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Zap Dynamic
2014-02-18, 07:11 PM
The Blackwood
Campaign Setting
Denvorn Province
A Sandbox Adventure.

Dice Rollin' Thread

Setting Thread (http://www.giantitp.com/forums/showthread.php?t=232675)
Current Game:
IC Thread (http://www.giantitp.com/forums/showthread.php?p=17025532#post17025532) | OOC Thread (http://www.giantitp.com/forums/showthread.php?p=17025518#post17025518)
3

Get your dice rolling done right here. How convenient!

Zap Dynamic
2014-02-18, 09:03 PM
Ker-SEASONED:

[roll0]

1 - Spring
2 - Summer
3 - Autumn
4 - Winter

Tsa'Bakr
2014-02-18, 09:45 PM
[roll0]

Just testing the "dice"...

Zap Dynamic
2014-02-20, 07:57 PM
Encounter: [roll0]
Recipient: [roll1]

1-2=Jan/Will
3-4=Mauve/Ulrich

Tsa'Bakr
2014-02-23, 08:41 PM
For Jan to impress the girl: [roll0]

Zap Dynamic
2014-02-27, 03:14 PM
Encounter!

Adventure:
[roll0]
[roll1]
[roll2]

Scene:
[roll3]
[roll4]
[roll5]

Dungeon:
[roll6]
[roll7]
[roll8]
[roll9]

Zap Dynamic
2014-02-27, 03:26 PM
Certainly not possible treasure:

[roll0]
V
[roll1]
[roll2]
[roll3]
[roll4]

C
[roll5]
[roll6]
[roll7]
[roll8]

T
[roll9]
[roll10]
[roll11]
[roll12]

[roll13]
[roll14]
[roll15]
[roll16]

[roll17]
[roll18]
[roll19]
[roll20]

Cu
[roll21]
[roll22]
[roll23]
[roll24]

Zap Dynamic
2014-02-27, 03:33 PM
I'm on a roll (GET IT?!):

L
[roll0]
[roll1]
[roll2]

V
[roll3]
[roll4]
[roll5]

Amaril
2014-02-27, 03:36 PM
Geez, Zap, should we be worried with you rolling on so many tables? :smalleek:

Zap Dynamic
2014-02-27, 03:37 PM
Not always. :smallwink:

Zap Dynamic
2014-02-27, 07:17 PM
NPC Generation:

Nature:
[roll0]
[roll1]

[roll2]
[roll3]
[roll4]
[roll5]

Appearance:
[roll6]
[roll7]
[roll8]
[roll9]

Zap Dynamic
2014-03-09, 08:24 AM
Fetch Quest pt. 1:

[roll0]
[roll1]

[roll2]
[roll3]
[roll4]
[roll5]

[roll6]
[roll7]
[roll8]
[roll9]

Zap Dynamic
2014-03-09, 08:41 AM
Fetch Quest pt. 2

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

[roll5]
[roll6]
[roll7]

[roll8]
[roll9]
[roll10]

Tsa'Bakr
2014-03-09, 03:49 PM
[roll0]

For the wilderness check...

Tsa'Bakr
2014-03-09, 03:57 PM
To construct a dead drop.

[roll0]

Amaril
2014-03-16, 06:45 PM
Rogue check to sneak forward unheard.

[roll0]

Mage check to hear any sign of who or what might be out there.

[roll1]

Tsa'Bakr
2014-03-16, 11:01 PM
To sneak forward with Will.

Rogue check...adding hunter bonus.

[roll0] +2

Also, let me know how you want me to do an awareness check.

Zap Dynamic
2014-03-17, 10:50 AM
Opposing Awareness Check (I'll wait to post until Tsa'Bakr has a chance to make his own Awareness Check):

[roll0]

Tsa'Bakr
2014-03-17, 09:02 PM
Awareness check for Jan

[roll0]

Zap Dynamic
2014-03-17, 11:44 PM
[roll0]+7 (vs. DL 9)

Generation:
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Zap Dynamic
2014-03-17, 11:46 PM
A little more generation:
[roll0]

Eldest
2014-03-18, 11:10 AM
[roll0]

numbers

Zap Dynamic
2014-04-05, 07:42 PM
Rollin rollin rollin...

[roll0]

Tsa'Bakr
2014-04-10, 08:47 PM
Awareness check:

[roll0] + 1 + whatever bonus is for awareness skill...

Zap Dynamic
2014-04-15, 04:28 PM
What on earth could this be?!

[roll0]

Eldest
2014-04-15, 06:02 PM
Mage save vs myserious effect which totally isn't suggestion [roll0]

Tsa'Bakr
2014-04-15, 06:35 PM
Mage save: [roll0]

Stealth roll: [roll1]

JustPlayItLoud
2014-04-20, 11:57 AM
Mage save (that I thought I had already rolled, sorry)

[roll0]

Zap Dynamic
2014-04-22, 08:00 AM
Initiative! 1d6+Rogue+2 if you have the Sixth Sense talent.

[roll0]

Eldest
2014-04-22, 08:41 AM
Let us see... [roll0]

Eldest
2014-04-22, 08:44 AM
Let us see... [roll0]

:smallbiggrin: barely

Tsa'Bakr
2014-04-22, 10:50 AM
Initiative: 4d6+5

JustPlayItLoud
2014-04-22, 12:16 PM
Initiative: [roll0]

Tsa'Bakr
2014-04-22, 12:29 PM
Initiative: [roll0]. Minus 2 for my roll penalty at the end...

Zap Dynamic
2014-04-26, 12:39 PM
Clever trick, Mauve...

[roll0]

Tsa'Bakr
2014-04-27, 08:02 PM
Attack roll for bow:

[roll0] +7

Tsa'Bakr
2014-04-27, 08:06 PM
14 on attack roll

Damage roll:
[roll0] + 1

Tsa'Bakr
2014-04-27, 08:07 PM
14 on attack roll

Damage roll:
[roll0] + 1

Seems like 8 for damage then...if I followed exploding dice rule correctly.

Tsa'Bakr
2014-05-03, 11:43 AM
Awareness check for traps.

[roll0]

Tsa'Bakr
2014-05-12, 09:03 PM
Calming Beata's horse

[roll0]

Zap Dynamic
2014-05-29, 09:46 AM
Jan's navigation check: [roll0] +5 (Rogue), +2 (Hunter)

Erasmas
2014-05-30, 11:13 AM
Gavin's Initiative:
[roll0]

Lt. Tibbles
2014-05-30, 03:41 PM
Initiative! [roll0]

Tsa'Bakr
2014-05-30, 07:02 PM
Jan's initiative.

[roll0]

Erasmas
2014-06-02, 03:19 PM
Gavin's "Attack":
[roll0]

Tsa'Bakr
2014-06-02, 06:44 PM
Jan's attack roll: with bow

[roll0] +7 (rogue and bow bonus)

Tsa'Bakr
2014-06-02, 06:48 PM
Jan's damage roll (if he hits anything)

[roll0]

Lt. Tibbles
2014-06-03, 01:58 AM
Emil's attack roll

Attack: [roll0]+6 Warrior
Damage: [roll1]

Zap Dynamic
2014-06-04, 11:19 AM
Imp attacks...

...vs. Emil (16 Defense +2 due to superior position)
#1 [roll0] +8 attack, [roll1] damage (+1 damage for each explosion)
#2 [roll2] +8 attack, [roll3] damage (+1 damage for each explosion)
#3 [roll4] +8 attack, [roll5] damage (+1 damage for each explosion)

...vs. Gavin (10 Defense +2 due to superior position)
#1 [roll6] +8 attack, [roll7] damage (+1 damage for each explosion)
#2 [roll8] +8 attack, [roll9] damage (+1 damage for each explosion)
#3 [roll10] +8 attack, [roll11] damage (+1 damage for each explosion)

That darned cat...

...tries to get closer! Opposed Rogue checks to wrangle the bugger under control:
Mist (Rogue 6): [roll12]
Mauve (Rogue 4): [roll13]

Erasmas
2014-06-04, 03:40 PM
Gavin's Attacks:
[roll0] + 3 Warrior (Attack 1)
[roll1] (Damage; +1 for each explosion)
[roll2] + 3 Warrior (Attack 2)
[roll3] (Damage; +1 for each explosion)

Erasmas
2014-06-04, 03:41 PM
Please ignore that last post... I'm a dolt.

Gavin's Attacks:
[roll0] + 3 Warrior (Attack 1)
[roll1] (Damage; +1 for each explosion)
[roll2] + 3 Warrior (Attack 2)
[roll3] (Damage; +1 for each explosion)

Tsa'Bakr
2014-06-04, 07:06 PM
Jan's attack with the bow:

[rollv]6d6[\roll] + 7

Tsa'Bakr
2014-06-04, 07:07 PM
Jan's attack:

[roll0] +7

Tsa'Bakr
2014-06-04, 07:09 PM
Jan's Damage roll:

[roll0] + 2 for explosive dice from attack

Lt. Tibbles
2014-06-04, 10:55 PM
Emil's attack roll

Attack #1 [roll0] +6
Damage [roll1]

Attack #2 [roll2] +6
Damage [roll3]

Zap Dynamic
2014-06-09, 09:33 AM
The Imp skewered by Legolas' Jan's incredible shot falls from the limb and suffers an additional [roll0] damage.

P.S. - This means the lowest branches of these trees are 9 feet up; anything falling from them will suffer 1d6 damage. PCs can avoid this damage by dangling from the bottom branches before dropping.

Zap Dynamic
2014-06-09, 10:37 AM
Imp attacks!

vs. Emil (16 Defense)
#1: [roll0] + 8 attack, for [roll1] damage (+1 dmg for every exploding attack die)
#2: [roll2] + 8 attack, for [roll3] damage (+1 dmg for every exploding attack die)
#3: [roll4] + 8 attack, for [roll5] damage (+1 dmg for every exploding attack die)
#4: [roll6] + 8 attack, for [roll7] damage (+1 dmg for every exploding attack die)

vs. Gavin (10 defense +2 for superior position)
#1: [roll8] + 8 attack, for [roll9] damage (+1 dmg for every exploding attack die)

Erasmas
2014-06-09, 12:01 PM
Gavin's Attacks:
[roll0] + 3 Warrior (Readied Attack)
[roll1] (Damage; +1 for each explosion)

Lt. Tibbles
2014-06-10, 11:13 PM
Emils unarmed attack roll

Attack [roll0]+6

Damage [Rollv]3d6[rollv] /2

Lt. Tibbles
2014-06-11, 12:32 AM
Damage [roll0] /2

Tsa'Bakr
2014-06-11, 06:54 AM
Jan's attack:

[roll0] + 7

Damage roll:
[roll1] ( + 1 for each exploded die from attack)

Zap Dynamic
2014-06-13, 05:10 PM
Imp Attacks...

...vs Emil! (16 Def +2: Superior Position)
#1 [roll0] +8 to hit for [roll1] +1/Explosion
#1 [roll2] +8 to hit for [roll3] +1/Explosion
#1 [roll4] +8 to hit for [roll5] +1/Explosion
#1 [roll6] +8 to hit for [roll7] +1/Explosion

...vs Gavin! (10 Def +2: Superior Position)
#1 [roll8] +8 to hit for [roll9] +1/Explosion
#2 [roll10] +8 to hit for [roll11] +1/Explosion
#3 [roll12] +8 to hit for [roll13] +1/Explosion

Imp Fall Damage (Emil)
[roll14]

Tsa'Bakr
2014-06-14, 05:46 PM
Jan's attack against Imp in Gavin's tree. (One that Jan can see the clearest)

[roll0] + 5 for warrior + 2 for bow skill +5 for hunter bonus

Damage roll
[roll1] + 1 for each exploded die from attack

Lt. Tibbles
2014-06-15, 07:37 PM
Attack: [roll0] +6

Damage: [roll1]

Erasmas
2014-06-16, 12:05 PM
Gavin's Attack:
[roll0] + 3 Warrior
[roll1] (Damage; +1 for each explosion)

Zap Dynamic
2014-06-16, 03:40 PM
Imp attacks vs. Emil!

#1 [roll0] +6 (-2 due to smoke) to attack for [roll1] (+1/attack explosion)
#2 [roll2] +6 (-2 due to smoke) to attack for [roll3] (+1/attack explosion)

Lt. Tibbles
2014-06-19, 12:29 AM
Basic Attack [roll0]
Damage [roll1]

Lt. Tibbles
2014-06-19, 12:33 AM
+6 to attack rolls also, almost forgot heh.

Tsa'Bakr
2014-06-20, 09:05 PM
Jan's attack with his two handed ax.

[roll0] + 7


Jan's damage roll 2 d 6 damage

Roll 1
[roll1] + 1 per explosion

Roll 2
[roll2] + 1 per explosion

Erasmas
2014-06-24, 09:55 AM
Gavin's Healing Hands:
[roll0] + 3 Mage
[roll1] (Points of healing, if it succeeds)

Using Mana Burn of 1 to increase the healing, which brings the cost up to [2](?) and the Difficulty to [6].

Erasmas
2014-06-26, 11:58 AM
Try this again...
Going to roll for all of my remaining mana, but obviously will stop if I am healed up before that point!

Attempt 1:
[roll0]
[roll1]
Attempt 2:
[roll2]
[roll3]
Attempt 3:
[roll4]
[roll5]
Attempt 4:
[roll6]
[roll7]

Zap Dynamic
2014-06-29, 04:49 PM
Nothing like a little random generation...

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Zap Dynamic
2014-07-09, 11:51 AM
The year of our story is 15XX in the reckoning of the Elder King.

XX = [roll0]

Zap Dynamic
2014-07-09, 11:55 AM
And the spell scroll is...

[roll0]

Zap Dynamic
2014-07-23, 03:56 PM
Fleshing out Fawn:

[roll0]
[roll1]

[roll2]
[roll3]

Fleshing out the Firecat:

[roll4]
[roll5]
[roll6]

There is no word for "weather" that begins with "F":

[roll7]

JustPlayItLoud
2014-08-08, 02:23 PM
Perception to notice Mauve
[roll0]

Erasmas
2014-08-15, 03:30 PM
Attempting to pick the lock on the chest!

[roll0]

Zap Dynamic
2014-08-18, 12:37 PM
Let it be known!

I will no longer be using the dice rolling thread for our Blackwood game, since we can accomplish dice rolling in the IC and OOC threads just fine. I will remained subscribed to this thread just in case, but please make all future rolls either in the IC or OOC threads.

Thanks!

Zap Dynamic
2015-07-11, 12:14 PM
Bag Contents

30 - [roll0] = X