Fable Wright
2014-02-07, 01:13 AM
In the semi-near future, I am planning on running my players through an Undead-infested town run by a Skull Lord (MMV p. 154). For plot reasons, the Skull Lord and a number of its undead servitors are going to have the Spellstitched template. While browsing through the potential minions, I stumbled across something terrifying. Serpentir (MMV, p. 158) are CR 4 (barely) intelligent Undead with Wis 16 and a nifty little ability called 'Dual Actions,' which allows them to take 2 standard and 2 move actions in a given round, and are among the creatures that a Skull Lord can animate.
According to RAW, this abomination would be able to act twice in a given round, can cast 2 4th, 2 3rd, and 4 2nd level spells in their one encounter against the PCs, have blindsense, 50' movement speed, a 20' Climb speed, two Move actions to use them with, a decent melee loadout if the spells run dry, with feats and resistance to Command Undead in addition to Desecration and Corpsecrafter bonuses. It has a listed CR of 5. Add 4HD and 1 CR, and it can take Quicken SLA as a feat. Somehow, opening combat with Black Tentacles, double CL 12 Scorcing Ray, and Enervation on a 126 hp grapplemonster seems a bit out of proportion to the other CR 6 monsters out there.
While there's a good chance I'm still going to throw them at the party wholesale anyway, I'm curious: what CR should the Spellstitched Serpentir be with that loadout?
(Also, this is a PC-accessible monster, with just a CL 10 Create Undead needed for the base monster. That's 1650gp for the scroll, 400-600gp for the gem, and 1000gp + 8000xp for Corpsecrafting. Horrendous abuses for everyone!)
According to RAW, this abomination would be able to act twice in a given round, can cast 2 4th, 2 3rd, and 4 2nd level spells in their one encounter against the PCs, have blindsense, 50' movement speed, a 20' Climb speed, two Move actions to use them with, a decent melee loadout if the spells run dry, with feats and resistance to Command Undead in addition to Desecration and Corpsecrafter bonuses. It has a listed CR of 5. Add 4HD and 1 CR, and it can take Quicken SLA as a feat. Somehow, opening combat with Black Tentacles, double CL 12 Scorcing Ray, and Enervation on a 126 hp grapplemonster seems a bit out of proportion to the other CR 6 monsters out there.
While there's a good chance I'm still going to throw them at the party wholesale anyway, I'm curious: what CR should the Spellstitched Serpentir be with that loadout?
(Also, this is a PC-accessible monster, with just a CL 10 Create Undead needed for the base monster. That's 1650gp for the scroll, 400-600gp for the gem, and 1000gp + 8000xp for Corpsecrafting. Horrendous abuses for everyone!)