AlastorAbsalom
2014-02-09, 01:25 AM
The Swarm That Walks [+1 CR]
Maggots, flies, beetles, worms, and ants devour your flesh as you stare up in paralyzed, helpless horror. The poison in your blood binds them to you even as the insects die...and become animated once more to continue their feast.
Ability Scores: Str -6, Dex +4, Int +2 As an undead creature, a Swarm has no Constitution score.
Type: The base creature’s type changes to undead. It gains the augmented subtype. Do not recalculate BAB, saves, or skill ranks. Note that while a Swam has the ability to discorporate into a swarm, and while its body is made up of countless wriggling worms, it does not itself gain the swarm subtype.
Senses: As the base creature, plus darkvision 60 feet and blindsight 30 feet.
Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As undead, Swarms use their Charisma modifier to determine bonus hit points (instead of Constitution)
Skills: Swarms have a +3 racial bonus on Intimidate, Perception, Sense Motive, and Stealth checks.
We Are Legion (Ex): A Swarm suffers +50% damage from spells, attacks, and other dangers that can affect multiple creatures.
Mask (Ex): A Swarm may wear a magically prepared mask which conceals its true nature as a swarm of various undead insects. This mask allows it to appear as it was in life upon a cursory visual inspection. Physical contact with the Swarm reveals its true nature, regardless.
Discorporate (Su): When a Swarm is destroyed it will discorporate into thousands of undead insects flying and crawling in every direction. The Swarm will reform over a period 48 hours at a shrine, chosen by the Swarm, dedicated to an Evil deity that is within 30 miles of the Swarm’s death. If there is no shrine within 30 miles or the Swarm is destroyed while reforming, the Swarm is permanently destroyed.
Body Horror (Su): A Swarm may remove its Mask, as a free action, at the start of an encounter to make a free Intimidate check to Demoralize against each opponent at the start of an encounter. In addition, this Demoralize check lasts 1 round longer than normal.
Genius (Ex): A Swarm is unnaturally cunning and adds a half of its Intelligence modifier to its AC as Dodge bonus (min +0). In addition, it adds half of its Intelligence modifier to all saving throws.
Maggots, flies, beetles, worms, and ants devour your flesh as you stare up in paralyzed, helpless horror. The poison in your blood binds them to you even as the insects die...and become animated once more to continue their feast.
Ability Scores: Str -6, Dex +4, Int +2 As an undead creature, a Swarm has no Constitution score.
Type: The base creature’s type changes to undead. It gains the augmented subtype. Do not recalculate BAB, saves, or skill ranks. Note that while a Swam has the ability to discorporate into a swarm, and while its body is made up of countless wriggling worms, it does not itself gain the swarm subtype.
Senses: As the base creature, plus darkvision 60 feet and blindsight 30 feet.
Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As undead, Swarms use their Charisma modifier to determine bonus hit points (instead of Constitution)
Skills: Swarms have a +3 racial bonus on Intimidate, Perception, Sense Motive, and Stealth checks.
We Are Legion (Ex): A Swarm suffers +50% damage from spells, attacks, and other dangers that can affect multiple creatures.
Mask (Ex): A Swarm may wear a magically prepared mask which conceals its true nature as a swarm of various undead insects. This mask allows it to appear as it was in life upon a cursory visual inspection. Physical contact with the Swarm reveals its true nature, regardless.
Discorporate (Su): When a Swarm is destroyed it will discorporate into thousands of undead insects flying and crawling in every direction. The Swarm will reform over a period 48 hours at a shrine, chosen by the Swarm, dedicated to an Evil deity that is within 30 miles of the Swarm’s death. If there is no shrine within 30 miles or the Swarm is destroyed while reforming, the Swarm is permanently destroyed.
Body Horror (Su): A Swarm may remove its Mask, as a free action, at the start of an encounter to make a free Intimidate check to Demoralize against each opponent at the start of an encounter. In addition, this Demoralize check lasts 1 round longer than normal.
Genius (Ex): A Swarm is unnaturally cunning and adds a half of its Intelligence modifier to its AC as Dodge bonus (min +0). In addition, it adds half of its Intelligence modifier to all saving throws.