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View Full Version : Help tweaking "We Be Goblins" (PF)



EvilAvocado
2014-02-10, 02:21 PM
Hi all,
I'm running the Pathfinder module "We Be Goblins" this week for 6 people. One is very experienced with tabletop RPGs (though not PF) and the other 5 have little to no experience at all.

I need some advice for what 2 additional classes I should give the players besides the 4 pre-gen ones. Including builds would be a great help.

Additionally I need advice on increasing encounter difficulty and maybe adding two more goblin challenges(as well as rewards) at the beginning.

Thank you all in advance!

EvilAvocado
2014-02-10, 09:09 PM
Oh and the game is this Wednesday evening so ideas before then are much appreciated!