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Xuldarinar
2014-02-11, 05:46 PM
{Work in Progress}
PACT MAGE
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BECOMING A PACT MAGE

ENTRY REQUIREMENTS
Skills: Diplomacy 4, Knowledge (the planes) 4
Special: Recognize genie works class feature
Special: Ability to bind a 2nd-level vestige

TABLE 1-1: THE PACT MAGE
Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting
1st|+0|+0|+0|+2|Gen Familiar, Pact, Soul Binding +1|+1 level of sha'ir spellcasting ability
2nd|+1|+0|+0|+3|Soul Binding +2|+1 level of sha'ir spellcasting ability
3rd|+1|+1|+1|+3|Pact, Soul Binding +3|+1 level of sha'ir spellcasting ability
4th|+2|+1|+1|+4|Soul Binding +4|+1 level of sha'ir spellcasting ability
5th|+2|+1|+1|+4|Pact, Soul Binding +5|+1 level of sha'ir spellcasting ability
6th|+3|+2|+2|+5|Soul Binding +6|+1 level of sha'ir spellcasting ability
7th|+3|+2|+2|+5|Pact, Soul Binding +7|+1 level of sha'ir spellcasting ability
8th|+4|+2|+2|+6|Soul Binding +8|+1 level of sha'ir spellcasting ability
9th|+4|+3|+3|+6|Pact, Soul Binding +9|+1 level of sha'ir spellcasting ability
10th|+5|+3|+3|+7|Vestige-Touched familiar, Soul Binding +10|+1 level of sha'ir spellcasting ability
Class Skills (2 + Int modifier per level): Bluff, Concentration, Craft, Decipher Script, Diplomacy, Intimidate, Knowledge (all skills, taken individually), Profession, Spellcraft.

CLASS FEAURES
Soul Binding Bonus: At each pact mage level,
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in the sha'ir class. Furthermore, your pact mage level stacks with your sha'ir level for the purpose of retrieving spells and for how long you may retain the spells retrieved. You do not, however, win any other benefit the sha'ir class gives you.
Gen Familiar: Your pact mage level stacks with your sha'ir level for the purpose of advancing your gen familiar.
Pact: At each odd numbered level, you may form a pact or strengthening a pre-existing one, granting you a benefit from the table below. All spells, or similar effects, are retrieved as divine spells strictly for the purposes of retrieval. You may select a benefit more than once. In doing so you may hasten the retrieval time (to arcane spell unknown, then arcane spell known) or the normal benefits again, though you may not apply the same template to your familiar twice.

Pact|Benefit
Aberrance|You may send your familiar to retrieve cerebrotic spells. Your familiar gains the psudonatural template.
Corruption|You may send your familiar to retrieve corrupt spells. Your familiar gains the fiendish template.
Domain|You may send your familiar to retrieve divine spells from a single domain of your choice.
Psionic|You may send your familiar to retrieve psionic abilities from a single mantle of your choice. The powers are manifested as normal, but consume spell slots based on their level. Your gen familiar becomes an elemental steward based on it's element, but retains Elemental Endurance, Elemental Travel, and Fetch Spells.
Sanctification|you may send your familiar to retrieve sanctified spells. Your familiar gains the celestial template.
Shadow|You may send your familiar to the Plane of Shadow to retrieve mysteries. Select three paths (an apprentice, an initiate, and a master path) to be available to be retrieved. The mysteries are cast as normal, but consume spell slots based on their level. Your gen familiar also acquires the Dark template.

Vestige-Touched Familiar: When binding vestiges, you may choose to bind one of your vestiges to your gen familiar instead of yourself. This vestige still counts against your maximum number of vestiges you may have bound at any given time. You may, as a standard action, switch one of the vestiges bound to you with the vestige bound to familiar. Your familiar must be within 1 mile of you and on the same plane for you to switch vestiges.