Grod_The_Giant
2014-02-09, 10:49 AM
No, there's nothing really wrong with the Dread Necro's list, but... I wanted to bring it more in line with other casters in my fixed list caster project, nabbing some of the more interesting spells in the SpC.
0 Level Dread Necromancer Spells (Cantrips)
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Disrupt Undead: Deals ld6 damage to one undead.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Read Magic: Read scrolls and spellbooks
Touch of Fatigue: Touch attack fatigues target
1st Level Dread Necromancer Spells
Bane: Enemies take - 1 on attack rolls and saves against fear.
Blood Wind (SpC): Subject uses natural weapons at range.
Cause Fear: One creature of 5 HD or less flees for ld4 rounds.
Chill Touch: One touch/level deals ld6 damage and possibly 1 Str damage.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Detect Undead: Reveals undead within 60 ft.
Hide from Undead: Undead can't perceive one subject/level.
Inflict Light Wounds: Touch deals ld8 damage +1/level (max +5).
Magic Fang: One natural weapon of subject creature
Ray of Clumsiness (SpC): Victim takes 1d6 Dexterity penalty +1/2 levels.
Ray of Enfeeblement: Ray deals ld6 +1 per two levels Str damage.
Spirit Worm (SpC): Subject takes 1 point Con damage every round for 1 round/level.
2nd Level Dread Necromancer Spells
Animate Dead: Creates undead skeletons and zombies.
Blindness/Deafness: Makes subject blinded or deafened.
Command Undead: Undead creature obeys your commands.
Desecrate: Fills area with negative energy, making undead stronger.
Desiccating Bubble (SpC): Globe of air damages by evaporating moisture from subject.
Gentle Repose: Preserves one corpse.
Ghoul Touch: Paralyzes one subject, which exudes stench
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Ray of Sickness (SpC): Subject becomes sickened.
Scare: Panics creatures of less than 6 HD.
Shadow Spray (SpC): Deals 4 points of Str damage and dazes.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Wall of Gloom (SpC): Shadow barrier obscures vision.
3rd Level Dread Necromancer Spells
Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Contagion: Infects subject with chosen disease.
Dispel Magic: Cancels magical spells and effects.
Halt Undead: Immobilizes undead for 1 round/level.
Healing Touch (SpC): Heal subject 1d6/2 levels, but take damage equal to half.
Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
Nauseating Breath (SpC): Exhale a cone of nauseating gas.
Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Ray of Exhaustion: Ray makes subject exhausted.
Rejuvenative Corpse (SpC): Negative energy fills corpse, feeding undead healed.
Shadow Binding (SpC): Ribbonlike shadows entangle creatures in 10-ft.-radius burst.
Speak with Dead: Corpse answers one question/two levels.
Vampiric Touch: Touch deals ld6/two levels damage; caster gains damage as hp.
4th Level Dread Necromancer Spells
Clutch of Orcus (SpC): Deals 1d12 damage/round and paralyzes foe.
Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Death Ward: Grants immunity to death spells and negative energy effects.
Delay Death (SpC): Losing hit points doesn’t kill subject.
Enervation: Subject gains ld4 negative levels.
Evard's Black Tentacles: Tentacles grapple all within 20-ft. spread.
Fear: Subjects within cone flee for 1 round/level.
Inflict Critical Wounds: Touch attack, 4d8 damage+1/level (max +20).
Life Ward (SpC): Grants immunity to healing spells and positive energy effects.
Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
Wall of Limbs (SpC): Whirling limbs deal 5d6 damage and grab creatures passing through.
5th Level Dread Necromancer Spells
Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Death Throes (SpC): Your body explodes when you die.
Doomtide (SpC): Black mist obscures sight, dazes those inside.
Graymantle (SpC): Inhibits creature’s ability to heal and regenerate for 1 round/level.
Imperious Glare (SpC): You cause subjects to cower in fear.
Inflict Light Wounds, Mass: Deals ld8 damage +1/level to many creatures.
Magic Jar: Enables possession of another creature.
Slay Living: Touch attack kills subject.
Spiritwall (SpC): Wall of spirit-forms causes panic, deals 1d10 damage if touched, can bestow negative levels if passed through.
Symbol of Fear: Triggered rune panics nearby creatures.
Unhallow (M): Designates location as unholy.
Waves of Fatigue: Several targets become fatigued.
Wrack (SpC): Renders creature helpless with pain.
6th Level Dread Necromancer Spells
Antilife Shell: 10-ft.-radius field hedges out living creatures.
Circle of Death: Kills ld4/level HD of creatures.
Control Undead: Undead don't attack you while under your command.
Dispel Magic, Greater: As dispel magic, but up to +20 on check.
Extract Water Elemental (SpC): Pulls water from victim, forms water elemental.
Eyebite: Target becomes panicked, sickened, and comatose.
Fleshshiver (SpC): Subject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.
Ghoul Gauntlet (SpC): Convert victim to a ghoul under your control.
Harm: Deals 10 points/level damage to target.
Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
Spectral Touch (SpC): Your touch bestows one negative level/round.
Undeath to Death: Destroys 1d4 HD/level undead (max 20d4).
7th Level Dread Necromancer Spells
Avasculate (SpC): Reduce foe to half hp and stun.
Awaken Undead (X) (SpC): Grant sentience to otherwise mindless undead.
Blood to Water (SpC): 2d6 Constitution damage to subjects.
Evil Glare (SpC): Paralyze creatures with your glare.
Finger of Death: Kills one subject.
Ghost Trap (SpC): Incorporeal creatures turn corporeal.
Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
Symbol of Weakness: Triggered rune weakens nearby creatures.
Waves of Exhaustion: Several targets become exhausted.
8th Level Dread Necromancer Spells
Bestow Curse, Greater (SpC): As bestow curse, but more severe penalties.
Bodak’s Glare (F) (SpC): You slay a creature, which turns into a bodak 24 hours later.
Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
creatures.
Death Ward, Mass (SpC): As death ward, but more subjects.
Flensing (SpC): Pain and trauma deal 2d6 damage, 1d6 Con damage, 1d6 Cha damage for up to 4 rounds.
Heart of Stone (F,X) (SpC): Exchange your heart with stone heart to gain damage reduction, resistance to energy for 1 year.
Inflict Critical Wounds, Mass: Deals 4d8 damage+1/level to many creatures.
Symbol of Death: Triggered rune slays nearby
Trap the Soul: Imprisons subject within gem.
9th Level Dread Necromancer Spells
Energy Drain: Subject gains 2d4 negative levels.
General of Undeath (SpC): Increases your maximum HD of controlled undead by your level.
Implosion: Kills one creature/round.
Plague of Undead (M) (SpC): Animates horde of undead.
Power Word Kill: Kills one creature with 100 hp or less.
Soul Bind: Traps newly dead soul to prevent resurrection.
Vile Death (M,X) (SpC): Undead creature gains fiindish template.
Wail of the Banshee: Kills one creature/level.
0 Level Dread Necromancer Spells (Cantrips)
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Disrupt Undead: Deals ld6 damage to one undead.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Read Magic: Read scrolls and spellbooks
Touch of Fatigue: Touch attack fatigues target
1st Level Dread Necromancer Spells
Bane: Enemies take - 1 on attack rolls and saves against fear.
Blood Wind (SpC): Subject uses natural weapons at range.
Cause Fear: One creature of 5 HD or less flees for ld4 rounds.
Chill Touch: One touch/level deals ld6 damage and possibly 1 Str damage.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Detect Undead: Reveals undead within 60 ft.
Hide from Undead: Undead can't perceive one subject/level.
Inflict Light Wounds: Touch deals ld8 damage +1/level (max +5).
Magic Fang: One natural weapon of subject creature
Ray of Clumsiness (SpC): Victim takes 1d6 Dexterity penalty +1/2 levels.
Ray of Enfeeblement: Ray deals ld6 +1 per two levels Str damage.
Spirit Worm (SpC): Subject takes 1 point Con damage every round for 1 round/level.
2nd Level Dread Necromancer Spells
Animate Dead: Creates undead skeletons and zombies.
Blindness/Deafness: Makes subject blinded or deafened.
Command Undead: Undead creature obeys your commands.
Desecrate: Fills area with negative energy, making undead stronger.
Desiccating Bubble (SpC): Globe of air damages by evaporating moisture from subject.
Gentle Repose: Preserves one corpse.
Ghoul Touch: Paralyzes one subject, which exudes stench
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Ray of Sickness (SpC): Subject becomes sickened.
Scare: Panics creatures of less than 6 HD.
Shadow Spray (SpC): Deals 4 points of Str damage and dazes.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Wall of Gloom (SpC): Shadow barrier obscures vision.
3rd Level Dread Necromancer Spells
Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Contagion: Infects subject with chosen disease.
Dispel Magic: Cancels magical spells and effects.
Halt Undead: Immobilizes undead for 1 round/level.
Healing Touch (SpC): Heal subject 1d6/2 levels, but take damage equal to half.
Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
Nauseating Breath (SpC): Exhale a cone of nauseating gas.
Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Ray of Exhaustion: Ray makes subject exhausted.
Rejuvenative Corpse (SpC): Negative energy fills corpse, feeding undead healed.
Shadow Binding (SpC): Ribbonlike shadows entangle creatures in 10-ft.-radius burst.
Speak with Dead: Corpse answers one question/two levels.
Vampiric Touch: Touch deals ld6/two levels damage; caster gains damage as hp.
4th Level Dread Necromancer Spells
Clutch of Orcus (SpC): Deals 1d12 damage/round and paralyzes foe.
Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Death Ward: Grants immunity to death spells and negative energy effects.
Delay Death (SpC): Losing hit points doesn’t kill subject.
Enervation: Subject gains ld4 negative levels.
Evard's Black Tentacles: Tentacles grapple all within 20-ft. spread.
Fear: Subjects within cone flee for 1 round/level.
Inflict Critical Wounds: Touch attack, 4d8 damage+1/level (max +20).
Life Ward (SpC): Grants immunity to healing spells and positive energy effects.
Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
Wall of Limbs (SpC): Whirling limbs deal 5d6 damage and grab creatures passing through.
5th Level Dread Necromancer Spells
Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Death Throes (SpC): Your body explodes when you die.
Doomtide (SpC): Black mist obscures sight, dazes those inside.
Graymantle (SpC): Inhibits creature’s ability to heal and regenerate for 1 round/level.
Imperious Glare (SpC): You cause subjects to cower in fear.
Inflict Light Wounds, Mass: Deals ld8 damage +1/level to many creatures.
Magic Jar: Enables possession of another creature.
Slay Living: Touch attack kills subject.
Spiritwall (SpC): Wall of spirit-forms causes panic, deals 1d10 damage if touched, can bestow negative levels if passed through.
Symbol of Fear: Triggered rune panics nearby creatures.
Unhallow (M): Designates location as unholy.
Waves of Fatigue: Several targets become fatigued.
Wrack (SpC): Renders creature helpless with pain.
6th Level Dread Necromancer Spells
Antilife Shell: 10-ft.-radius field hedges out living creatures.
Circle of Death: Kills ld4/level HD of creatures.
Control Undead: Undead don't attack you while under your command.
Dispel Magic, Greater: As dispel magic, but up to +20 on check.
Extract Water Elemental (SpC): Pulls water from victim, forms water elemental.
Eyebite: Target becomes panicked, sickened, and comatose.
Fleshshiver (SpC): Subject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.
Ghoul Gauntlet (SpC): Convert victim to a ghoul under your control.
Harm: Deals 10 points/level damage to target.
Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
Spectral Touch (SpC): Your touch bestows one negative level/round.
Undeath to Death: Destroys 1d4 HD/level undead (max 20d4).
7th Level Dread Necromancer Spells
Avasculate (SpC): Reduce foe to half hp and stun.
Awaken Undead (X) (SpC): Grant sentience to otherwise mindless undead.
Blood to Water (SpC): 2d6 Constitution damage to subjects.
Evil Glare (SpC): Paralyze creatures with your glare.
Finger of Death: Kills one subject.
Ghost Trap (SpC): Incorporeal creatures turn corporeal.
Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
Symbol of Weakness: Triggered rune weakens nearby creatures.
Waves of Exhaustion: Several targets become exhausted.
8th Level Dread Necromancer Spells
Bestow Curse, Greater (SpC): As bestow curse, but more severe penalties.
Bodak’s Glare (F) (SpC): You slay a creature, which turns into a bodak 24 hours later.
Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
creatures.
Death Ward, Mass (SpC): As death ward, but more subjects.
Flensing (SpC): Pain and trauma deal 2d6 damage, 1d6 Con damage, 1d6 Cha damage for up to 4 rounds.
Heart of Stone (F,X) (SpC): Exchange your heart with stone heart to gain damage reduction, resistance to energy for 1 year.
Inflict Critical Wounds, Mass: Deals 4d8 damage+1/level to many creatures.
Symbol of Death: Triggered rune slays nearby
Trap the Soul: Imprisons subject within gem.
9th Level Dread Necromancer Spells
Energy Drain: Subject gains 2d4 negative levels.
General of Undeath (SpC): Increases your maximum HD of controlled undead by your level.
Implosion: Kills one creature/round.
Plague of Undead (M) (SpC): Animates horde of undead.
Power Word Kill: Kills one creature with 100 hp or less.
Soul Bind: Traps newly dead soul to prevent resurrection.
Vile Death (M,X) (SpC): Undead creature gains fiindish template.
Wail of the Banshee: Kills one creature/level.