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Xaroth
2014-02-18, 01:53 PM
Skip the Italic text if you can't be bothered with formalities.

Greetings ladies and gentlemen, I would like to ask for your help in something. I am creating a Feral Gargun that specialises in crits for a future campaign. It has been a while since I last overviewed this, so there may be some errors. I call it the Feral Critgun.

There are a few rules:

Assume there is an unlimited budget, but don't just buy EVERYTHING.
No shields.
The 4 weapons currently there are remaining there.
The same goes with the feats.


And there are a few things I'd like to request focus on:

Feel free to divide the skill points up however you wish.
Ways to increase AC would be considerably appreciated.
Enhancements on the non-vorpal Scimitars to increase their damage further than they already are.
I may have made some errors, so highlighting them would be appreciated.


One last point:

My character is Neutral Evil.


+ = Fighter Bonus Feat slot
~ = Natural Feat slot

Race: Feral Gargun (Huge size)
Class: Fighter 14/Disciple of Dispater 8

HP: 508

AC: 12

Munny:

BAB: +38/+28/+22/+17/+12/+7/+2

Stats:
STR - 25 (21) +7
DEX - 18 (16) +4
CON - 19 (15) +5
INT - 13 (15) +1
WIS - 13 (13) +1
CHA - 10 (12) 0

Saving Throws:
Fort: +20
Ref: +17
Will: +10

Feats:
Disciple of Darkness
Two Weapon Fighting
Combat Reflexes
Weapon Focus (Light Mace)
Lightning Mace
Improved Critical (Light Mace)
Wield Oversized Weapon
+
+
+
+
~
~
~
~
Device Lore
Iron Hews
Rusting Grasp
Iron Power +2
Summon Erinyes
Greater Iron Hews
Ironskin
Darkvision (60ft)
Mountain Movement
Powerful Build
Acclimated
Resistance to Cold 5
Natural Attack (2 Claws, 3d6 damage each)
Goliath Blood (probably not applicable)
Born Big

Skills (Points: 303):
Appraise (Int) +1
Autohypnosis (Wis) +1
Balance (Dex) +3
Bluff (Cha) +0
Climb (Str) +5
Concentration (Con) +4
Control Shape (Wis) +1
Craft (Int) +1
Decipher Script (Int) +1
Diplomacy (Cha) +0
Disable Device (Int) +1
Disguise (Cha) +0
Escape Artist (Dex) +3
Forgery (Int) +1
Gather Information (Cha) +0
Handle Animal (Cha) +0
Heal (Wis) +1
Hide (Dex) +3
Intimidate (Cha) +0
Jump (Str) +5
Knowledge (Int) +1
Listen (Wis) +1
Move Silently (Dex) +3
Open Lock (Dex) +3
Perform (Cha) +0
Psicraft (Int) +1
Profession (Wis) +1
Ride (Dex) +3
Search (Int) +1
Sense Motive (Wis) +1
Sleight of Hand (Dex) +3
Speak Language (none) Common, Gol-Kaa
Spellcraft (Int) +1
Spot (Wis) +1
Survival (Wis) +1
Swim (Str) +5
Tumble (Dex) +3
Use Magic Device (Cha) +0
Use Psionic Device (Cha) +0
Use Rope (Dex) +3

Items:
2x Keen Aptitude Collision Vampiric Ghost Touch Kaorti Resin Colossal Scimitar
2x Keen Aptitude Vorpal Ghost Touch Colossal Scimitar