ReluctantDragon
2014-02-06, 09:01 PM
Looking for recommendations for both me(player) and a friend(DM).
I will be playing an Artificer in an upcoming game. This game starts at level 1.
Some of the house rules of the game incorporate SOME of the rules of Pathfinder.
Relevant to this point, Item Creation will be done using Pathfinder rules(Found here (http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html#_magic-item-creation)). These rules do not utilize XP. Now the largest reason this is being utilized is for the fact that our gaming group rarely tracks/utilizes XP in the first place. DM's typically award new levels as necessary, keeping track of story, player desire, and other variables. Hence, the mechanic of XP is largely a cost that we ignore.
However, I want to make sure that the removal of XP and the use of the Artificer will not throw a wrench into gameplay.
Anyone have advice or recommendations? Could it be just as simple as removing the Craft Reserve for the Artificer?
Looking forward to any assistance with this.
Thanks,
RD.
I will be playing an Artificer in an upcoming game. This game starts at level 1.
Some of the house rules of the game incorporate SOME of the rules of Pathfinder.
Relevant to this point, Item Creation will be done using Pathfinder rules(Found here (http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html#_magic-item-creation)). These rules do not utilize XP. Now the largest reason this is being utilized is for the fact that our gaming group rarely tracks/utilizes XP in the first place. DM's typically award new levels as necessary, keeping track of story, player desire, and other variables. Hence, the mechanic of XP is largely a cost that we ignore.
However, I want to make sure that the removal of XP and the use of the Artificer will not throw a wrench into gameplay.
Anyone have advice or recommendations? Could it be just as simple as removing the Craft Reserve for the Artificer?
Looking forward to any assistance with this.
Thanks,
RD.