Jeff the Green
2014-02-10, 05:32 AM
I'm going to be playing a character with a beguiler familiar, but I'm a bit paranoid about getting him killed. He's too big to stick in a pocket like I've done with cats, and he has no native flight like many other Improved Familiar options.
First line of defense will probably be flight. The DM has approved two flaws for him and psyreforming out his useless Weapon Finesse, so I was thinking of giving him Mourning Mutate and Starspawn, but that only allows flight for Con+1 rounds, or 1, in his case. The best alternatives I could come up with is Shape Soulmeld (airstep sandals) or Animal Devotion, but those are less than exemplary options. Any other ideas?
What other things can I do to protect him? I've got Enspell Familiar, so spells with long duration could work, and I can cast from the lists of any arcane base class. I'm 9th level and get spells levels at the same rate as a sorcerer (so 4th now, 5th next level).
First line of defense will probably be flight. The DM has approved two flaws for him and psyreforming out his useless Weapon Finesse, so I was thinking of giving him Mourning Mutate and Starspawn, but that only allows flight for Con+1 rounds, or 1, in his case. The best alternatives I could come up with is Shape Soulmeld (airstep sandals) or Animal Devotion, but those are less than exemplary options. Any other ideas?
What other things can I do to protect him? I've got Enspell Familiar, so spells with long duration could work, and I can cast from the lists of any arcane base class. I'm 9th level and get spells levels at the same rate as a sorcerer (so 4th now, 5th next level).