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terrymcginnis
2014-02-13, 01:59 AM
Yes umm hello I am posting this because I am about to start a level 10 gestalt campaign & I will be playing a Warforged Fighter~Psion. My stats & feats are all pretty much set but I am currently having trouble choosing my psion discipline & powers. This is my first time playing a psychic class so I thought I would try & get some input & suggestions. Any and all help would be greatly appreciated. :3

SPoilaaja
2014-02-13, 05:30 AM
are you set on those specific classes? Or is Psion role // Fighter role acceptable with any classes?

weckar
2014-02-13, 05:53 AM
While discipline depends a lot on what you want to do, it is luckily a lot less of a high-impact choice than a specialist wizard's schools are. The specialty power lists are pretty short, sometimes with only one power per level, and I personally found them more comparable to cleric domains. I suggest having a look at each list, specifically up to the power level your character will be using (as looking beyond that is frankly irrelevant) and see what speaks to you most.
In part, it will also define your character's philosophy, but I feel that that is secondary here.

terrymcginnis
2014-02-13, 06:03 AM
@Spoilaaja: I will say that I am pretty set on the classes though I am open to all suggestions as long as it doesn't change the overall concept of the character I have in my head.

@Weckar: I was considering going the shaper route because it allowed me to repair constructs it also seemed to have some powers that allowed me to manipulate gems as well as create a ecroplasmic creatures to fight along side me thus granting me more combat tactics & a always ready flanking partner.

weckar
2014-02-13, 06:14 AM
If you are going the Shaper route, you may want to make sure you are using the most updated version. It's one that tends to get nerfed a lot. Also look into the Constructor Prc as well as the Swift Concentration skill trick.

SPoilaaja
2014-02-13, 06:24 AM
if you are willing to consider other classes: Psion 5/Illithid slayer 5//Warblade 5/Factotum 5. if you want to cheese, take 1 factotum level less and 1 psion when Illithid slayer loses manifesting

Without cheesing though: You get full bab, maneuvers, lose 1 manifesting, potentially better melee capability with maneuvers than fighter feats, intelligence to almost everything (like initiative, every str/dex based skill, manifesting, reflex saves, crit confirmation and if you use inspiration points you get int to hit, to damage or any saving throw)

terrymcginnis
2014-02-13, 06:24 AM
Sounds good anything else I need to know?

SPoilaaja
2014-02-13, 06:35 AM
if you are not familiar with factotums or warblades, look into their handbooks which can be easily found with googling.

A good feat for lvl 1 could be: Hidden Talent (dimension hop). Dimension hop is a power from complete psionics, that is not on psions power list. It's a lvl 1 power that lets you teleport a short range as a swift action. A good power for maneuverability, to get charge lines open or get into melee for full attacks on the same turn.

I would definetly go shaper as my Psion choise to get Psionic repair damage as a power known. Also you can share it to your crystal when you manifest it on yourself to repair both.

A classic psion buff route is share pain with your crystal and on the first round of combat manifesting vigor with share power on your crystal.


EDIT: As for stats, assuming Point buy 32:

Str 16
Dex 10
Con 14
Int 16
Wis 10
Cha 10

terrymcginnis
2014-02-13, 05:43 PM
@SPoilaaja: Hmmm that is some interesting suggestions I might have to consider but I suspect you might get a better idea of wear I am going with this if you click the link below.

Adelaide the Psychic Warrior (http://dmmattsilva.tumblr.com/post/76498592519/adelaide-the-psychic-warrior)

That is basically the build I had when I came to ask this question on help with Psion Discipline and power choices. :3

SPoilaaja
2014-02-14, 04:20 AM
You already seem to pump your intelligence quite high, and I don't see maneuvers contradicting with the concept you have. So if I were you, I'd consider my proposed build.

Jeff the Green
2014-02-14, 04:58 AM
If you are going the Shaper route, you may want to make sure you are not using the most updated version. It's one that tends to get nerfed a lot. Also look into the Constructor Prc as well as the Swift Concentration skill trick.

FTFY.

Honestly, astral construct doesn't need the nerfing. It's strong, sure, but less so than magical summoning.

I'd recommend going egoist, actually, picking up astral construct with Wild Talent. Even better, actually, would be erudite with the favored discipline (http://www.wizards.com/default.asp?x=dnd/psm/20070629a) ACF to pick up Psychic Warrior and Ardent egoism buffs (of which there are many good ones).

terrymcginnis
2014-02-14, 06:25 AM
@Spoilaaja: I an pretty feat intensive & my skills are already spread thin also you build confuses me as I have never even heard of factotum.

@Jeff the Green: I was going shaper primarily for the ability to psionically repair myself the astral constructs were a bonus.

SPoilaaja
2014-02-14, 06:30 AM
wrinting // in a build splits gestalt sides. That's a level 10 build I posted.

terrymcginnis
2014-02-14, 06:40 AM
Ultimately spoilaaja I have little desire to use that build. I am not going for min maxing or cheese I go for a concept & a character. I made this to get help with discipline & power suggestions since I have never made a psionic character before. Ultimately while your suggestions are nice they are not what I was asking for.

Rubik
2014-02-14, 09:27 AM
You could always go for shaper/constructor (https://www.wizards.com/default.asp?x=dnd/psm/20040625b) on one side, and psychic warrior on the other.

Psychic warriors are great for buffing during a fight (especially with the Linked Power feat in Complete Psionic), and shaper/constructor can take care of tons of utility in and out of battle, including ranged direct damage, summoning, battlefield control, self- and psicrystal-healing, and giving tools for problem solving (using Astral Construct, Psionic Minor Creation, Time Hop, Quintessence, and others). And the power points from both classes all combine into one pool to manifest from with both classes, meaning you'll want to boost your Int and Wis a bit to improve your daily stamina.

Red Fel
2014-02-14, 09:50 AM
It seems that you're very intent on using Fighter on one side. May I ask why? Is it the bonus feats?

It's the bonus feats, isn't it?

Rubik
2014-02-14, 10:07 AM
It seems that you're very intent on using Fighter on one side. May I ask why? Is it the bonus feats?

It's the bonus feats, isn't it?Another good reason for psywar. Not only do you get fighter feats, you get psionic and metapsionic feats, as well!

If you DO go fighter, make sure you take some alternative class features (especially dungeoncrasher fighter, from Dungeonscape -- which is where you can also find the factotum class, BTW).

Particle_Man
2014-02-14, 11:26 AM
If you stick with fighter/psion I would go with shaper and then look at craft (sculpture) as it not only can be used to repair yourself, it can also help you make your astral constructs more accurate (although still obviously astral constructs) and pretty.

And we must always remember to make things pretty. :smallcool:

Metahuman1
2014-02-14, 06:24 PM
It seems that you're very intent on using Fighter on one side. May I ask why? Is it the bonus feats?

It's the bonus feats, isn't it?

Even if it is, that just means he can focus all his none fighter bonus feats on Metapsionic feats and the like. And besides, Fighters not necessarily a bad passive side for a Gestalt. Full BAB, d10 hit die, good Fort Save by themselves are helpful. and with the right sub levels and AFC's if your smart about it you could also land 4+int mod skill points a level and a d12 hit die on top of that.

Kalaska'Agathas
2014-02-14, 08:17 PM
Yes umm hello I am posting this because I am about to start a level 10 gestalt campaign & I will be playing a Warforged Fighter~Psion. My stats & feats are all pretty much set but I am currently having trouble choosing my psion discipline & powers. This is my first time playing a psychic class so I thought I would try & get some input & suggestions. Any and all help would be greatly appreciated. :3

What is your character concept, exactly? We'll have an easier time helping you build what you want if we know what it is we're going for. As it stands, there may be better ways of attacking with axe and claw, for instance.

Urpriest
2014-02-14, 08:20 PM
In just general terms, Egoist is probably the best discipline choice for a gish-type. Shaper will mostly give you other things to do that aren't attacking in melee.

Rubik
2014-02-14, 08:28 PM
If you're able to use guaranteed high-quality 3rd party, Untapped Potential and Hyperconscious are good sources to use, even going so far as letting you use astral constructs as power armor. (The more you know! *Star*)