Vhaidara
2014-02-11, 04:20 PM
So, as I mentioned in a previous thread, I recently started playing a frost mage (http://www.myth-weavers.com/sheetview.php?sheetid=793101). I'm playing as a BFC specialist with a side of blasting, and an obvious emphasis on Cold spells, but a side focus on stormcasting, including electricity, air, and water spells.
Essentially, the character is wicked smart (24 base Int, 28 with the headband), despite being only 16, and having been possessed for the past 11 years of his life. I play the intelligence through his BFC tactics, and his rather quick temper through the blasty spells (and Defenestrating Sphere, which I've always wanted to use).
My current spell list is as follows:
All 0s
1
Glaze Lock
Ice Dagger
Lesseer Orb of Cold
Path of Frost
Ice Skate (DM let me have this one)
Snilloc's Snowball
Cutting Hand
Bigby's Tripping Hand
Greater Mage Hand
Conjure Ice Beast I
2
Ray of Ice
Zone of Glacial Cold
Darsson's Chilling Chamber
Leomund's Tiny Igloo
Conjure Ice Beast II
3
Hailstones
Ice Burst
Control Temperature
Crack Ice
4
Orb of Cold
Column of Ice
Defenestrating Sphere
Wall of Ice
5
Boreal Wind
Cone of Cold
Freezing Fog
Ice Shape
I'm planning on finishing Frost Mage (mostly for flavor, my DM let me have the Cold subtype on a refluff of Air Genasi), then going Archmage. Unless someone can think of a 5 level Icee-themed prestige to replace Archmage, or a 10 level one for me to progress from current state. I don't want to lose any casting (first time playing a full caster, having fun with it).
My planned spell list additions are (unlabeled means through level):
5
Flesh to Ice scroll
Ice to Flesh scroll
6
Entomb
Freezing Fog
Ice Rift scroll
Move Snow and Ice scroll
Extract Water Elemental
Chain Lightning
Animate Snow Class Feature
7
Greater Glacial Ward
Ice Claw
Ice Castle
Control Weather
Statue
8
Polar Ray
Field of Icy Razors
Lightning Ring
Stormwalk
9
Frostfell Class Feature
Burst off Glacial Wrath
Iceberg
Imprisonment
Summon Elemental Monolith
House Rules:
LA buyoff allowed ((and assumed if 2 or less)
RHD ignored
Mid OP: Nothing infinite, but we're allowed to do some silly BS (see last party member)
Monk and Ninja AC bonuses stack (for Wis, mentioning this to prevent comments about that guys build)
Anything allowed with DM permission
Stealth = Hide + MS
Perception = Spot + Listen
These. Always these. (http://www.giantitp.com/forums/showthread.php?t=275054) Edit: Specifically, the changes to warmage and general. I forgot that the Wizard change is one of the only ones at our table that's unpopular, and no one else really needed/wanted the buff up.
The rest of the group consists of:
Halfling Warmage 10 (his first time playing a caster, and he wanted to be blasty; his advanced learning spells are Grease, Fly, and Solid Fog)
Mineral Warrior Half-Minotaur Human Bard 3/Fighter 2 (exoticist)/War Chanter 5 (30 Str and 26 Con, not too bright but very well roleplayed)
Human Ninja/Monk/Ninja of the Crescent Moon (not sure about his levels, but he is TWF with Shadow Blade and getting 3x his Wis to AC. And he's crit on more than half hist attacks. Without using a crit fish build)
Thri-Kreen Whirling Frenzy Spirit Lion Totem Barbarian 1/ Clawlock 9 (he has superior unarmed strike and a monk's belt. Probably the highest OP, but he hasn't actually been to a session yet, so not sure)
So, what feats does the playground recommend? What spells have I missed for a Ice based BFC/secondary blaster? Anything better than Archmage coming to mind?
Also, as far as Evoker, I wanted the Energy Affinity (Cold) ACF from UA to help with CL boosting on my cold spells. I currently cast Cold Conjurations at 14th level. 15th or 16th if it's cold enough. I banned Enchantment because it's weak, and Necro because it doesn't fit the character (I know necro has some really good cold spells).
Essentially, the character is wicked smart (24 base Int, 28 with the headband), despite being only 16, and having been possessed for the past 11 years of his life. I play the intelligence through his BFC tactics, and his rather quick temper through the blasty spells (and Defenestrating Sphere, which I've always wanted to use).
My current spell list is as follows:
All 0s
1
Glaze Lock
Ice Dagger
Lesseer Orb of Cold
Path of Frost
Ice Skate (DM let me have this one)
Snilloc's Snowball
Cutting Hand
Bigby's Tripping Hand
Greater Mage Hand
Conjure Ice Beast I
2
Ray of Ice
Zone of Glacial Cold
Darsson's Chilling Chamber
Leomund's Tiny Igloo
Conjure Ice Beast II
3
Hailstones
Ice Burst
Control Temperature
Crack Ice
4
Orb of Cold
Column of Ice
Defenestrating Sphere
Wall of Ice
5
Boreal Wind
Cone of Cold
Freezing Fog
Ice Shape
I'm planning on finishing Frost Mage (mostly for flavor, my DM let me have the Cold subtype on a refluff of Air Genasi), then going Archmage. Unless someone can think of a 5 level Icee-themed prestige to replace Archmage, or a 10 level one for me to progress from current state. I don't want to lose any casting (first time playing a full caster, having fun with it).
My planned spell list additions are (unlabeled means through level):
5
Flesh to Ice scroll
Ice to Flesh scroll
6
Entomb
Freezing Fog
Ice Rift scroll
Move Snow and Ice scroll
Extract Water Elemental
Chain Lightning
Animate Snow Class Feature
7
Greater Glacial Ward
Ice Claw
Ice Castle
Control Weather
Statue
8
Polar Ray
Field of Icy Razors
Lightning Ring
Stormwalk
9
Frostfell Class Feature
Burst off Glacial Wrath
Iceberg
Imprisonment
Summon Elemental Monolith
House Rules:
LA buyoff allowed ((and assumed if 2 or less)
RHD ignored
Mid OP: Nothing infinite, but we're allowed to do some silly BS (see last party member)
Monk and Ninja AC bonuses stack (for Wis, mentioning this to prevent comments about that guys build)
Anything allowed with DM permission
Stealth = Hide + MS
Perception = Spot + Listen
These. Always these. (http://www.giantitp.com/forums/showthread.php?t=275054) Edit: Specifically, the changes to warmage and general. I forgot that the Wizard change is one of the only ones at our table that's unpopular, and no one else really needed/wanted the buff up.
The rest of the group consists of:
Halfling Warmage 10 (his first time playing a caster, and he wanted to be blasty; his advanced learning spells are Grease, Fly, and Solid Fog)
Mineral Warrior Half-Minotaur Human Bard 3/Fighter 2 (exoticist)/War Chanter 5 (30 Str and 26 Con, not too bright but very well roleplayed)
Human Ninja/Monk/Ninja of the Crescent Moon (not sure about his levels, but he is TWF with Shadow Blade and getting 3x his Wis to AC. And he's crit on more than half hist attacks. Without using a crit fish build)
Thri-Kreen Whirling Frenzy Spirit Lion Totem Barbarian 1/ Clawlock 9 (he has superior unarmed strike and a monk's belt. Probably the highest OP, but he hasn't actually been to a session yet, so not sure)
So, what feats does the playground recommend? What spells have I missed for a Ice based BFC/secondary blaster? Anything better than Archmage coming to mind?
Also, as far as Evoker, I wanted the Energy Affinity (Cold) ACF from UA to help with CL boosting on my cold spells. I currently cast Cold Conjurations at 14th level. 15th or 16th if it's cold enough. I banned Enchantment because it's weak, and Necro because it doesn't fit the character (I know necro has some really good cold spells).