Dalcassius
2007-01-26, 11:30 PM
I'm in the middle of planning a short 4-5 session game just to get the group I'm involved in sparked and eager for more. Hopefully it will inspire someone else to DM as its not my prefered place at the table.
Here's a quick run down of the campaign; The characters are hired to help clear out a recently uncovered ancient ruin. A wizard is attempting to stake a claim before anyone else gets in there first. The region is highly populated with casters of various sorts and the secret of the dungeon will be eagerly sought. Upon entering the dungeon, within the first ante-chamber a trap will go off rendering the party unconscious. When they awake they will find that the enterance has collapsed and that their employer has had the unfortunate fate to be crushed under the rubble. It would seem the only way out is to find another exit.
What the characters don't know is that the wizard did not hire them, but lure them. The dungeon they entered was not ancient, but rather built by the same wizard and was only that one room. A trap went off and put the party to sleep. When they awoke, the following spell had been cast upon them. They are currently in a miniature model of a dungeon.
The wizard is part of an illegal underground gambling ring where casters of various sorts pit on pet against another in an elaborate and arcane version of a ****-fight.
It will be up to the characters to escape the dugeon, survive an encounter with what appear to be a 90 foot tall wizard and his cat.
However, in developing this plot device (which I realize doesn't really need to be written up or made to balance) I started to wonder what it would take to balance it and perhaps make it viable for a future PC.
So I turn over my idea to the collective expertise of the OOTS forums.
Shrink Other
Transmutation
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 full round
Range: Touch
Target: One living creature touched
Duration: One rnd/2 levels (D); see text
Saving Throw: Will negates
Spell Resistance: Yes
You are able to shrink one person, monster or any living creature (including its gear) (constructs and outsiders are immune to this spell) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the creatures size by four categories with all the effects. Restoring the shrunken creature to its normal size ends the spell.
This spell can be made permanent with the Permanency spell. If done so, it does not give the same cloth option as shrink item, however the caster can alter the size of the effected as a standard action which does occure an attack of oppertunity (as the wizard is basicly using a spell trigger effect).
Here's a quick run down of the campaign; The characters are hired to help clear out a recently uncovered ancient ruin. A wizard is attempting to stake a claim before anyone else gets in there first. The region is highly populated with casters of various sorts and the secret of the dungeon will be eagerly sought. Upon entering the dungeon, within the first ante-chamber a trap will go off rendering the party unconscious. When they awake they will find that the enterance has collapsed and that their employer has had the unfortunate fate to be crushed under the rubble. It would seem the only way out is to find another exit.
What the characters don't know is that the wizard did not hire them, but lure them. The dungeon they entered was not ancient, but rather built by the same wizard and was only that one room. A trap went off and put the party to sleep. When they awoke, the following spell had been cast upon them. They are currently in a miniature model of a dungeon.
The wizard is part of an illegal underground gambling ring where casters of various sorts pit on pet against another in an elaborate and arcane version of a ****-fight.
It will be up to the characters to escape the dugeon, survive an encounter with what appear to be a 90 foot tall wizard and his cat.
However, in developing this plot device (which I realize doesn't really need to be written up or made to balance) I started to wonder what it would take to balance it and perhaps make it viable for a future PC.
So I turn over my idea to the collective expertise of the OOTS forums.
Shrink Other
Transmutation
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 full round
Range: Touch
Target: One living creature touched
Duration: One rnd/2 levels (D); see text
Saving Throw: Will negates
Spell Resistance: Yes
You are able to shrink one person, monster or any living creature (including its gear) (constructs and outsiders are immune to this spell) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the creatures size by four categories with all the effects. Restoring the shrunken creature to its normal size ends the spell.
This spell can be made permanent with the Permanency spell. If done so, it does not give the same cloth option as shrink item, however the caster can alter the size of the effected as a standard action which does occure an attack of oppertunity (as the wizard is basicly using a spell trigger effect).