Igan
2007-01-28, 07:29 PM
This is a little bit I cooked up. I really have no idea if it bears any similarity to any existing PrC, homebrewed or otherwise. That being said, I present the Sneaky Bastard (and I'll gladly take opinions on a more suitable name.)
Sneaky Bastard
Sneaky bastards were given their name by other people and they cannot find any point of inaccuracy that would sway a jury They are believers in the idea of an unexpected attack being a good one. Adding this philosophy to the already established ideas of flanking and common battle tactics, they practice feinting—the skill of forcing an opponent to guess where the real attack will come from and then inflicting serious pain when he guesses wrong.
Someone fighting a bastard face-to-face will soon discover that almost every attack involves a feint, but still be unable to guess where the real attack will come from.
Most sneaky bastards are rogues who decide to focus more on the most obvious combat ability they learn, although some other, similar, classes go in for it. Sneaky Bastards don’t any particular prejudices as a whole, except for fellow adventurers who extemporize at some length about “honorable” combat. The true bastard firmly believes that, in melee combat for your own survival, there are no rules, only guidelines, and only an idiot fights as if he expects to be given a grade afterwards.
Hit Die: d6
Weapons/Armor Proficiency: Sneaky Bastards gain full simple weapon profiency if they do not already have it. They gain no new shield or armor proficiencies.
Skill Points at each level: 4*+Int bonus
*The Sneaky Bastard has a class feature relating to skill points. See Natural Liar
Class Skills: Balance (Dex), Bluff (Cha)*, Climb (Str), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex)
Requisites:
BAB: +3
Skills:Bluff 8 ranks, Sense Motive 4 ranks
Feats: Combat Expertise, Improved Feint.
Sneaky Bastard
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0| Natural Liar
2nd|
+1|
+0|
+3|
+0|Superior Feint, Sneak Attack +1d6
3rd|
+2|
+1|
+3|
+1|
4th|
+3|
+1|
+4|
+1|Double Feint
5th|
+3|
+1|
+4|
+1|Sneak Attack +2d6
6th|
+4|
+2|
+5|
+2|Improved Double Feint,
7th|
+5|
+2|
+5|
+2|
8th|
+6|
+2|
+6|
+2|Critical Sneak Attack, Sneak Attack +3d6
9th|
+6|
+3|
+6|
+3|
10th|
+7|
+3|
+7|
+3|Sneak Mastery, Sneak Attack with Improved Critical[/table]
Sneak Attack: At 2nd level and every third level thereafter, the Sneaky bastard gains +1d6 Sneak Attack. This is the same as the Rogue ability of the same name. If the character has gotten sneak attack from any other source, the bonuses stack.
Natural Liar: A sneaky bastard will gain ranks in Bluff as if they were spending skill points on it as they leveled up. This is the equivalent of a bonus skill point automatically spent on Bluff at each level. This does not subtract from their 4 skill points each level, in effect giving a Sneaky Bastard [4+Int]+1 skill points. The Sneaky Bastard cannot use one of his remaining 4+Int skill points to gain two ranks in Bluff in one level.
Superior Feint: At 2nd level, a Sneaky Bastard improves upon their already good feinting ability, and can feint once as a free action.
Double Feint: At 4th level, a sneaky bastard may make choose to make two feints as a move action, translating into two separate Bluff checks, opposed by two separate Sense Motive checks, as would be done for a normal, single feint. If he succeeds on either one, the feint is successful.
Improved Double Feint: At 6th level, a sneaky bastard may make a double feint as a free action.
Critical Sneak Attack: At 8th level, if a sneaky bastard’s sneak attack is a confirmed critcal, the additional Sneak Attack damage is doubled, regardless of the weapon's critical modifier.
Sneak Attack with Improved Critical: At 10th level, a sneaky bastard making a sneak attack with a weapon is treated as having the Improved Critical feat for the attack roll, assuming they are proficient with the weapon they are using. This does not stack with the Improved critical fear or the spell keen, and does not overlap with the Critical Sneak Attack ability—at the time of the attack roll, the sneaky bastard declares whether they are performing a Critical Sneak Attack or a Sneak Attack with Improved Critical (CAS or SAIC).
Sneak Mastery: The sneaky bastard becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions. When making a skill check with Bluff, Hide, or Move Silently, she may take 10 even if stress and distractions would normally prevent her from doing so.
Sneaky Bastard
Sneaky bastards were given their name by other people and they cannot find any point of inaccuracy that would sway a jury They are believers in the idea of an unexpected attack being a good one. Adding this philosophy to the already established ideas of flanking and common battle tactics, they practice feinting—the skill of forcing an opponent to guess where the real attack will come from and then inflicting serious pain when he guesses wrong.
Someone fighting a bastard face-to-face will soon discover that almost every attack involves a feint, but still be unable to guess where the real attack will come from.
Most sneaky bastards are rogues who decide to focus more on the most obvious combat ability they learn, although some other, similar, classes go in for it. Sneaky Bastards don’t any particular prejudices as a whole, except for fellow adventurers who extemporize at some length about “honorable” combat. The true bastard firmly believes that, in melee combat for your own survival, there are no rules, only guidelines, and only an idiot fights as if he expects to be given a grade afterwards.
Hit Die: d6
Weapons/Armor Proficiency: Sneaky Bastards gain full simple weapon profiency if they do not already have it. They gain no new shield or armor proficiencies.
Skill Points at each level: 4*+Int bonus
*The Sneaky Bastard has a class feature relating to skill points. See Natural Liar
Class Skills: Balance (Dex), Bluff (Cha)*, Climb (Str), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex)
Requisites:
BAB: +3
Skills:Bluff 8 ranks, Sense Motive 4 ranks
Feats: Combat Expertise, Improved Feint.
Sneaky Bastard
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0| Natural Liar
2nd|
+1|
+0|
+3|
+0|Superior Feint, Sneak Attack +1d6
3rd|
+2|
+1|
+3|
+1|
4th|
+3|
+1|
+4|
+1|Double Feint
5th|
+3|
+1|
+4|
+1|Sneak Attack +2d6
6th|
+4|
+2|
+5|
+2|Improved Double Feint,
7th|
+5|
+2|
+5|
+2|
8th|
+6|
+2|
+6|
+2|Critical Sneak Attack, Sneak Attack +3d6
9th|
+6|
+3|
+6|
+3|
10th|
+7|
+3|
+7|
+3|Sneak Mastery, Sneak Attack with Improved Critical[/table]
Sneak Attack: At 2nd level and every third level thereafter, the Sneaky bastard gains +1d6 Sneak Attack. This is the same as the Rogue ability of the same name. If the character has gotten sneak attack from any other source, the bonuses stack.
Natural Liar: A sneaky bastard will gain ranks in Bluff as if they were spending skill points on it as they leveled up. This is the equivalent of a bonus skill point automatically spent on Bluff at each level. This does not subtract from their 4 skill points each level, in effect giving a Sneaky Bastard [4+Int]+1 skill points. The Sneaky Bastard cannot use one of his remaining 4+Int skill points to gain two ranks in Bluff in one level.
Superior Feint: At 2nd level, a Sneaky Bastard improves upon their already good feinting ability, and can feint once as a free action.
Double Feint: At 4th level, a sneaky bastard may make choose to make two feints as a move action, translating into two separate Bluff checks, opposed by two separate Sense Motive checks, as would be done for a normal, single feint. If he succeeds on either one, the feint is successful.
Improved Double Feint: At 6th level, a sneaky bastard may make a double feint as a free action.
Critical Sneak Attack: At 8th level, if a sneaky bastard’s sneak attack is a confirmed critcal, the additional Sneak Attack damage is doubled, regardless of the weapon's critical modifier.
Sneak Attack with Improved Critical: At 10th level, a sneaky bastard making a sneak attack with a weapon is treated as having the Improved Critical feat for the attack roll, assuming they are proficient with the weapon they are using. This does not stack with the Improved critical fear or the spell keen, and does not overlap with the Critical Sneak Attack ability—at the time of the attack roll, the sneaky bastard declares whether they are performing a Critical Sneak Attack or a Sneak Attack with Improved Critical (CAS or SAIC).
Sneak Mastery: The sneaky bastard becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions. When making a skill check with Bluff, Hide, or Move Silently, she may take 10 even if stress and distractions would normally prevent her from doing so.