View Full Version : [Creature] Me... bwahahaha...

2007-01-27, 07:37 PM
Here's an entry for my avatar, inspired by these guys (http://www.giantitp.com/comics/oots0380.html). I made it out of boredom. All I need now is a backstory. Comments?

Medium Outsider (Evil, Extraplanar, Lawful)
Hit Dice: 8d8+24 (60 hp)
Initiative: +0
Speed: 30 ft (6 squares)
Armor Class: 20 (+1 Dex, +2 natural, +5 +1 mithral chain shirt, +2 ring of protection +2), touch 13, flat-footed 19
Base Attack/Grapple: +8/+9
Attack: Terror Dagger +9 melee (1d6+1 plus terror)
Full Attack: Terror Dagger +9/+4 melee (1d6+1 plus terror)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mind Blast, Mind Control, Terror
Special Qualities: Damage reduction 5/good, immunity to poison, resistance to fire 10, spell resistance 18
Saves: Fort +7, Ref +7, Will +8.
Abilities: Str 12, Dex 13, Con 16, Int 18, Wis 10, Cha 20
Skills: Bluff +11, Concentration +11, Craft (alchemy) +11, Diplomacy +7, Hide +7, Intimidate +9, Knowledge (Arcana) +10, Knowledge (The Planes) +14, Listen +10, Move Silently +9, Sense Motive +11, Spellcraft +11, Spot +10
Feats: Alertness, Iron Will, Skill Focus (Knowledge (The Planes))
Environment: Nine Hells of Baator
Organization: Solitary, escourt (Baru and 1d3 random dominated creatures) or troupe (Baru, 2-5 hellcats, and 2-5 bearded devils)
Challange Rating: 8
Treasure: Double Standard (including ring of protection +2 and +1 mithral chain shirt)
Alignment: Lawful Evil
Advancement: By character class
Level Adjustment: +7

Mind Blast (Sp): This psionic attack is a cone 40 feet long. Anyone caught in this cone must succeed on a DC 18 Will save or be stunned for 1d4 rounds. The save DC is charisma-based. This ability is the equivalent of a 3rd-level spell.

Mind Control (Su): Twice per day, Baru can attempt to control any one living creature within 20 feet. The target must succeed on a DC 19 Will save or be affected as though by a dominate person spell (caster level 12th). A controlled creature obeys Baru's telepathic commands until freed by a remove curse, and it can attempt a new Will save every 24 hours to break free. The control is also broken is Baru's hit points drops to 25% of maximum (or dies), or if the dominated creature is more than 1 mile from Baru. Baru can only control up to 3 creatures at a time and he can release control as a free action.

Terror (Su): A creature hit by Baru's Dagger must succeed on a DC 19 Will save or be affected as though by fear (caster level-12th). Whether or not the save is successful, that creature cannot be affected by the same fear ability for 24 hours.

Edit: Did some balancing. The saves are Charisma based.

2007-02-15, 01:07 AM
Very nice.

2007-06-20, 07:13 PM
Hey, that's pretty cool. Mind if I give it a try?

2007-06-20, 07:49 PM
How many times do i have to say it:
Sabrine is a Demon
Devils Hate Demons.
Devils would not allow demons in thier store.


2007-06-20, 09:10 PM
It would be nice for some fluff (though I see you asked for it, so at least you're not entirely leaving it out)

I'd do it, but I honestly don't know what to write... which probably explains why you didn't either.

All in all, my suggestion for fluff kind of sucked.

Other than that, cool!

brian c
2007-06-20, 09:24 PM
How many times do i have to say it:
Sabrine is a Demon
Devils Hate Demons.
Devils would not allow demons in thier store.


Not to get too far off-topic, but just because she seems like a Succubus doesn't mean she's definitely a demon. Particularly with the "bonuses to get Blackguard recruits" scheme, it sometimes seems like she is/works with Devils. Rich is (one can assume) intentionally leaving it open to interpretation, just like V's gender. Well, kinda like that anyway.

2007-06-21, 06:18 AM
How many times do i have to say it:
Sabrine is a Demon
Devils Hate Demons.
Devils would not allow demons in thier store.


Erm, I thought that we weren't supposed to know- It's a running joke, like the ambiguity of V's sexuality.
Also, there is no mention of the Blood War in the Crayons of Time exposition, nor in any comics I can recall, so it is possible that all the fiends work together in the Giant's universe.

As for the monster itself, yeah, I like it! A perfect intermediate level sentry/foot-troop type fiend.

2007-06-21, 10:51 PM
Outsiders with Hit Dice 8, have Base Attack Bonus 8. Why is his Willpower 6(15)? Where is the additional +7 Bonus coming from?

2007-06-22, 08:48 AM
Right, I was going to do my Avatar, rather than a race. Well, here goes...
Chaotic Good Stunted Ulitharid (Medium Aberration)
Ninja 16
Hit Dice: 12d8+16d6+84 (180 hp)
Initiative: +8
Speed: 30 ft. (6 squares)
Armor Class: 22 (+4 Dex, +5 natural, +3 AC bonus), touch 11, flat footed 18
Base Attack/Grapple: 21/26
Attack: Long Tentacle +23 melee (1d8+3) or Dagger of Feeding +24 melee (1d4+6 plus Penetration) or Collision Blade +28 melee (2d6+8)
Full Attack: 2 Long Tentacles +23 melee (1d8+3) or 4 Dagger of Feeding +24/+19/+14/+9 melee (1d4+4 plus Penetration) or Collision Blade +28/+23/+18/+13 melee (2d6+6)
Space/Reach: 5 ft./5 ft. (10 ft. with Long Tentacles)
Special Attacks: Extract, Improved Grab, Mind Blast, Psionics, Sudden Strike +8d6, Improved Poison use, Ki Power 11/day (Ghost Strike)
Special Qualities: Power Resistance 27, Telepathy 200 feet, AC bonus +3, Ki Power (Ghost Step, Ki Dodge), Trapfinding, Great Leap, Acrobatics +4, Speed Climb, Evasion, Ghost Mind, Ghost Sight
Saves: Fort +12 Ref +18 Will +18 (20 if a use of Ki remains)
Abilities: Str 16, Dex 18, Con 16, Int 21, Wis 17, Cha 21
Skills: Balance +24 Bluff +15, Concentration +15, Climb +22, Diplomacy +14, Disable Device +20 Disguise +15, Escape Artist +20, Gather Information +13, Hide +20, Intimidate +17, Jump +24, Knowledge (Architecture) +15, Knowledge (Psionic) +15, Listen +18, Move Silently +20, Open Lock +22 Search +17, Sense Motive +14, Sleight of Hand +14, Spot +18, Tumble +24
Feats: Combat Casting, Improved Initiative, Improved Natural Attack, Iron Will, Power Penetration, Multiweapon Fighting, Martial Weapon Proficiency (Greatsword), Combat Reflexes, Improved Sunder
Environment: Any, lives Underground
Organization: Solitary, Party (Dorizzit, 3-5 Adventurers)
Challenge Rating: 25
Treasure: Personal Effects (rate as you will)
Alignment: Always Chaotic Good
Possessions: modified loose-fitting Dampsuit (Counts merely as ordinary clothing, with the same effect of recycling moisture), Dagger of Feeding (x4), Collision Blade, Empty Amulet, Ring of Feather Fall, Ring of X-ray Vision, Bracers of Dawn, Cloak of the Arachnidae, Boots of Temporal Acceleration, Bag of Holding, 500,000 gp, 10 Mithral Ingots, 10 Adamantine Ingots, 20 assorted gems he hasn’t gotten around to appraising (actually fake), a variety of Art objects (some worthless) worth 100,000 gp total, including but not limited too: a pure ruby bust, a Mithral comb, several paintings, an entire Moai, and a functional diamond flail.
A humanoid (you think) being stands before you. They are clothed in a loose body suit, complete with a full face mask, which rolls liquidly as they move. You prepare for battle, when it hisses in a disturbing yet somehow comforting voice “Hold, I mean you no harm. Well, I guess that depends on your intentions…what are you doing here?”

Dorizzit was Ceramorphosised in the Illithid city of Zqxysk'c'tan'al, where he was, like all Ulitharids, treated with near worship by the rest of the community. However, he felt conflicted, not enjoying the wanton acts of cruelty committed by the rest of the community towards their thralls. The Elder Brain sensed this, and attempted to destroy him. Dorizzit barely escaped with his life, and spent several years in the Underdark before randomly wandering to the surface. While there, he was taken in by an ascetic order of warriors. Elsewhere he had been shunned and attacked, but the members of this warrior order, the True Ones, judged him upon his own traits and not those of his race. He trained with them for over half a century until one day the True Ones were annihilated by a major Drow incursion while he and the best fighters of the True Ones had been out on a journey to retrieve a relic. On the spot he swore an oath to defend the surface world from the evil races of the Underdark. He currently lives in Cliffport, although he has been pretty much everywhere on Toril and quite a few of the Outer Planes. He has a healthy lust for treasure, and enjoys hording it.


Improved Grab: If you don’t know what this is, you have never read the monster manual. It is initiated by a tentacle or Dagger of Feeding attack, and it takes only one more check to attach it’s other three.

Extract: If Dorizzit begins his turn with four tentacles and/or Daggers of Feeding attached to his opponent, he can rip out their brains. Needless to say, this is instant death to anyone other than Constructs, Oozes, Elementals, Undead, and Plants.

Mind Blast: Dorizzit can blast a Psionic cone 60 feet long. Side effects of being caught in the cone include drowsiness, dizziness, feelings of violation of your mind, the need to make a DC 21 Will save or be stunned for 3d6 rounds.

Psionics (as a 13th level Telepath with 179 power points): 1st: Defensive Precognition, Detect Psionics, Mind Thrust, Psionic Charm, Vigor. 2nd: Body Equilibrium, Ego Whip, Id Insinuation, Psionic Levitate, Psionic Suggestion, Read Thoughts. 3rd: Body Adjustment, Dispel Psionics, Mental Barrier, Telekinetic Thrust. 4th: Intellect Fortress, Mindwipe, Psionic Dimension Door, Psionic Dominate. 5th: Mind Probe, Psionic Plane Shift. 6th: Mass Cloud Mind, Personality Parasite, Shatter, Mind Blank. 7th: Decerebrate. Saves are, from first to 7th: 16, 17, 18, 19, 20, 21, 22.

New Magic Items:

Daggers of Feeding: this set of four +3 Daggers are ancient artifacts of the city of Zqxysk'c'tan'al. They are designed with circular grooves along the hilt that are perfectly fitted by Illithid tentacles. They can be wielded by an Illithid, who takes all normal penalties for fighting with four weapons. An Illithid can undergo special training to wield these weapons, allowing them to take the Multiweapon Fighting feat. The Daggers can be used as a medium for the Improved Grab and Extract abilities of an Illithid. An Illithid cannot use daggers attached to an enemy.

Collision Blade: This +5 Greatsword, in addition to dealing damage on a successful attack roll, can, at the user’s option, affect the opponent it hit as though a they had failed a save against a Telekinetic Thrust power. The opponent can be knocked in any direction in 180 degree arc away from the user.

Empty Amulet: This Amulet is a wooden square with a circular black hole painted on it, hung on a simple rope cord. It can store up to 6 tiny, 12 diminutive, or 24 fine non-living objects. This is where Dorizzit keeps his Daggers of Feeding, as he can pull them out with his tentacles.

Well, It’s a bit long, but what do you think?

2007-07-16, 08:13 AM
How many times do i have to say it:
Sabrine is a Demon
Devils Hate Demons.
Devils would not allow demons in thier store.


No. She can planeshift, which prooves she is a homebrew fiend, thus we can't state that she is a demon, and claim its canon for Oots.

I made a thread about this a while back (when I first joined) But presumably it died.