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Dr.Orpheus
2014-02-05, 12:39 AM
Not only is the whole class a refrance, I also have tons more material to add powers with.

The Chicken Man
HD: 1d4
Skill points: 2 + Int mod
Class skills: None
{table]
Level|
BAB|
Fort|
Ref|
Will|
Special Ability

1|
+0|
+0|
+0|
+0|
Chicken Power (1)
2|
+1|
+0|
+0|
+0|
Chicken Power (3)
3|
+1|
+1|
+1|
+1|
Chicken Power (6)
4|
+2|
+1|
+1|
+1|
Chicken Power (10)
5|
+2|
+1|
+1|
+1|
Chicken Power (15)
6|
+3|
+2|
+2|
+2|
Chicken Power (21)
7|
+3|
+2|
+2|
+2|
Chicken Power (28)
8|
+4|
+2|
+2|
+2|
Chicken Power (36)
9|
+4|
+3|
+3|
+3|
Chicken Power (45)
10|
+5|
+3|
+3|
+3|
Chicken Power (55)
11|
+5|
+3|
+3|
+3|
Chicken Power (66)
12|
+6/+1|
+4|
+4|
+4|
Chicken Power (78)
13|
+6/+1|
+4|
+4|
+4|
Chicken Power (91)
14|
+7/+2|
+4|
+4|
+4|
Chicken Power (105)
15|
+7/+2|
+5|
+5|
+5|
Chicken Power (120)
16|
+8/+3|
+5|
+5|
+5|
Chicken Power (136)
17|
+8/+3|
+5|
+5|
+5|
Chicken Power (153)
18|
+9/+4|
+6|
+6|
+6|
Chicken Power (171)
19|
+9/+4|
+6|
+6|
+6|
chicken Power (190)
20|
+10/+5|
+6|
+6|
+6|
Chicken Power (210)
21|
+10/+5|
+7|
+7|
+7|
Chicken Power (231)
22|
+11/+6/+1|
+7|
+7|
+7|
Chicken Power (253)
23|
+11/+6/+1|
+7|
+7|
+7|
Chicken Power (276)
24|
+12/+7/+2|
+8|
+8|
+8|
Chicken Power (300)
25|
+12/+7/+2|
+8|
+8|
+8|
Chicken Power (325)
26|
+13/+8/+3|
+8|
+8|
+8|
Chicken Power (351)
27|
+13/+8/+3|
+9|
+9|
+9|
Chicken Power (378)
28|
+14/+9/+4|
+9|
+9|
+9|
Chicken Power (406)
29|
+14/+9/+4|
+9|
+9|
+9|
Chicken Power (435)
30|
+15/+10/+5|
+10|
+10|
+10|
Chicken Power (465)[/table]

Chicken Power: (ex)
You are bestowed minor inhuman powers and fate defying luck from the chicken god Porsuda, and have access to the list of powers in the spoiler below and may use a number of powers per day as shown at each level. You may only access powers on the list as far down on the list as half the number shown. At 10th level you may use the same power more than once in a day, and at 20th level you may use more than one power in a round, but benifits from these powers don't stack with eachother. All powers that do not effect a specific action take a standard action to perform, and because Porsuda tries to keep her hindered flock in stride with others a chicken man recives their class level worth of XP every time they use a power.

Peeling out
You may turn 90 degrees while running once per day.

Barnyard Banties
You may take 20 on a profession (farming) once per day.

Crack in the sky
If you make a jump check and attack an oponent that is flying directly above you double the check once per day.

The hatch
A newborn animal small size or smaller apears once per day.

Brooding peeps
Give a friendly animal 1 temporary HD once per day.

Picking the feathers
Pick up and store any number of neer whieghtless objects in a 5 ft. radius and store them once per day.

Comb and wattles
Gain a +2 on a diplomacy check once per day.

Wormers
You may burrow 5 ft. once per day.

Empty space
Target creature has 5 fewer ft. of reach toward you (minimum of 5 ft.) once per day.

Dummy Egg
Target egg attracts birds that give a -4 penalty on listen checks and -2 on spot checks to everyone in 20 ft. of the egg.

Pullets
You may gain 1d4 teporary HP once per day.

Perched
You gain a +4 bonus on spot checks until you move once per day.

Leghorn
You may make a natural melee attack dealing 1d4 + 1/5 str mod of piercing damage at a -5 penalty on attack rolls at your highest attack bonus in addition to your other attacks once per day.

Scrape the dirt off
You may gain a second roll to break out of a grapple once per day.

Griffin's Spike
You may make a natural ranged attack dealing 1d4+ Dex mod of piercing damage at a -2 penalty on your attack roll at your highest attack bonus attack bonus in addition to your other attacks once per day.

Rammellzee
You may make an intimidate check as a free action once per day.

Hero of the abyss
You may cause a target to reroll one save once per day.

Floating graveyard
You may give one undead creature a flight speed (poor) equal to its base land speed for one minute once per day..

Handprint ornament
Creates artwork worth 1d% cp from the worst mateirals once per day.

Three headed guardian
You may make three of one natural attack you possess once per day.

Harpoon the Goon
All opponents in sight that fail a DC 10 Int check take a -2 to AC for one minute once per day.

X-ray
See through 1 in. of any material for one minute once per day.

Underground chamber
You may gain darkvision 60 ft. for one minute once per day.

Golden eyes
You may charm any number of targets in sight that fail a DC 15 will save for one minute once per day.

Look up there
You may gain a +8 bonus on hide checks from anyone on equal or higher ground once per day.

Red watter colors
You may deal your level worth of damage to an adjacent target once per day.

Transport void
You may move from one coset to another within the same building once per day.

Thistle museum
You may deal your level worth of damage to all targets within a 10 ft. cube within sight once per day.

Chestplate
You may gain +2 AC for one minute once per day.

Vast mound
You gain the higher ground combat bonus wherever you are for one minute once per day.

Replacement nail
Increace an objects toughness by 5 as long as you touch it once per day.

Evaporate
You may destroy target potion once per day.

The 5 masters od decapitation
Your attack has the vorpal property (Regaurdless of the type of attack) if you roll a 20 on your confermation roll once per day.

Stumps on stilts
You may take a 5 ft. step after taking damage once per day.

Smile without a face
You may gain a +4 on diplomacy checks with someone that can't see you.

Hatchet
You may make a magic melee attack dealing 1d4+ 1.5 con mod of slashing damage at your highest attack bonus attack bonus in addition to your other attacks once per day.

Melting man
You may gain 5 x your level fire resistance for one minute once per day.

Telekinite
You may cary up to 30 lb. worth of gems and they float 1 ft. above you and are invisible to those you do not want to see them for one hour once per day.

Sunburst
You may light a 10 ft. diameter and people outside it can't see the light for one hour once per day.

Chanmber of slunks
You may cause a sent just strong enough to make someone want to leave a room if it does not interfear with there goals for one minute once per day.

Fomalhaut
You may gain a +3 on your next attack roll once per day.

The patrolman
You may make a search check to view a place you were at up to one hour ago once per day.