JBPuffin
2014-02-08, 09:08 PM
Alright, so I'm a bit of a universalist when it comes to gaming: I want to be able to play literally anything in any game I play, and this often carries over when I think about game systems. This, however, is one of the strangest ideas I think I've ever had, and I want some commentary on it.
Characters can use any kind of weapon or armor without penalty...but only the ones they make themselves. You'd start off without any gear whatsoever (except some wood, that is), then gain the ability to construct weapons, then armor later. The trick is, though, that your first weapon invariably will be a shaft of wood, and that first piece of armor is quite probably only going to be a shirt.
As you grow in power, you can invest your advancements into Expansions (things like Blades or Ranged Attacks for weapons or Legs and Joints for Armor) and Complexity (which allows to change the sizes and shapes of the various parts, as well as create more elaborate weapons). At first, all you have is the Shaft, a quarterstaff in other words. Then, you might add Blades to your options and level up Complexity; now, you can have a blade, albeit the one that you'd see in a Gladius, but also change the size of your weapons handle, so you could have a halberd-type polearm, a shortsword or a greatsword. For armor, when you get it, you could pick up a Complexity upgrade and Legs, meaning you could have some jeans-length leg protection, as well as anything from a robe to a bra for a shirt-type armor.
Obviously this system is ridiculously complex...and, as you might expect, the material you make the thing out of is going to have an effect on your gear's stats as well (like, different types of wood, each with its own type of modifier). The best place for this would be some sort of non-tabletop game, but I'm just running the idea through you guys.
To top this off, I was kind of thinking of pairing this with something like a Concept system and beat-em-up-style combat; you'd have three concepts (i.e. Music, Restoration, or Atoms) that you could get abilities from, and you'd have Attack Chains, which you could upgrade with Critical Hits, various Combos, and the like. Oh, and whoever is winning will be more likely to activate their specials; since you'll usually be fighting things of equal power level or that need real tactical thought to be on the same level as, it won't matter all that much, though it will make combat speed up as it goes on.
So, this is a ridiculously complex idea...but it's entirely theoretical, as I couldn't think of any way to actually do this in any system, and it sounds like loads of fun. Even if it's too impractical to work, does it sound cool?
Characters can use any kind of weapon or armor without penalty...but only the ones they make themselves. You'd start off without any gear whatsoever (except some wood, that is), then gain the ability to construct weapons, then armor later. The trick is, though, that your first weapon invariably will be a shaft of wood, and that first piece of armor is quite probably only going to be a shirt.
As you grow in power, you can invest your advancements into Expansions (things like Blades or Ranged Attacks for weapons or Legs and Joints for Armor) and Complexity (which allows to change the sizes and shapes of the various parts, as well as create more elaborate weapons). At first, all you have is the Shaft, a quarterstaff in other words. Then, you might add Blades to your options and level up Complexity; now, you can have a blade, albeit the one that you'd see in a Gladius, but also change the size of your weapons handle, so you could have a halberd-type polearm, a shortsword or a greatsword. For armor, when you get it, you could pick up a Complexity upgrade and Legs, meaning you could have some jeans-length leg protection, as well as anything from a robe to a bra for a shirt-type armor.
Obviously this system is ridiculously complex...and, as you might expect, the material you make the thing out of is going to have an effect on your gear's stats as well (like, different types of wood, each with its own type of modifier). The best place for this would be some sort of non-tabletop game, but I'm just running the idea through you guys.
To top this off, I was kind of thinking of pairing this with something like a Concept system and beat-em-up-style combat; you'd have three concepts (i.e. Music, Restoration, or Atoms) that you could get abilities from, and you'd have Attack Chains, which you could upgrade with Critical Hits, various Combos, and the like. Oh, and whoever is winning will be more likely to activate their specials; since you'll usually be fighting things of equal power level or that need real tactical thought to be on the same level as, it won't matter all that much, though it will make combat speed up as it goes on.
So, this is a ridiculously complex idea...but it's entirely theoretical, as I couldn't think of any way to actually do this in any system, and it sounds like loads of fun. Even if it's too impractical to work, does it sound cool?