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View Full Version : soulbound doll WIP Pathfinder



Stevemantis
2014-02-13, 10:56 PM
made for a Pathfinder game, i saw this on a website then found out that it was hacked. I enjoy the idea and story that a soulbound doll could have so I'm creating my own soulbound Doll build, any help would be gratfully accepted.

str-4, cha-2, int +2,

soulbound dolls begin speaking common, if they have a high enough intelligence, they may learn any other language (except secret languages, like druidic)



a soulbound doll can see x2 times as far as a human
a soulbound doll can see in the dark 30 ft.


Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.



fixer-upper: a soulbound doll cannot be healed by normal means, instead, it must be fixed by use of anothers craft check, working the same way as heal ecxept replacement parts equaling 100gp per hit die are needed in addition to a successful check. a soulbound doll can also be healed with any spells that fix or repair objects


Constructed (Ex): soulbound dolls are not subject to ability damage, ability drain, fatigue, exhaustion, or nonlethal damage. soulbound dolls are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). soulbound dolls do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer. soulbound dolls cannot be raised or resurrected. soulbound doll's do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a soulbound doll can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.Constructs have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty)

well made (Ex): due to its body being built with hard material, a soulbound doll gains a bounus hit die of 1d6.

soul magic(Su): at creation, a soulbound doll can either choose this set of spells or use alignment variation

3/day—light, mage hand, open/close, prestidigitation
1/day—levitate,

Alignment Variation (Su): Soulbound dolls are at least partially neutral in alignment, although some can fully absorb into being chaotic, evil, good, or lawful. at there 3rd level, They have an alignment-dependent spell-like ability usable once per day as listed below.

Chaotic Neutral: rage
Lawful Neutral: suggestion
Neutral: deep slumber
Neutral Evil: inflict serious wounds
Neutral Good: heroism

weakened conviction(Ex): a soulbound doll’s soul is susceptible to mind-affecting effects, despite the fact that it is a construct. it also suffers a -2 to will saves.

Soul Focus (Su): The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll’s eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll or object, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn, and so if later it is put into a new doll body, the soul retains its personality and memories from its previous body or bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20.