GraySeaJones
2014-02-09, 09:40 AM
The group I am playing in has recently reached third level without making a single gold coin. In fact, it seems that we have been losing money since we started. The reason for this stems from the fact that seemingly everyone in the world is at an arbitrarily high level. As such, we are significantly behind in WBL, and the problem will probably only get worse if this keeps up.
As examples, the following things happened in a couple sessions:
We were attacked by a 20th-level Sorcerer whose tower my Ninja woke up in,
After being ejected from the tower, we landed in a boat full of 15th-level sailors who were immune to negotiation (by virtue of low intelligence) and were taken prisoner,
While we avoided them from taking our gear, after being trapped in their ship, we were specifically targeted by wave after wave of sea creatures (some larger than the merchant ship), with quick thinking and GM fiat barely keeping us alive,
Barely survived our room being flooded (twice), being boarded into a room filled with burning oil, nearly being swallowed by a Colossal whale, and being stranded in the middle of the ocean, and
We now have bounties on our heads from supposedly destroying a merchant ship.
Let me explain a couple of these further.
We were plopped onto a merchant ship where we were surrounded and taken prisoner. As we were transported, the GM gave us lots of opportunities to escape the merchant ship (see: maybe-sahaguin, hostile aquatic life). We did a lot of thinking about it, too. The stumbling blocks were always that A) most of the party can't swim, B) a lifeboat would still get us killed by aquatic life, C) we can't find much information because we are always in combat, D) the sailors are basically immune to damage and spells because they are so many levels above us, and E) the sailors are able to rebuild their ship from scratch, making intimidation by means of setting fire to their gunpowder supply worthless.
We tried everything in our power to get a druid (who cannot swim) close enough to cast Charm Animal on a hostile Colossal whale into carrying us away. It was our best and only shot at escaping; using rope, a dolphin, and a Samurai acting as a lifeguard, finally got the druid close enough. Of course, a Colossal whale has saves which are sky-high - and so, of course, the it makes its save. The whale tried to eat us, then stranded us in the middle of the ocean. We made it back to land by GM fiat.
The only shops we have come across after reaching civilization has every magical item you can imagine, for exorbitant prices. Of course, they can't be robbed because they can track down any thief to the end of the earth. (Not that our party of Good characters would rob a store anyhow.)
There's a quote I've heard somewhere, "The weak can speak and only hope to be heard, but the powerful have the freedom to give mercy or withhold it." I guess what I'm trying to say is that we are completely outclassed, always struggling to react, and usually at someone's mercy. That, and that we don't have any gear left. Surviving these horrors gets us experience but not loot, sadly.
(As an aside, the only time we managed to accomplish something - pin down an invisible halfling who may or may not have kidnapped a party member - it magically replaced itself with an invisible block of wood. Go figure.)
Now that we have made it to civilization after a long trip, I have taken it upon myself to earn some money. I am currently playing as a 3rd-level, middle-aged, drunken and superstitious Ninja who had been exiled from a far away clan. I try to place roleplaying over mechanics, and border on Neutral Good-True Neutral, striving to defend the innocent through dirty deeds. The character is kind-hearted, and would not rob or kill anyone who is not actively out to harm others.
My current plan is to try and take a bounty or two such that we can make back some of our WBL (that's what Ninjas are good at). Since it's exceedingly rare to get downtime, it's my only chance to make some money. My fear, though, is that whatever bounty my character takes will only lead us to a high-level spellcaster that will slaughter us (or at the very least cast Geas and force us to do its bidding). It also means that if we survive, we get experience but not gold, making the problem worse.
I guess what I'm trying to ask is, does anyone here have ideas for making money as a Ninja? Anything I could ask my DM about at all? Any scheme that takes a long time to pull off could easily get us back into danger, since trouble follows our party from place to place.
As a reference, the party consists of: A middle-aged Ninja (the sneak and glass cannon), a lordless Samurai (the meatshield), a Druid whose player doesn't understand spells (the... utility spellcaster, on a good day), a responsible human Alchemist (the blaster), and a dumb-as-a-doorknob kitsune Oracle (the face).
Also, if my Ninja dies, what sort of class/build should I play as next to be able to act rather than react? Ninjas, sadly, are not very effective in the campaign: assassinations probably won't work, since any high-level character can shrug off a weak coup-de-grace, and the world doesn't have Wands that can be UMD'ed. (If we want to use them, we need to make them ourselves.)
With all that said, I don't dislike our DM. His style is quite different from mine (I like E6, where things aren't quite as ridiculous), but the fact that everything is so powerful makes us have to think. Hard. On a time limit. It's the most thought I've put into a game in a long time. The problem is more that we have to put in all this thought just to break even, which I'm trying to remedy.
TL;DR: We are horribly outclassed by everyone we've met. They are hostile to us, we barely escape in all cases, and we get experience but never loot. I want to make money as a Neutral Good Ninja. How should I go about this without getting killed?
Thanks for your help, and I'm sorry for making this so darned long.
As examples, the following things happened in a couple sessions:
We were attacked by a 20th-level Sorcerer whose tower my Ninja woke up in,
After being ejected from the tower, we landed in a boat full of 15th-level sailors who were immune to negotiation (by virtue of low intelligence) and were taken prisoner,
While we avoided them from taking our gear, after being trapped in their ship, we were specifically targeted by wave after wave of sea creatures (some larger than the merchant ship), with quick thinking and GM fiat barely keeping us alive,
Barely survived our room being flooded (twice), being boarded into a room filled with burning oil, nearly being swallowed by a Colossal whale, and being stranded in the middle of the ocean, and
We now have bounties on our heads from supposedly destroying a merchant ship.
Let me explain a couple of these further.
We were plopped onto a merchant ship where we were surrounded and taken prisoner. As we were transported, the GM gave us lots of opportunities to escape the merchant ship (see: maybe-sahaguin, hostile aquatic life). We did a lot of thinking about it, too. The stumbling blocks were always that A) most of the party can't swim, B) a lifeboat would still get us killed by aquatic life, C) we can't find much information because we are always in combat, D) the sailors are basically immune to damage and spells because they are so many levels above us, and E) the sailors are able to rebuild their ship from scratch, making intimidation by means of setting fire to their gunpowder supply worthless.
We tried everything in our power to get a druid (who cannot swim) close enough to cast Charm Animal on a hostile Colossal whale into carrying us away. It was our best and only shot at escaping; using rope, a dolphin, and a Samurai acting as a lifeguard, finally got the druid close enough. Of course, a Colossal whale has saves which are sky-high - and so, of course, the it makes its save. The whale tried to eat us, then stranded us in the middle of the ocean. We made it back to land by GM fiat.
The only shops we have come across after reaching civilization has every magical item you can imagine, for exorbitant prices. Of course, they can't be robbed because they can track down any thief to the end of the earth. (Not that our party of Good characters would rob a store anyhow.)
There's a quote I've heard somewhere, "The weak can speak and only hope to be heard, but the powerful have the freedom to give mercy or withhold it." I guess what I'm trying to say is that we are completely outclassed, always struggling to react, and usually at someone's mercy. That, and that we don't have any gear left. Surviving these horrors gets us experience but not loot, sadly.
(As an aside, the only time we managed to accomplish something - pin down an invisible halfling who may or may not have kidnapped a party member - it magically replaced itself with an invisible block of wood. Go figure.)
Now that we have made it to civilization after a long trip, I have taken it upon myself to earn some money. I am currently playing as a 3rd-level, middle-aged, drunken and superstitious Ninja who had been exiled from a far away clan. I try to place roleplaying over mechanics, and border on Neutral Good-True Neutral, striving to defend the innocent through dirty deeds. The character is kind-hearted, and would not rob or kill anyone who is not actively out to harm others.
My current plan is to try and take a bounty or two such that we can make back some of our WBL (that's what Ninjas are good at). Since it's exceedingly rare to get downtime, it's my only chance to make some money. My fear, though, is that whatever bounty my character takes will only lead us to a high-level spellcaster that will slaughter us (or at the very least cast Geas and force us to do its bidding). It also means that if we survive, we get experience but not gold, making the problem worse.
I guess what I'm trying to ask is, does anyone here have ideas for making money as a Ninja? Anything I could ask my DM about at all? Any scheme that takes a long time to pull off could easily get us back into danger, since trouble follows our party from place to place.
As a reference, the party consists of: A middle-aged Ninja (the sneak and glass cannon), a lordless Samurai (the meatshield), a Druid whose player doesn't understand spells (the... utility spellcaster, on a good day), a responsible human Alchemist (the blaster), and a dumb-as-a-doorknob kitsune Oracle (the face).
Also, if my Ninja dies, what sort of class/build should I play as next to be able to act rather than react? Ninjas, sadly, are not very effective in the campaign: assassinations probably won't work, since any high-level character can shrug off a weak coup-de-grace, and the world doesn't have Wands that can be UMD'ed. (If we want to use them, we need to make them ourselves.)
With all that said, I don't dislike our DM. His style is quite different from mine (I like E6, where things aren't quite as ridiculous), but the fact that everything is so powerful makes us have to think. Hard. On a time limit. It's the most thought I've put into a game in a long time. The problem is more that we have to put in all this thought just to break even, which I'm trying to remedy.
TL;DR: We are horribly outclassed by everyone we've met. They are hostile to us, we barely escape in all cases, and we get experience but never loot. I want to make money as a Neutral Good Ninja. How should I go about this without getting killed?
Thanks for your help, and I'm sorry for making this so darned long.