Daracaex
2007-01-28, 02:53 AM
I was wondering about somethings that might influence flavor, but not mechanics. I began wondering if it would still be considered two-weapon fighting if you didn't take the extra attack from it. Could you interchange attacks with either weapon as flavor? Along this same train of thought, I began thinking if some dissabilities could be used as flavor concepts. For example, maybe this mage is blind, but he has used magic to substitute his vision and wears a blindfold to cover up his eye sockets, and still is treated just as any character would be. Or maybe you have a psionic character with no arm, but is able to generate an arm formed of psionic power to substitute for a regular arm and thus he is treated the same as any other character with two arms.
I looked at traits in Unearthed Arcana and wondered if maybe you could take a trait that dictates the loss of this arm or other such thing, applies a small penalty, and then allows access to a feat set in exchange. Using my psion as an example, a requirment is neccessary for the trait and says the character needs to be able to be psionic to have the trait. The character would maybe get a -1 penalty to all skill checks in which precise movment of the arm or hand is neccessary and then he gets access to a series of feats. Maybe he is a monk multiclass, so he gets a feat to, say, imbue his literal psionic fist with some of his power. I know that a feat already gives extra damage to a psionic monk type character's unarmed strike, but having the trait would allow some of these feats to be a bit more poserfull. Does anyone think there could be some merit to this?
I looked at traits in Unearthed Arcana and wondered if maybe you could take a trait that dictates the loss of this arm or other such thing, applies a small penalty, and then allows access to a feat set in exchange. Using my psion as an example, a requirment is neccessary for the trait and says the character needs to be able to be psionic to have the trait. The character would maybe get a -1 penalty to all skill checks in which precise movment of the arm or hand is neccessary and then he gets access to a series of feats. Maybe he is a monk multiclass, so he gets a feat to, say, imbue his literal psionic fist with some of his power. I know that a feat already gives extra damage to a psionic monk type character's unarmed strike, but having the trait would allow some of these feats to be a bit more poserfull. Does anyone think there could be some merit to this?