Talya
2014-02-17, 11:19 AM
In typical D&D/PF play, spontaneous casters have to play a balancing act. There are typically two types of spells known that they select:
(1) Spells they will use constantly, on a daily basis.
(2) Spells that, even though they will only use occasionally, if they don't have them when they need them, they are completely fracked.
Along comes Mythic Heroes. Suddenly, with a single point of Mythic Power, spontaneous casters can cast any spell on their spell list at a moment's notice. Suddenly, any spell that falls into category (2) is no longer worth adding to your spells known list, instead you're simply going to include the things you want to use most.
Except...Pathfinder provides so many ridiculously inexpensive ways to add additional spells to your spells known - heck, you get an extra spell known at every level just for having a favored class.
Couple this with the lackluster cleric/oracle spells list to start with, and I can't find enough spells I want to take.
Looking through the spell evaluations for Oracle handbook (https://docs.google.com/document/d/1W5xDNpGTGNmiQwSHvne4eTGLIFbCEJcYJ3qWWWFmlRE/edit), how would your rankings change if you were playing a mythic campaign? Are there any poorly ranked spells that suddenly go up in value for you?
(Note: I'm playing a gishy dex-based level 18 oracle with some blasty prowess and enchantments and a charisma that is sky-high.)
(1) Spells they will use constantly, on a daily basis.
(2) Spells that, even though they will only use occasionally, if they don't have them when they need them, they are completely fracked.
Along comes Mythic Heroes. Suddenly, with a single point of Mythic Power, spontaneous casters can cast any spell on their spell list at a moment's notice. Suddenly, any spell that falls into category (2) is no longer worth adding to your spells known list, instead you're simply going to include the things you want to use most.
Except...Pathfinder provides so many ridiculously inexpensive ways to add additional spells to your spells known - heck, you get an extra spell known at every level just for having a favored class.
Couple this with the lackluster cleric/oracle spells list to start with, and I can't find enough spells I want to take.
Looking through the spell evaluations for Oracle handbook (https://docs.google.com/document/d/1W5xDNpGTGNmiQwSHvne4eTGLIFbCEJcYJ3qWWWFmlRE/edit), how would your rankings change if you were playing a mythic campaign? Are there any poorly ranked spells that suddenly go up in value for you?
(Note: I'm playing a gishy dex-based level 18 oracle with some blasty prowess and enchantments and a charisma that is sky-high.)