Vhaidara
2014-02-19, 07:31 AM
Alright Playground, I've found my next build challenge: The Three Musketeers! Pull from books and movies (I feel the movies might be more useful for our goals). The three gentlemen to build are (wikipedia links for basic backgrounding)
Minor potential spoiler warning
Aramis (http://en.wikipedia.org/wiki/Aramis): The religious man. Incredibly loyal to friends. Possibly a mix of Paladin and Crusader
Porthos: the extrovert, usually portrayed as the most humorous of the group. I feel Warblade's flavor is quite fitting (show off, but with skill to back it up)
Athos: oldest of the group, and I've always seen him as the closest to the leader.
Requirements
1. No casting. They are warriors, not mages.
2. Must be proficient (as in capable, not rules-proficiency) with both rapiers and basic firearms (DMG flintlocks and muskets, specifically, treated as martial for the era)
3. Ideally their builds should be similar in style, but different in execution (I've already given a few of how I feel they would be built)
4. Human. No templates, no heritages, just humans. Not much of a restriction (humans are good), but it has to be said.
5. Moderately skillful, at least in acrobatic skills.
6. Ideally should work better with each other than with random people.
Note: for mundane classes, I allow this tweak list (http://www.giantitp.com/forums/showthread.php?t=275054) (it makes the 2 level fighter dip some of you might want to take a bit better)
Minor potential spoiler warning
Aramis (http://en.wikipedia.org/wiki/Aramis): The religious man. Incredibly loyal to friends. Possibly a mix of Paladin and Crusader
Porthos: the extrovert, usually portrayed as the most humorous of the group. I feel Warblade's flavor is quite fitting (show off, but with skill to back it up)
Athos: oldest of the group, and I've always seen him as the closest to the leader.
Requirements
1. No casting. They are warriors, not mages.
2. Must be proficient (as in capable, not rules-proficiency) with both rapiers and basic firearms (DMG flintlocks and muskets, specifically, treated as martial for the era)
3. Ideally their builds should be similar in style, but different in execution (I've already given a few of how I feel they would be built)
4. Human. No templates, no heritages, just humans. Not much of a restriction (humans are good), but it has to be said.
5. Moderately skillful, at least in acrobatic skills.
6. Ideally should work better with each other than with random people.
Note: for mundane classes, I allow this tweak list (http://www.giantitp.com/forums/showthread.php?t=275054) (it makes the 2 level fighter dip some of you might want to take a bit better)