Diarmuid
2014-02-06, 04:44 PM
[qoute=SRD]
Acorn Grenades: As many as four acorns turn into special splash weapons that can be hurled as far as 100 feet. A ranged touch attack roll is required to strike the intended target. Together, the acorns are capable of dealing 1d6 points of fire damage per caster level (maximum 20d6), divided up among the acorns as you wish.
Each acorn explodes upon striking any hard surface. In addition to its regular fire damage, it deals 1 point of splash damage per die, and it ignites any combustible materials within 10 feet. A creature within this area that makes a successful Reflex saving throw takes only half damage; a creature struck directly is not allowed a saving throw.
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Assume 12th level caster, and only a single grenade.
Target 1 is hit with the grenade. Does he take:
1) 12d6 fire damage
2) 12d6+12 fire damage
3) 12d6 fire damage plus 12 untyped damage
Target 2 is within 10 feet of the target, does he take:
1) 12d6 fire damage, Ref save for half
2) 12d6+12 fire damage, Ref save for half
3) 12d6 fire damage plus 12 untyped damage, Ref save for half
4) 12 fire damage, Ref save for half
5) 12 untyped damage, Ref save for half
Acorn Grenades: As many as four acorns turn into special splash weapons that can be hurled as far as 100 feet. A ranged touch attack roll is required to strike the intended target. Together, the acorns are capable of dealing 1d6 points of fire damage per caster level (maximum 20d6), divided up among the acorns as you wish.
Each acorn explodes upon striking any hard surface. In addition to its regular fire damage, it deals 1 point of splash damage per die, and it ignites any combustible materials within 10 feet. A creature within this area that makes a successful Reflex saving throw takes only half damage; a creature struck directly is not allowed a saving throw.
[/quote]
Assume 12th level caster, and only a single grenade.
Target 1 is hit with the grenade. Does he take:
1) 12d6 fire damage
2) 12d6+12 fire damage
3) 12d6 fire damage plus 12 untyped damage
Target 2 is within 10 feet of the target, does he take:
1) 12d6 fire damage, Ref save for half
2) 12d6+12 fire damage, Ref save for half
3) 12d6 fire damage plus 12 untyped damage, Ref save for half
4) 12 fire damage, Ref save for half
5) 12 untyped damage, Ref save for half