Zaydos
2014-02-11, 07:26 PM
So this is a bit of a mechanical thought experiment (hence no fluff to speak of) but I thought I'd post it and see what people thought about the concept.
Combat Brute
Prerequisites:
BAB: +5.
Feats: Power Attack, Weapon Focus (any).
Skills: Intimidate 8 ranks.
Special: Your BAB obtained from class levels must be no lower than your class levels.
Special: You must be proficient in all martial melee weapons.
Combat Brute Traits and Features
HD: 1d8
Class Skills: Cimb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), and Swim (Str).
Skills per Level: 4 + 2 x Int
{table=head]
Level|
BAB|
Fort|
Ref|
Will|Special
1|+2|+3|+0|+0|Brute Force, Brutish Skills, Extreme Toughness
2|+4|+4|+1|+1|Bonus Feat
3|+6|+5|+2|+2|-
4|+8|+6|+2|+2| True Warrior
5|+10|+7|+3|+3|Bonus Feat
6|+12|+8|+4|+4| Brutish Combat
7|+14|+9|+4|+4|-
8|+16|+10|+5|+5|Bonus Feat
9|+18|+11|+6|+6|-
10|+20|+12|+6|+6|Bonus Feat[/table]
Brute Force: You suffer a penalty to your caster level for spells, and manifester level for psionic powers equal to twice your Brute level.
Brutish Skills: At each level of Brute you add twice your Intelligence modifier (positive or negative) to your skill points instead of your Intelligence modifier. This may never reduce your skill points for a level to below 2.
Extreme Toughness: At each level of Brute you gain bonus hp equal to your Constitution modifier + 1d8.
Bonus Feat: At 2nd, 5th, 8th, and 10th level a Brute gains any feat that they meet the prerequisites for as a bonus feat.
True Warrior: You may add your Brute level to your Fighter level (if any) to determine your fighter level for the purposes of qualifying for feats.
Brutish Combat: You may gain additional iterative attacks beyond your fourth, gaining a 5th if your BAB is 21 or higher and a 6th if your BAB is 26 or higher.
Combat Brute
Prerequisites:
BAB: +5.
Feats: Power Attack, Weapon Focus (any).
Skills: Intimidate 8 ranks.
Special: Your BAB obtained from class levels must be no lower than your class levels.
Special: You must be proficient in all martial melee weapons.
Combat Brute Traits and Features
HD: 1d8
Class Skills: Cimb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), and Swim (Str).
Skills per Level: 4 + 2 x Int
{table=head]
Level|
BAB|
Fort|
Ref|
Will|Special
1|+2|+3|+0|+0|Brute Force, Brutish Skills, Extreme Toughness
2|+4|+4|+1|+1|Bonus Feat
3|+6|+5|+2|+2|-
4|+8|+6|+2|+2| True Warrior
5|+10|+7|+3|+3|Bonus Feat
6|+12|+8|+4|+4| Brutish Combat
7|+14|+9|+4|+4|-
8|+16|+10|+5|+5|Bonus Feat
9|+18|+11|+6|+6|-
10|+20|+12|+6|+6|Bonus Feat[/table]
Brute Force: You suffer a penalty to your caster level for spells, and manifester level for psionic powers equal to twice your Brute level.
Brutish Skills: At each level of Brute you add twice your Intelligence modifier (positive or negative) to your skill points instead of your Intelligence modifier. This may never reduce your skill points for a level to below 2.
Extreme Toughness: At each level of Brute you gain bonus hp equal to your Constitution modifier + 1d8.
Bonus Feat: At 2nd, 5th, 8th, and 10th level a Brute gains any feat that they meet the prerequisites for as a bonus feat.
True Warrior: You may add your Brute level to your Fighter level (if any) to determine your fighter level for the purposes of qualifying for feats.
Brutish Combat: You may gain additional iterative attacks beyond your fourth, gaining a 5th if your BAB is 21 or higher and a 6th if your BAB is 26 or higher.