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View Full Version : Revised Duskblade Spell List (Fixed-List Caster Project)



Grod_The_Giant
2014-02-06, 01:03 PM
Major Change: Arcane Channeling may be used to channel any Duskblade touch or ranged touch spell through any weapon attack, melee or ranged.

Minor Change: As per the usual for the Fixed List Caster Project, Duskblades know all spells on their class list and may cast them spontaneously

0 Level Duskblade Spells (Cantrips)

Detect Magic: Detects spells and magic items within 60 ft.
Electric Jolt (SpC): Ranged touch attack deals 1d3 electricity damage.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Touch of Fatigue: Touch attack fatigues target.


1st Level Duskblade Spells

Burning Hands: 1d4/level fire damage (max 5d4).
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Enlarge Person: Humanoid creature doubles in size.
Expeditious Retreat: Your speed increases by 30 ft.
Magic Weapon: Weapon gains +1 bonus.
Mount: Summons riding horse for 2 hours/level.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Ray of Flame (SpC): Ray deals 1d6/2 levels fire damage, ignites subject.
Ray of Ice (SpC): Ray deals 1d6 cold damage/2 levels.
Ray of Sickness (SpC): Subject becomes sickened.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Swift Expeditious Retreat (SpC): Your speed increases by 30 ft. for 1 round.


2nd Level Duskblade Spells

Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Blast of Force (SpC): Attack deals 1d6 damage/2 levels (max 5d6).
Combust (SpC): Subject takes 1d8/level fire damage and might catch fire.
Dispel Magic: Cancels magical spells and effects.
Fireburst (SpC): Creatures within 10 feet take 1d8/level fire damage.
Fly: Subject flies at speed of 60 ft.
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Heroics (SpC): Fighter gains one fighter bonus feat.
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
See Invisibility: Reveals invisible creatures or objects.
Shadow Spray (SpC): Deals 4 points of Str damage and dazes.
Sting Ray (SpC): Subject of ray can take only standard or move action, has –2 AC, and must make Concentration checks to cast spells.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Wraithstrike (SpC): Your melee attacks strike as touch attacks for 1 round.


3rd Level Duskblade Spells

Acid Breath (SpC): Cone of acid deals 1d6 damage/level (max 10d6).
Blink: You randomly vanish and reappear for 1 round/level.
Dimension Door: Teleports you short distance.
Dimensional Anchor: Bars extradimensional movement.
Enervation: Subject gains 1d4 negative levels.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Magic Weapon, Greater: +1/four levels (max +5).
Nauseating Breath (SpC): Exhale a cone of nauseating gas.
Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Ray of Dizziness (SpC): Subject can take only move or standard actions.
Ray of Exhaustion: Ray makes subject exhausted.
Rusting Grasp: Your touch corrodes iron and alloys.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.


4th Level Duskblade Spells

Blink, Greater (SpC): Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level.
Cone of Cold: 1d6/level cold damage.
Enlarge Person, Greater (SpC): Subject remains enlarged for 1 hour/level.
Fireburst, Greater (SpC): Subjects within 15 ft. take 1d10/level fire damage.
Indomitability (SpC): Subject can’t be reduced below 1 hp.
Ironguard, Lesser (SpC): Subject becomes immune to nonmagical metal.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Prismatic Ray (SpC): Ray of light blinds subject, deals random effect.
Slay Living: Touch attack kills subject.
Stoneskin (M): Ignore 10 points of damage per attack.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
True Seeing (M): Lets you see all things as they really are.
Viscid Glob (SpC): Ranged touch attack hurls 5-ft.- diameter glob of glue at subject.
Waves of Fatigue: Several targets become fatigued.


5th Level Duskblade Spells

Antimagic Field: Negates magic within 10 ft.
Antimagic Ray (M) (SpC): Subject loses all magical powers.
Brilliant Blade (SpC): Weapon or projectiles shed light, ignore armor.
Disintegrate: Makes one creature or object vanish.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Emerald Flame Fist (SpC): Touch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage.
Harm: Deals 10 points/level damage to target.
Iron Body: Your body becomes living iron.
Ironguard (F) (SpC): Subject becomes immune to all metal.
Prismatic Spray: Rays hit subjects with variety of effects.
Ray of Light (SpC): Ray blinds subject.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Spectral Touch (SpC): Your touch bestows one negative level/round.
Stun Ray (SpC): Subject stunned 1d4+1 rounds.
Waves of Exhaustion: Several targets become exhausted.

Seerow
2014-02-06, 01:07 PM
1) How does channeling scorching ray work? Do you get all 3 rays in the attack? Or just one of them?

2) Why not allow touch spells to be channeled through ranged weapons? I don't think anything will break by allowing a duskblade to channel his shocking grasp through an arrow. Maybe as a feat?

Grod_The_Giant
2014-02-06, 01:13 PM
1) How does channeling scorching ray work? Do you get all 3 rays in the attack? Or just one of them?
Hmm. Probably just the one... maybe it'd be simpler to remove the spell.


2) Why not allow touch spells to be channeled through ranged weapons? I don't think anything will break by allowing a duskblade to channel his shocking grasp through an arrow. Maybe as a feat?
Yeah, point.