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View Full Version : Elemental Blade [PF] [PEACH]



Psycho Yuffie
2014-02-18, 01:44 AM
Here's another class I made for the fun of it. Hope you like it. It's a rather simple class, but it was fun making it.

Hit Die: d10.
Alignment: Any.

Class Skills
The elemental blade’s class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Perception (Wis), Profession (Wis), Survival (Wis), Swim (Str) and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.

{table=head]Level|Base Attack Bonus|Fort|Ref|Will|Special
1st|+1|+2|+0|+2|Elemental damage 1, elemental weapon
2nd|+2|+3|+0|+3|Elemental resistance 1
3rd|+3|+3|+1|+3|Elemental aura 1
4th|+4|+4|+1|+4|Elemental damage 2
5th|+5|+4|+1|+4|Elemental reach 1
6th|+6/+1|+5|+2|+5|Improved elemental damage, elemental fear
7th|+7/+2|+5|+2|+5|Elemental aura 2
8th|+8/+3|+6|+2|+6|Elemental damage 3
9th|+9/+4|+6|+3|+6|Elemental reach 2
10th|+10/+5|+7|+3|+7|Elemental resistance 2, improved elemental aura
11th|+11/+6/+1|+7|+3|+7|Elemental aura 3
12th|+12/+7/+2|+8|+4|+8|Elemental damage 4
13th|+13/+8/+3|+8|+4|+8|Elemental reach 3
14th|+14/+9/+4|+9|+4|+9|Greater elemental damage
15th|+15/+10/+5|+9|+5|+9|Elemental aura 4
16th|+16/+11/+6/+1|+10|+5|+10|Elemental damage 5
17th|+17/+12/+7/+2|+10|+5|+10|Elemental reach 4
18th|+18/+13/+8/+3|+11|+6|+11|Greater elemental aura
19th|+19/+14/+9/+4|+11|+6|+11|Elemental aura 5, elemental resistance 3
20th|+20/+15/+10/+5|+12|+6|+12|Elemental damage mastery, elemental reach 5[/table]

Class Features
All of the following are class features of the elemental blade.

Weapon and Armor Proficiency: An elemental blade is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Elemental Damage (Su): An elemental blade engulfs her weapon in an elemental her choice as a swift action, dealing an additional 1d6 of elemental damage on damage rolls done with the weapon. This damage stacks with any elemental damage enhancements on the weapon. The amount of damage dice for this ability increases by 1d6 every four levels thereafter (4th, 8th, 12th, 16th, and 20th). To change elements requires a move action. This damage does not multiply on critical hits.

Elemental Weapon (Ex): An elemental blade chooses a single simple or martial weapon; she gains the weapon focus feat for that weapon. In addition, she is legible for the following feats with that weapon: greater weapon focus, weapon specialization, and greater weapon specialization.

Elemental Resistance (Su): Starting at 2nd level, an elemental blades gains resistance 5 to any element of her choice as a swift action. To change elements requires a move action. This ability increases to resistance 10 at 10th level. At 19th level, an elemental blade is immune to an element of her choice.

Elemental Aura (Su): Starting at 3rd level, an elemental blade gains an elemental aura that causes 2 elemental damage of her choice to enemies adjacent to her at the beginning of her turn or whenever an enemy attacks her—since they need to step into her aura to attack. This ability may be activated as a free action. The amount of damage an elemental blade’s aura causes increases by 2 every four levels thereafter (7th, 11th, 15th, and 19th).

Elemental Reach (Su): Beginning at 5th level, whenever an elemental blade scores a successful attack roll, the damage caused by elemental damage turns into a cone and affects creatures 10 feet beyond the elemental blade’s normal reach. The cone grows larger as the elemental blade becomes more experienced, increasing by 10 feet at 9th, 13th, 17th, and 20th level.

All creatures within the cone must succeed on a Reflex (or Fortitude, if you are using cold) save, DC 10 + 1/2 elemental blade level + Charisma modifier.

Improved Elemental Damage (Su): At 6th level, an elemental blade now adds her Charisma modifier to her elemental damage.

Elemental Fear (Su): Also at 6th level, all enemies in the elemental blade’s aura at the beginning of her turn must succeed on a will save, DC 10 + 1/2 elemental blade level + Charisma modifier, or be shaken for half the elemental blade’s Charisma modifier (minimum 1) rounds. All shaken enemies take one and half times damage to elemental damage by the elemental blade.

Improved Elemental Aura (Su): Beginning at 10th level, the elemental blade’s elemental aura increases by 5 feet.

Greater Elemental Damage (Su): Starting at 14th level, an elemental blade adds her Charisma modifier to each elemental damage die.

Greater Elemental Aura (Su): Beginning at 18th level, an elemental blade’s elemental aura increases by another 5 feet.

Elemental Damage Mastery (Ex): At 20th level, an elemental blade may add an additional elemental damage attack to her damage rolls with half as many damage die rolled down. In addition, all elemental damage with her weapon now multiplies with critical hits.