skills
Climb (STR), Craft (INT), Heal (WIS), Intimidate (CHA), Knowledge (Arcana) (INT), Knowledge (History) (INT), Knowledge (Planes) (INT), Knowledge (Religion) (INT), Profession (WIS), Swim (STR)
Ranks Per Level
2+Int
Level
Base Attack
Bonus
Fort
Refex
Will
Special
1
1
2
2
Alignment Aura, Detect, Channel Energy
2
2
3
3
Life Drain, Smite Alignment 1/day
3
3
3
1
3
Path of the Warden Tier 1
4
4
4
1
4
Drain Power 1
5
5
4
1
4
Smite good 2/day
6
6/1
5
2
5
Domains
7
7/2
5
2
5
Path of the Warden Tier 2
8
8/3
6
2
6
Drain Power 2
9
9/4
6
3
6
10
10/5
7
3
7
11
11/6/1
7
3
7
Path of the Warden Tier 3, Extra Domains
12
12/7/2
8
4
8
Drain Power 3
13
13/8/3
8
4
8
14
14/9/4
9
4
9
15
15/10/5
9
5
9
Path of the Warden Tier 4
16
16/11/6/1
10
5
10
Drain Power 4
17
17/12/7/2
10
5
10
18
18/13/8/3
11
6
11
19
19/14/9/4
11
6
11
Path of the Warden Tier 5
20
20/15/10/5
12
6
12
Ultimate Path, Drain Power 5
Weapon and Armor Proficiency:Soul Wardens are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Alignment Aura:The power of a Soul Warden has an Aura that is the same as their Alignment and if they are neutral may choose to have either a Good or Evil Aura. This equal to his Soul Warren level.
Detect :At will, a Soul Warden can Detect the alignment that is opposite to their Aura as if they were using detect good.
Channel Energy:(SU) A Soul Warden can channel either negative or positive energy depending on their alignment. A soul Warden who is good can channel Positive Energy, a Soul Warden who is Evil channels Negative Energy and a Neutral Soul Warden May choose which. They can channel this energy 1/2 their Soul Warden Level + their Strength Modifier/day.
Life Drain:(SU) When a Soul Warden reaches second level they gain the supernatural ability to deal 1D6 Damage and they gain HP equal to the amount dealt . They can perform this ability 1/2 their Soul Warden Level + their Strength Modifier/day.
Path of the Warden:
When a Soul Warden reaches 3rd Level they can choose one of the following Paths.
Path of the Legion:
The path of the Legion grants a Soul Warden the ability to create a small army of Skeletons that follow his every command.
[SPOILER]Tier 1: A Soul Warden who chooses to walk the Path of the Legion gains the Knowledge of a ritual which lets him create a Skeleton (http://paizo.com/pathfinderRPG/prd/monsters/skeleton.html#_skeleton) who will carry out any order that he gives to it. This ritual takes 1day to perform and requires a recent Humanoid corpse.
Tier 2: This allow the Soul Warden to create another skeleton.
Tier 3: The Soul Warden can create an aditional 2 Skeletons and may create Skeletal Champions (http://paizo.com/pathfinderRPG/prd/monsters/skeletalChampion.html#_skeletal-champion) as well as normal Skeletons.
Tier 4: When a Soul Warden who follows the path of the Legion reaches 15th level they gain a telepathic link with Undead that they have created. This link allows the Soul Warden to see and hear what the created undead can.
Tier 5: When someone who has taken the path of the Legion reaches 5th tier they become one with the undead and their flesh begins to rot and fall of the bone. After a week only bone remains. They gain an Immunity to Piercing attacks and 5 resistance to Slashing attacks. He also gains a +2 to Intimidate and a -4 Diplomacy while in this form (can be changed to look normal with a desguise self spell) and gain undead Traits (http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html#_undead-traits) and gain the undead subtype.
Path of the Knight:
A Soul Warden who follows the path of the Knight Trains his Soul to give it power making him Stronger over time and able to channel his soul to heal or damage others around them for this reason they are very proficient in combat.
Tier 1: A Soul Warden who walks the path of the warrior gain the Channeled Smite Feat as an Extra Feat
Tier 2: When a Soul Warden becomes tier 3 they gain a bonus combat feat. They must for fill the Requirements for the feat.
Tier 3: A soul Warden who have reached tier 2 may channel energy from their weapon with an attack, e.g. when the Soul Warden slashes with a scythe a wave of energy comes out of the weapon. This has a range of 15ft and consumes a use of their Channel Energy.
Tier 4: Someone who walks the path of the Knight at this level must choose one damage type out of Fire, Cold or Electric and this damage type gets added to your Channelled smite and to your. This will add 1d6 damage of your chosen type to damage rolls with this attack.
Tier 5: A Soul Warden who has completed the path of the Knight can create a wave of energy(Out of them or stabbing the ground, It's just flavour) that has a 30ft radius around the Soul Warden. It deal 2d4 Energy damage and 1d6 damage of the type that you choose for Tier 4. This uses up one of your Channel Energy uses and you can only perform it 1/per day.
Path of the Stealer
The Stealer uses Souls to give it power but unlike the Knight it doesn't train it's Soul and let it get stronger they instead steal the Souls of their Foes to give them extra powers.
Tier 1: A Soul Warden who chooses the path of the Stealer can take drain some ones strength from them to make them stronger. This deals 1d4 + their Strength Modifier of Strength damage to the target of a melee touch attach and the Soul Warden gains Temporary Strength Modifier equal to the mount dealt added to their current Strength Modifier. This last for 1d10 round + their Soul Warden level for both the target and the Soul Warden. The Target can resist this with a DC 14 Fortitude Check.
Tier 2: A second tier Stealer may Apply their Life Drain power to their Strength drain, This consumes one use of their Life drain as well
Drain Power:
At 4th level and every 4 levels after a Soul Warden gains an effect to add to his Life Drain ability from the following list. The effect that is afflicted is removed after an hour or until they are cured.
4th 1d6 Drain
Fatigued: The target is fatigued.
Shaken: The target is shaken.
Sickened: The target is sickened.
8th 1d8 Drain
Dazed: The target is dazed.
Staggered: The target is staggered.
12th 1d10 Drain
Exhausted: The target is exhausted. The Soul Warden must have the fatigue Power before selecting this Power.
Frightened: The target is frightened. The Soul Warden must have the shaken Power before selecting this Power.
Nauseated: The target is nauseated. The Soul Warden must have the sickened Power before selecting this Power.
16th 1d12 Drain
Blinded: The target is blinded.
Deafened: The target is deafened.
Paralyzed: The target is paralyzed.
Stunned: The target is stunned.
Domains
A level 6 Soul Warden gains a Domain that Corresponds with it's Aura (e.g. Chaotic, Good, Evil etc.) and at 11th level they gain an extra domain which they choose from the following list.
If your Aura is Evil you may choose from the following.
- Darkness
- Death
- Evil
If your Aura is Good you may choose from the following.
- Good
- Healing
- Sun
Ultimate Path
At 20th level a Soul Warden gains Ultimate power over the path that they choose.
Path of the Legion
A level 20 Soul Warden Who has taken the path of the legion