Grod_The_Giant
2014-02-06, 01:03 PM
Major Change: Arcane Channeling may be used to channel any Duskblade touch or ranged touch spell through any weapon attack, melee or ranged.
Minor Change: As per the usual for the Fixed List Caster Project, Duskblades know all spells on their class list and may cast them spontaneously
0 Level Duskblade Spells (Cantrips)
Detect Magic: Detects spells and magic items within 60 ft.
Electric Jolt (SpC): Ranged touch attack deals 1d3 electricity damage.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Touch of Fatigue: Touch attack fatigues target.
1st Level Duskblade Spells
Burning Hands: 1d4/level fire damage (max 5d4).
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Enlarge Person: Humanoid creature doubles in size.
Expeditious Retreat: Your speed increases by 30 ft.
Magic Weapon: Weapon gains +1 bonus.
Mount: Summons riding horse for 2 hours/level.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Ray of Flame (SpC): Ray deals 1d6/2 levels fire damage, ignites subject.
Ray of Ice (SpC): Ray deals 1d6 cold damage/2 levels.
Ray of Sickness (SpC): Subject becomes sickened.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Swift Expeditious Retreat (SpC): Your speed increases by 30 ft. for 1 round.
2nd Level Duskblade Spells
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Blast of Force (SpC): Attack deals 1d6 damage/2 levels (max 5d6).
Combust (SpC): Subject takes 1d8/level fire damage and might catch fire.
Dispel Magic: Cancels magical spells and effects.
Fireburst (SpC): Creatures within 10 feet take 1d8/level fire damage.
Fly: Subject flies at speed of 60 ft.
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Heroics (SpC): Fighter gains one fighter bonus feat.
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
See Invisibility: Reveals invisible creatures or objects.
Shadow Spray (SpC): Deals 4 points of Str damage and dazes.
Sting Ray (SpC): Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Wraithstrike (SpC): Your melee attacks strike as touch attacks for 1 round.
3rd Level Duskblade Spells
Acid Breath (SpC): Cone of acid deals 1d6 damage/level (max 10d6).
Blink: You randomly vanish and reappear for 1 round/level.
Dimension Door: Teleports you short distance.
Dimensional Anchor: Bars extradimensional movement.
Enervation: Subject gains 1d4 negative levels.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Magic Weapon, Greater: +1/four levels (max +5).
Nauseating Breath (SpC): Exhale a cone of nauseating gas.
Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Ray of Dizziness (SpC): Subject can take only move or standard actions.
Ray of Exhaustion: Ray makes subject exhausted.
Rusting Grasp: Your touch corrodes iron and alloys.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
4th Level Duskblade Spells
Blink, Greater (SpC): Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level.
Cone of Cold: 1d6/level cold damage.
Enlarge Person, Greater (SpC): Subject remains enlarged for 1 hour/level.
Fireburst, Greater (SpC): Subjects within 15 ft. take 1d10/level fire damage.
Indomitability (SpC): Subject can’t be reduced below 1 hp.
Ironguard, Lesser (SpC): Subject becomes immune to nonmagical metal.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Prismatic Ray (SpC): Ray of light blinds subject, deals random effect.
Slay Living: Touch attack kills subject.
Stoneskin (M): Ignore 10 points of damage per attack.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
True Seeing (M): Lets you see all things as they really are.
Viscid Glob (SpC): Ranged touch attack hurls 5-ft.- diameter glob of glue at subject.
Waves of Fatigue: Several targets become fatigued.
5th Level Duskblade Spells
Antimagic Field: Negates magic within 10 ft.
Antimagic Ray (M) (SpC): Subject loses all magical powers.
Brilliant Blade (SpC): Weapon or projectiles shed light, ignore armor.
Disintegrate: Makes one creature or object vanish.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Emerald Flame Fist (SpC): Touch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage.
Harm: Deals 10 points/level damage to target.
Iron Body: Your body becomes living iron.
Ironguard (F) (SpC): Subject becomes immune to all metal.
Prismatic Spray: Rays hit subjects with variety of effects.
Ray of Light (SpC): Ray blinds subject.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Spectral Touch (SpC): Your touch bestows one negative level/round.
Stun Ray (SpC): Subject stunned 1d4+1 rounds.
Waves of Exhaustion: Several targets become exhausted.
Minor Change: As per the usual for the Fixed List Caster Project, Duskblades know all spells on their class list and may cast them spontaneously
0 Level Duskblade Spells (Cantrips)
Detect Magic: Detects spells and magic items within 60 ft.
Electric Jolt (SpC): Ranged touch attack deals 1d3 electricity damage.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Touch of Fatigue: Touch attack fatigues target.
1st Level Duskblade Spells
Burning Hands: 1d4/level fire damage (max 5d4).
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Enlarge Person: Humanoid creature doubles in size.
Expeditious Retreat: Your speed increases by 30 ft.
Magic Weapon: Weapon gains +1 bonus.
Mount: Summons riding horse for 2 hours/level.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Ray of Flame (SpC): Ray deals 1d6/2 levels fire damage, ignites subject.
Ray of Ice (SpC): Ray deals 1d6 cold damage/2 levels.
Ray of Sickness (SpC): Subject becomes sickened.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Swift Expeditious Retreat (SpC): Your speed increases by 30 ft. for 1 round.
2nd Level Duskblade Spells
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Blast of Force (SpC): Attack deals 1d6 damage/2 levels (max 5d6).
Combust (SpC): Subject takes 1d8/level fire damage and might catch fire.
Dispel Magic: Cancels magical spells and effects.
Fireburst (SpC): Creatures within 10 feet take 1d8/level fire damage.
Fly: Subject flies at speed of 60 ft.
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Heroics (SpC): Fighter gains one fighter bonus feat.
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
See Invisibility: Reveals invisible creatures or objects.
Shadow Spray (SpC): Deals 4 points of Str damage and dazes.
Sting Ray (SpC): Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Wraithstrike (SpC): Your melee attacks strike as touch attacks for 1 round.
3rd Level Duskblade Spells
Acid Breath (SpC): Cone of acid deals 1d6 damage/level (max 10d6).
Blink: You randomly vanish and reappear for 1 round/level.
Dimension Door: Teleports you short distance.
Dimensional Anchor: Bars extradimensional movement.
Enervation: Subject gains 1d4 negative levels.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Magic Weapon, Greater: +1/four levels (max +5).
Nauseating Breath (SpC): Exhale a cone of nauseating gas.
Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Ray of Dizziness (SpC): Subject can take only move or standard actions.
Ray of Exhaustion: Ray makes subject exhausted.
Rusting Grasp: Your touch corrodes iron and alloys.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
4th Level Duskblade Spells
Blink, Greater (SpC): Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level.
Cone of Cold: 1d6/level cold damage.
Enlarge Person, Greater (SpC): Subject remains enlarged for 1 hour/level.
Fireburst, Greater (SpC): Subjects within 15 ft. take 1d10/level fire damage.
Indomitability (SpC): Subject can’t be reduced below 1 hp.
Ironguard, Lesser (SpC): Subject becomes immune to nonmagical metal.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Prismatic Ray (SpC): Ray of light blinds subject, deals random effect.
Slay Living: Touch attack kills subject.
Stoneskin (M): Ignore 10 points of damage per attack.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
True Seeing (M): Lets you see all things as they really are.
Viscid Glob (SpC): Ranged touch attack hurls 5-ft.- diameter glob of glue at subject.
Waves of Fatigue: Several targets become fatigued.
5th Level Duskblade Spells
Antimagic Field: Negates magic within 10 ft.
Antimagic Ray (M) (SpC): Subject loses all magical powers.
Brilliant Blade (SpC): Weapon or projectiles shed light, ignore armor.
Disintegrate: Makes one creature or object vanish.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Emerald Flame Fist (SpC): Touch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage.
Harm: Deals 10 points/level damage to target.
Iron Body: Your body becomes living iron.
Ironguard (F) (SpC): Subject becomes immune to all metal.
Prismatic Spray: Rays hit subjects with variety of effects.
Ray of Light (SpC): Ray blinds subject.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Spectral Touch (SpC): Your touch bestows one negative level/round.
Stun Ray (SpC): Subject stunned 1d4+1 rounds.
Waves of Exhaustion: Several targets become exhausted.