sirpercival
2014-02-08, 08:10 AM
This was originally the winner of Base Class Challenge XIV - Champions & Mooks, on GitP. The theme was "army combat". I wanted to make an expert in fortifications, which was useful and fun to play in both large-scale combats and normal adventuring. I apologize for how complicated it seems, though...
LEY ENGINEER
Image! (http://fc04.deviantart.net/fs70/i/2010/319/3/6/steampunk_architect_by_built4ever-d32wwz2.jpg)
My lord! You wished for a mountain? Well... there you have it.
A ley engineer taps into ever-present flows of magical energy called ley lines, drawing upon them to cause short- and long-term alterations to her surroundings. Ley engineers are coveted and hotly pursued for their ability to quickly and efficiently raise fortifications and earthworks, or even mountains and rivers to alter the enemy's advance. Invading armies almost alway seek to take the opposing side's ley engineers prisoner, putting them to work at dismantling pesky obstacles like castles and ships.
Adventures: A Ley Engineer can often be found adventuring to explore various territories, mapping out terrain and ley lines for future reference. In addition, many Ley Engineers seek out examples of natural geographic features, cunning traps, magnificent architecture, and historical accounts of great battles, looking for ideas for future Plans. Some Ley Engineers might be itinerant mercenaries, hired to help this or that petty king build a larger castle, or make this or that warlord's stronghold more impregnable.
Characteristics: A Ley Engineer is the undisputed master of the flow of combat. By controlling the terrain, fortifications, morale, and even physical laws of the battlefield, the Ley Engineer steers enemies into ambushes and choke points, or guides allies to the high ground. If no high ground is to be found, she simply creates some on the spot. Using her schematic Plans prepared in advance, the Ley Engineer can draw upon the Ley energy around her to Deploy them at a moment's notice if necessary, small-scale changes to help in a single skirmish. However, given enough time and good enough maps, she may also fully Realize her Plans over a matter of minutes, causing major alterations to the landscape: building castles from a pile of unworked stone; laying a field of booby traps for an encroaching force to fall upon; or even calling a mountain from the depths of the earth.
Alignment: Some Ley Engineers seek to help others by creating shelter, improving natural defenses, or altering the terrain to increase the fertility of farmland. Others build mighty strongholds of their own, where they raise armies and take apart their opponents' fortresses with a mere thought. Most Ley Engineers tend towards lawfulness, as they plot and plan ahead, seeking to create order from the organic chaos of nature, or at the very least to survive the education and training that becoming a Ley Engineer requires; however, the occasional chaotic Ley Engineer can be found among the anarchists who seek to overthrow all governments and topple the infrastructure.
Religion: Many Ley Engineers revere no deities at all -- their own intellect, perception, and ability to reshape the world can be rather a boost to the ego. Those that do offer up obeisance and praise to the divine tend to find common ground with deities of Craft and Artifice; other Ley Engineers might connect well with deities of the natural world, through their intuitive understanding of ley lines and geography.
Background: Becoming a Ley Engineer requires a significant investment of time and mental energy at a university, military school, or other training facility. An aspiring Ley Engineer must train her mind and her senses, becoming aware of her surroundings in a more fundamental and all-encompassing way than she could have imagined possible, and then learning to process that sensory information with rapidity, foresight, and deadly efficiency. Such training is long and arduous, and only those with sufficient mental focus and fortitude can hope to succeed.
In addition, to receive the necessary education, it must first be available. Most academies large and prestigious enough to train Ley Engineers are based in populous, likely cosmopolitan areas, and are often quite expensive, even for those (and sometimes especially for those) who have undeniable talents in this area. This means that a Ley Engineer must find her way to the big city and finance her education somehow, whether through aristocratic birth, backbreaking labor during the night to pay for room, board, and classes, or by the subsidy of a foreign power who will lay claim to her services after her schooling is complete.
Races: Academies which train Ley Engineers can look for a number of different qualities in prospective applicants: above-average perception and intellectual aptitudes; long lifespan for handling the years of training; penchant for handicraft, working with materials, and ingenuity; strong and deep connections with nature, for searching out and drawing upon ley lines; and a strong educational basis. Few races possess all of these traits at once, and so the ranks of the Ley Engineers are made up of equal measures of humans, dwarves, gnomes, elves, and half-elves, with a sprinkling of warforged, kobolds, planetouched, and killoren to round it out.
Other Classes: Though Ley Engineers can be egotistical and demanding of others, most other classes appreciate the benefits that a happy and healthy Ley Engineer can bring to any endeavor. Ley Engineers tend to engage in mutual dislike of wizards, archivists, and artificers, mostly due to academic rivalries between the departments which were ingrained during training, but work well with almost every other class. Any Ley Engineer too pigheaded to recognize the value even of their rivals in difficult situations is unlikely to live very long.
Role: A Ley Engineer is a skilled and capable battlefield controller, and can amplify her allies' abilities not only tactically, but, with some of her Plans, directly as well. Though a Ley Engineer is mostly trained for large-scale conflicts, the principles she learns can be applied to skirmishes, dungeon crawls, and other situations quite easily. In addition, due to the requisite broad and thorough education, a Ley Engineer can also act as a party's repository of knowledge.
Adaptation: In some campaigns, Ley Engineers might instead become shamans, repositories of knowledge in a more primitive society with strong oral traditions, who shape the world around them to protect and aid the tribes they lead. In another, a Ley Engineer might be a semi-divine being who wields the power of the creators of the multiverse, molding reality in her own image. If the setting has a much higher science and technology level than traditional high-magic fantasy, a Ley Engineer might not draw upon the power of ley lines, but instead use nanobots, transporters, and gravity generators to terraform planets.
GAME RULE INFORMATION
Ley Engineers have the following game statistics.
Abilities: A ley engineer relies on Wisdom to seek out and draw upon ley lines, Intelligence to construct and deploy Plans, and Constitution and Dexterity to stay alive in the heat of battle.
Alignment: Any.
Hit Die: d6
Starting Age: As wizard.
Starting Gold: As wizard.
Class Skills
The Ley Engineer's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int)*, Disable Device (Int), Knowledge (all skills, taken individually), Listen (Wis), Open Lock (Dex), Profession (Wis), Spot (Wis), Use Magic Device (Cha), and Use Rope (Dex).
*Note: a Ley Engineer may gain ranks in Craft (Alchemy) despite not technically being a spellcaster.
Skill Points at First Level: (8 + Int modifier) x 4
Skill Points at Each Additional Level: 8 + Int modifier
LEY ENGINEER
{table=head]Level|BAB|Fort|Ref|Will|Special|Pulse
1st|+0|+0|+0|+2|Draw ley, plans (deploy)|1
2nd|+1|+0|+0|+3|Flare pulse, specialty|1
3rd|+1|+1|+1|+3|Plans (realize)|2
4th|+2|+1|+1|+4|Channel ley|2
5th|+2|+1|+1|+4|Specialty|2
6th|+3|+2|+2|+5|True artistry|3
7th|+3|+2|+2|+5|Portfolio|3
8th|+4|+2|+2|+6|Specialty|3
9th|+4|+3|+3|+6|Improved deployment|4
10th|+5|+3|+3|+7|Improved recovery|4
11th|+5|+3|+3|+7|Specialty|4
12th|+6/+1|+4|+4|+8|Rapid realization|5
13th|+6/+1|+4|+4|+8|Improved portfolio|5
14th|+7/+2|+4|+4|+9|Specialty|5
15th|+7/+2|+5|+5|+9|Improved flare|6
16th|+8/+3|+5|+5|+10|Coalesce ley web|6
17th|+8/+3|+5|+5|+10|Specialty|6
18th|+9/+4|+6|+6|+11|Speedy recovery|7
19th|+9/+4|+6|+6|+11|Greater portfolio|7
20th|+10/+5|+6|+6|+12|Specialty, speedy realization|7[/table]
Class Features
All of the following are class features of the Ley Engineer.
Weapon and Armor Proficiencies: A ley engineer is proficient with simple weapons, and with light and medium armor (but not shields).
Draw ley (Su): A ley engineer learns to tap into the energy carried by ever-present ley lines -- currents of focused magical energy which crisscross the surface of the world. Ley lines are everywhere, following the roll and swell of hills and valleys, sinking deep within cavern systems to plunge through underground rivers, and originating atop breathless mountains to pour out over the plains. By drawing on this reservoir of power, a ley engineer can impose her will on the world, shaping the surroundings as she sees fit to alter the flow of a battle or war.
The rippling energy of ley lines fills a ley engineer with Pulse, which she uses to deploy or realize her Plans (see below). At any given time, a ley engineer has an amount of pulse as shown on the table above. This baseline amount of pulse can change due to the ley engineer's class features (see Flare Pulse, Channel Ley, and Coalesce Ley Web, below), but without such intervention a ley engineer's quantity of pulse is static.
Plans (Su): The heart of a ley engineer's power is her ability to prepare and use Plans, supernatural blueprints which help her enact changes on her environment to control the layout and properties of the battlefield.
A ley engineer knows all Plans on her class list (detailed below). To make use of a Plan, she must first design it, which requires 10 minutes of preparation per required pulse, and one or two appropriate Knowledge checks, depending on the details of the particular Plan. At any given time, the ley engineer may have a number of designed Plans equal to her Intelligence modifier.
Once the ley engineer has designed her Plans, she may utilize them in one of two ways. At 1st level, the ley engineer may Deploy a plan, which requires a standard action. This requires that she spend an amount of pulse determined by the particular Plan she is deploying; if she does not, the Plan is not deployed and the action is wasted. If she has the requisite amount of pulse available, the Plan takes effect, causing whatever alterations to the engineer's surroundings that the Plan was designed to create. Deploying a Plan consumes it; to use that particular Plan again, she must design a new one. Pulse spent in this way returns automatically the next round.
Beginning at 3rd level, a ley engineer may choose to Realize a Plan instead of Deploying it. Realizing a Plan requires that the ley engineer spend 10 minutes per scope category of the effect she wants to achieve studying the terrain and ley lines of the area in which she intends the Plan to take effect. This study may be performed at any time, either surveying in person or perusing sufficiently good maps and notes; once an area has been studied, the ley engineer may realize the chosen Plan in that area at any time within a number of days equal to her Wisdom modifier before she needs to study again.
Once the area has been studied, the ley engineer (while within the area) spends a move action to begin the realization. Beginning on the round when she begins the realization, the effects of the realized Plan begin at the ley engineer's location and spreads outward, filling one scope category every minute until the Plan is fully realized. The ley engineer must spend a move action every round until the Plan has been fully realized, and must spend the requisite amount of pulse each of those rounds as well, just as if she was deploying the Plan. (If at any point she does not have the required amount of pulse available to spend, all effects of the realization end, and the actions are wasted.) The effects of a realized Plan last for an extended period of time, as detailed in the individual Plan descriptions.
Flare pulse (Su): Upon reaching 2nd level, a ley engineer learns to manufacture short-term, weaker effects on a moment's notice when necessary. The engineer may flare her pulse as a standard action to produce the Flare effect of any Plan she knows, without having designed it beforehand. She must make the appropriate Craft check to generate the effect of the Plan, as detailed in the Plan description. However, any pulse that she flares this way is consumed, and cannot be used to flare, deploy, or realize Plans until the ley engineer recovers it. Flared pulse returns at the rate of 1 pulse per 10 minutes; the ley engineer also recovers any remaining flared pulse when she draws pulse at the beginning of the following day.
Specialty (Ex): At 2nd level, a ley engineer may select one Knowledge or Craft skill in which she has ranks to be a specialty skill. She gains a +2 bonus on checks with the chosen skill. At 5th level and every three levels thereafter (8th, 11th, 14th, 17th, and 20th level), the ley engineer may select an additional specialty from the Knowledge and Craft skills in which she has ranks. In addition, at each such interval, the bonus to any specialty skill (including the one just selected, if so desired) increases by 2.
Channel ley (Su): Beginning at 4th level, a ley engineer learns how to attempt to draw more pulse from a ley line than her normal standing capacity, for a short period of time. However, due to the incredible strength of the energy currents in ley lines, such methods are not perfectly predictable. As a swift action, the ley engineer can make a Wisdom check, comparing the result to the table below to determine the amount of additional pulse she draws. In the case of a negative result, she reduces the amount of pulse she has, to a minimum of 0; if this reduction causes her to have less pulse than is required to maintain her current Plans (either deployed the same round, or in the process of being realized), she must cancel one or more Plans, until the amount of required pulse matches the amount she now has. A canceled Plan ends its effect immediately, with any preparation and time lost. The change to her pulse amount lasts for 1 round.
{table=head]Wis check result|Pulse change
0 or less | -3
13 | -2
46 | -1
710 | +0
1113 | +1
1416 | +2
1720 | +3
20 or higher | +4[/table]
True artistry (Ex): By 6th level, a ley engineer understands that what she does is an art, not a science. She has an intuitive grasp of the forces she works with, and has internalized the knowledge she has, making it easier to respond quickly in dangerous situations. She may take 10 on Knowledge and Craft checks even if stress and distractions would normally prevent her from doing so.
Portfolio (Ex): Upon reaching 7th level, a ley engineer has become so practiced at her craft that she can call upon certain Plans on short notice, without the usual preparation. She chooses a number of Plans equal to half her Wisdom modifier (use only her base Wisdom modifier, unmodified by items, spells, ability damage or drain, etc.). Whenever she flares any of the Plans in her portfolio, she may make a Knowledge check for the primary Knowledge skill in addition to the required Craft check. She then gains the full benefit of deploying the Plans without having it prepared, though she must supply enough pulse for the base effect of the plan instead of the flare cost (and loses the pulse as normal for flaring). She may use the Craft check result in place of the primary Knowledge check result to determine the base effect of the Plan if she chooses, but does not gain the benefit of making the secondary Knowledge check for that plan. The ley engineer can choose different Plans for her portfolio at each level if she desires.
Improved deployment (Su): A ley engineer of 9th level or higher learns more efficient ways of deploying her Plans. The amount of pulse she must spend to deploy a Plan is reduced by 2 (to a minimum of 1).
Improved recovery (Su): At 10th level, a ley engineer recovers pulse from the surrounding ley lines more quickly. She regains 1 point of pulse lost to flaring every minute instead of every 10 minutes.
Rapid realization (Ex): Beginning at 12th level, a ley engineer becomes more efficient at studying the terrain and ley lines prior to realizing her Plans. She need only study for 1 minute per scope category instead of 10, and she need not study again until after a number of days equal to her Wisdom modifier.
Improved portfolio (Ex): Upon reaching 13th level, the ley engineer's portfolio increases in size to be equal to her Wisdom modifier.
Improved flare (Su): Whenever a ley engineer of 15th level or higher uses her Flare Pulse ability, she only burns half the amount of pulse that the flare requires.
Coalesce ley web (Su): Upon reaching 16th level, a ley engineer can bend the very ley lines in an area around her, granting her an incredible amount of pulse for a short time. Once per day, the ley engineer can spend a swift action to activate this ability. On the round that she activates it, the ley engineer increases her pulse by 1; on each successive round, she gains an additional pulse, until the total amount of pulse she has gained this way equals her Wisdom modifier. Once she has reached the maximum, the following round she loses access to one bonus pulse, and reduces her pulse by 1 again on each successive round until she has returned to her normal pulse total.
Speedy recovery (Su): At 18th level, a ley engineer recovers pulse from the surrounding ley lines even more rapidly than before. She regains 1 point of pulse lost to flaring every round instead of every minute.
Greater portfolio (Ex): Beginning at 19th level, the size of a ley engineer's portfolio is equal to twice her Wisdom modifier.
Speedy realization (Ex): When the ley engineer achieves 20th level, she is a master of imposing her will on her surroundings. The effects of her realized Plans propagate at a speed of 1 scope category per round instead of per minute.
LEY ENGINEER
Image! (http://fc04.deviantart.net/fs70/i/2010/319/3/6/steampunk_architect_by_built4ever-d32wwz2.jpg)
My lord! You wished for a mountain? Well... there you have it.
A ley engineer taps into ever-present flows of magical energy called ley lines, drawing upon them to cause short- and long-term alterations to her surroundings. Ley engineers are coveted and hotly pursued for their ability to quickly and efficiently raise fortifications and earthworks, or even mountains and rivers to alter the enemy's advance. Invading armies almost alway seek to take the opposing side's ley engineers prisoner, putting them to work at dismantling pesky obstacles like castles and ships.
Adventures: A Ley Engineer can often be found adventuring to explore various territories, mapping out terrain and ley lines for future reference. In addition, many Ley Engineers seek out examples of natural geographic features, cunning traps, magnificent architecture, and historical accounts of great battles, looking for ideas for future Plans. Some Ley Engineers might be itinerant mercenaries, hired to help this or that petty king build a larger castle, or make this or that warlord's stronghold more impregnable.
Characteristics: A Ley Engineer is the undisputed master of the flow of combat. By controlling the terrain, fortifications, morale, and even physical laws of the battlefield, the Ley Engineer steers enemies into ambushes and choke points, or guides allies to the high ground. If no high ground is to be found, she simply creates some on the spot. Using her schematic Plans prepared in advance, the Ley Engineer can draw upon the Ley energy around her to Deploy them at a moment's notice if necessary, small-scale changes to help in a single skirmish. However, given enough time and good enough maps, she may also fully Realize her Plans over a matter of minutes, causing major alterations to the landscape: building castles from a pile of unworked stone; laying a field of booby traps for an encroaching force to fall upon; or even calling a mountain from the depths of the earth.
Alignment: Some Ley Engineers seek to help others by creating shelter, improving natural defenses, or altering the terrain to increase the fertility of farmland. Others build mighty strongholds of their own, where they raise armies and take apart their opponents' fortresses with a mere thought. Most Ley Engineers tend towards lawfulness, as they plot and plan ahead, seeking to create order from the organic chaos of nature, or at the very least to survive the education and training that becoming a Ley Engineer requires; however, the occasional chaotic Ley Engineer can be found among the anarchists who seek to overthrow all governments and topple the infrastructure.
Religion: Many Ley Engineers revere no deities at all -- their own intellect, perception, and ability to reshape the world can be rather a boost to the ego. Those that do offer up obeisance and praise to the divine tend to find common ground with deities of Craft and Artifice; other Ley Engineers might connect well with deities of the natural world, through their intuitive understanding of ley lines and geography.
Background: Becoming a Ley Engineer requires a significant investment of time and mental energy at a university, military school, or other training facility. An aspiring Ley Engineer must train her mind and her senses, becoming aware of her surroundings in a more fundamental and all-encompassing way than she could have imagined possible, and then learning to process that sensory information with rapidity, foresight, and deadly efficiency. Such training is long and arduous, and only those with sufficient mental focus and fortitude can hope to succeed.
In addition, to receive the necessary education, it must first be available. Most academies large and prestigious enough to train Ley Engineers are based in populous, likely cosmopolitan areas, and are often quite expensive, even for those (and sometimes especially for those) who have undeniable talents in this area. This means that a Ley Engineer must find her way to the big city and finance her education somehow, whether through aristocratic birth, backbreaking labor during the night to pay for room, board, and classes, or by the subsidy of a foreign power who will lay claim to her services after her schooling is complete.
Races: Academies which train Ley Engineers can look for a number of different qualities in prospective applicants: above-average perception and intellectual aptitudes; long lifespan for handling the years of training; penchant for handicraft, working with materials, and ingenuity; strong and deep connections with nature, for searching out and drawing upon ley lines; and a strong educational basis. Few races possess all of these traits at once, and so the ranks of the Ley Engineers are made up of equal measures of humans, dwarves, gnomes, elves, and half-elves, with a sprinkling of warforged, kobolds, planetouched, and killoren to round it out.
Other Classes: Though Ley Engineers can be egotistical and demanding of others, most other classes appreciate the benefits that a happy and healthy Ley Engineer can bring to any endeavor. Ley Engineers tend to engage in mutual dislike of wizards, archivists, and artificers, mostly due to academic rivalries between the departments which were ingrained during training, but work well with almost every other class. Any Ley Engineer too pigheaded to recognize the value even of their rivals in difficult situations is unlikely to live very long.
Role: A Ley Engineer is a skilled and capable battlefield controller, and can amplify her allies' abilities not only tactically, but, with some of her Plans, directly as well. Though a Ley Engineer is mostly trained for large-scale conflicts, the principles she learns can be applied to skirmishes, dungeon crawls, and other situations quite easily. In addition, due to the requisite broad and thorough education, a Ley Engineer can also act as a party's repository of knowledge.
Adaptation: In some campaigns, Ley Engineers might instead become shamans, repositories of knowledge in a more primitive society with strong oral traditions, who shape the world around them to protect and aid the tribes they lead. In another, a Ley Engineer might be a semi-divine being who wields the power of the creators of the multiverse, molding reality in her own image. If the setting has a much higher science and technology level than traditional high-magic fantasy, a Ley Engineer might not draw upon the power of ley lines, but instead use nanobots, transporters, and gravity generators to terraform planets.
GAME RULE INFORMATION
Ley Engineers have the following game statistics.
Abilities: A ley engineer relies on Wisdom to seek out and draw upon ley lines, Intelligence to construct and deploy Plans, and Constitution and Dexterity to stay alive in the heat of battle.
Alignment: Any.
Hit Die: d6
Starting Age: As wizard.
Starting Gold: As wizard.
Class Skills
The Ley Engineer's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int)*, Disable Device (Int), Knowledge (all skills, taken individually), Listen (Wis), Open Lock (Dex), Profession (Wis), Spot (Wis), Use Magic Device (Cha), and Use Rope (Dex).
*Note: a Ley Engineer may gain ranks in Craft (Alchemy) despite not technically being a spellcaster.
Skill Points at First Level: (8 + Int modifier) x 4
Skill Points at Each Additional Level: 8 + Int modifier
LEY ENGINEER
{table=head]Level|BAB|Fort|Ref|Will|Special|Pulse
1st|+0|+0|+0|+2|Draw ley, plans (deploy)|1
2nd|+1|+0|+0|+3|Flare pulse, specialty|1
3rd|+1|+1|+1|+3|Plans (realize)|2
4th|+2|+1|+1|+4|Channel ley|2
5th|+2|+1|+1|+4|Specialty|2
6th|+3|+2|+2|+5|True artistry|3
7th|+3|+2|+2|+5|Portfolio|3
8th|+4|+2|+2|+6|Specialty|3
9th|+4|+3|+3|+6|Improved deployment|4
10th|+5|+3|+3|+7|Improved recovery|4
11th|+5|+3|+3|+7|Specialty|4
12th|+6/+1|+4|+4|+8|Rapid realization|5
13th|+6/+1|+4|+4|+8|Improved portfolio|5
14th|+7/+2|+4|+4|+9|Specialty|5
15th|+7/+2|+5|+5|+9|Improved flare|6
16th|+8/+3|+5|+5|+10|Coalesce ley web|6
17th|+8/+3|+5|+5|+10|Specialty|6
18th|+9/+4|+6|+6|+11|Speedy recovery|7
19th|+9/+4|+6|+6|+11|Greater portfolio|7
20th|+10/+5|+6|+6|+12|Specialty, speedy realization|7[/table]
Class Features
All of the following are class features of the Ley Engineer.
Weapon and Armor Proficiencies: A ley engineer is proficient with simple weapons, and with light and medium armor (but not shields).
Draw ley (Su): A ley engineer learns to tap into the energy carried by ever-present ley lines -- currents of focused magical energy which crisscross the surface of the world. Ley lines are everywhere, following the roll and swell of hills and valleys, sinking deep within cavern systems to plunge through underground rivers, and originating atop breathless mountains to pour out over the plains. By drawing on this reservoir of power, a ley engineer can impose her will on the world, shaping the surroundings as she sees fit to alter the flow of a battle or war.
The rippling energy of ley lines fills a ley engineer with Pulse, which she uses to deploy or realize her Plans (see below). At any given time, a ley engineer has an amount of pulse as shown on the table above. This baseline amount of pulse can change due to the ley engineer's class features (see Flare Pulse, Channel Ley, and Coalesce Ley Web, below), but without such intervention a ley engineer's quantity of pulse is static.
Plans (Su): The heart of a ley engineer's power is her ability to prepare and use Plans, supernatural blueprints which help her enact changes on her environment to control the layout and properties of the battlefield.
A ley engineer knows all Plans on her class list (detailed below). To make use of a Plan, she must first design it, which requires 10 minutes of preparation per required pulse, and one or two appropriate Knowledge checks, depending on the details of the particular Plan. At any given time, the ley engineer may have a number of designed Plans equal to her Intelligence modifier.
Once the ley engineer has designed her Plans, she may utilize them in one of two ways. At 1st level, the ley engineer may Deploy a plan, which requires a standard action. This requires that she spend an amount of pulse determined by the particular Plan she is deploying; if she does not, the Plan is not deployed and the action is wasted. If she has the requisite amount of pulse available, the Plan takes effect, causing whatever alterations to the engineer's surroundings that the Plan was designed to create. Deploying a Plan consumes it; to use that particular Plan again, she must design a new one. Pulse spent in this way returns automatically the next round.
Beginning at 3rd level, a ley engineer may choose to Realize a Plan instead of Deploying it. Realizing a Plan requires that the ley engineer spend 10 minutes per scope category of the effect she wants to achieve studying the terrain and ley lines of the area in which she intends the Plan to take effect. This study may be performed at any time, either surveying in person or perusing sufficiently good maps and notes; once an area has been studied, the ley engineer may realize the chosen Plan in that area at any time within a number of days equal to her Wisdom modifier before she needs to study again.
Once the area has been studied, the ley engineer (while within the area) spends a move action to begin the realization. Beginning on the round when she begins the realization, the effects of the realized Plan begin at the ley engineer's location and spreads outward, filling one scope category every minute until the Plan is fully realized. The ley engineer must spend a move action every round until the Plan has been fully realized, and must spend the requisite amount of pulse each of those rounds as well, just as if she was deploying the Plan. (If at any point she does not have the required amount of pulse available to spend, all effects of the realization end, and the actions are wasted.) The effects of a realized Plan last for an extended period of time, as detailed in the individual Plan descriptions.
Flare pulse (Su): Upon reaching 2nd level, a ley engineer learns to manufacture short-term, weaker effects on a moment's notice when necessary. The engineer may flare her pulse as a standard action to produce the Flare effect of any Plan she knows, without having designed it beforehand. She must make the appropriate Craft check to generate the effect of the Plan, as detailed in the Plan description. However, any pulse that she flares this way is consumed, and cannot be used to flare, deploy, or realize Plans until the ley engineer recovers it. Flared pulse returns at the rate of 1 pulse per 10 minutes; the ley engineer also recovers any remaining flared pulse when she draws pulse at the beginning of the following day.
Specialty (Ex): At 2nd level, a ley engineer may select one Knowledge or Craft skill in which she has ranks to be a specialty skill. She gains a +2 bonus on checks with the chosen skill. At 5th level and every three levels thereafter (8th, 11th, 14th, 17th, and 20th level), the ley engineer may select an additional specialty from the Knowledge and Craft skills in which she has ranks. In addition, at each such interval, the bonus to any specialty skill (including the one just selected, if so desired) increases by 2.
Channel ley (Su): Beginning at 4th level, a ley engineer learns how to attempt to draw more pulse from a ley line than her normal standing capacity, for a short period of time. However, due to the incredible strength of the energy currents in ley lines, such methods are not perfectly predictable. As a swift action, the ley engineer can make a Wisdom check, comparing the result to the table below to determine the amount of additional pulse she draws. In the case of a negative result, she reduces the amount of pulse she has, to a minimum of 0; if this reduction causes her to have less pulse than is required to maintain her current Plans (either deployed the same round, or in the process of being realized), she must cancel one or more Plans, until the amount of required pulse matches the amount she now has. A canceled Plan ends its effect immediately, with any preparation and time lost. The change to her pulse amount lasts for 1 round.
{table=head]Wis check result|Pulse change
0 or less | -3
13 | -2
46 | -1
710 | +0
1113 | +1
1416 | +2
1720 | +3
20 or higher | +4[/table]
True artistry (Ex): By 6th level, a ley engineer understands that what she does is an art, not a science. She has an intuitive grasp of the forces she works with, and has internalized the knowledge she has, making it easier to respond quickly in dangerous situations. She may take 10 on Knowledge and Craft checks even if stress and distractions would normally prevent her from doing so.
Portfolio (Ex): Upon reaching 7th level, a ley engineer has become so practiced at her craft that she can call upon certain Plans on short notice, without the usual preparation. She chooses a number of Plans equal to half her Wisdom modifier (use only her base Wisdom modifier, unmodified by items, spells, ability damage or drain, etc.). Whenever she flares any of the Plans in her portfolio, she may make a Knowledge check for the primary Knowledge skill in addition to the required Craft check. She then gains the full benefit of deploying the Plans without having it prepared, though she must supply enough pulse for the base effect of the plan instead of the flare cost (and loses the pulse as normal for flaring). She may use the Craft check result in place of the primary Knowledge check result to determine the base effect of the Plan if she chooses, but does not gain the benefit of making the secondary Knowledge check for that plan. The ley engineer can choose different Plans for her portfolio at each level if she desires.
Improved deployment (Su): A ley engineer of 9th level or higher learns more efficient ways of deploying her Plans. The amount of pulse she must spend to deploy a Plan is reduced by 2 (to a minimum of 1).
Improved recovery (Su): At 10th level, a ley engineer recovers pulse from the surrounding ley lines more quickly. She regains 1 point of pulse lost to flaring every minute instead of every 10 minutes.
Rapid realization (Ex): Beginning at 12th level, a ley engineer becomes more efficient at studying the terrain and ley lines prior to realizing her Plans. She need only study for 1 minute per scope category instead of 10, and she need not study again until after a number of days equal to her Wisdom modifier.
Improved portfolio (Ex): Upon reaching 13th level, the ley engineer's portfolio increases in size to be equal to her Wisdom modifier.
Improved flare (Su): Whenever a ley engineer of 15th level or higher uses her Flare Pulse ability, she only burns half the amount of pulse that the flare requires.
Coalesce ley web (Su): Upon reaching 16th level, a ley engineer can bend the very ley lines in an area around her, granting her an incredible amount of pulse for a short time. Once per day, the ley engineer can spend a swift action to activate this ability. On the round that she activates it, the ley engineer increases her pulse by 1; on each successive round, she gains an additional pulse, until the total amount of pulse she has gained this way equals her Wisdom modifier. Once she has reached the maximum, the following round she loses access to one bonus pulse, and reduces her pulse by 1 again on each successive round until she has returned to her normal pulse total.
Speedy recovery (Su): At 18th level, a ley engineer recovers pulse from the surrounding ley lines even more rapidly than before. She regains 1 point of pulse lost to flaring every round instead of every minute.
Greater portfolio (Ex): Beginning at 19th level, the size of a ley engineer's portfolio is equal to twice her Wisdom modifier.
Speedy realization (Ex): When the ley engineer achieves 20th level, she is a master of imposing her will on her surroundings. The effects of her realized Plans propagate at a speed of 1 scope category per round instead of per minute.