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Ra_Va
2014-02-19, 10:29 PM
Is there a Class in D&D that is associated with the creation of Warforged, or the creation of constructs in general? Can't seem to find anything on the subject other then the creation of Homunculi which wasn't quite what I was thinking.

Pseudo_Nym
2014-02-19, 10:42 PM
D&D has it's own forum section, for future reference. This is Gaming (Other). Don't worry about it, just know for next time.

Artificer's probably your best bet, to answer your question. Base class from Ebberon Campaign Setting with a focus on building all sorts of magical things.

Effigy Master and Renigade Mastermaker might be worth a look, too, off the top of my head. Both prestige classes, both work with constructs. In vastly different ways.

Abemad
2014-02-21, 03:05 PM
from Wikipedia (http://en.wikipedia.org/wiki/World_of_Eberron#Warforged):

The warforged are a race of living, sentient constructs, superficially similar to golems. Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. In Eberron, they were created by House Cannith in magical 'creation forges' to fight in the Last War, based on technology recovered from Xen'drik. When the Last War ended, they were given their freedom at the Treaty of Thronehold. Though they have free will, whether they have a soul is not known with certainty; they can be resurrected by spells designed to restore human souls to life, but, unlike humans, never remember anything of their experience in the afterlife after such an event.

And from a DDO forum post (https://www.ddo.com/forums/showthread.php/268262-Warforged-Lore?)

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As part of the Treaty of Thronehold, the document that ended the Last War, two important
decisions regarding the warforged were agreed upon. First, at the insistence of Breland, the status of
the warforged changed; they were no longer property, they were people. Second, House Cannith was
forbidden to produce any new warforged; the creation forges were shut down and destroyed. Some
nations, such as Thrane and Karrnath, sidestep the property clause through “indentured servitude,”
forcing their warforged to work as de facto property while promising them freedom once they have
worked off their debt to the state for their creation. Many people regard the warforged with suspicion,
anger, or fear, but the living constructs have begun to find a level of acceptance they never imagined
attaining when the war first ended.

Warforged do not reproduce. The vast majority of warforged roaming the continent of
Khorvaire are veterans of the Last War. The oldest among them date back to the original production
run thirty-three years ago; the newest emerged from the creation forges just over two years ago in the
last days of the war. Older warforged tend to be fighters or barbarians. The more recently created
warforged, especially those less than five years old, are more inclined to try different career options,
particularly in the divine and arcane professions. Two sources of new warforged currently operate in
secret. Merrix d’Cannith, grandson of the original creator of the warforged, continues to run an illegal
creation forge in the bowels of the city of Sharn. Here, he continues his grandfather’s and father’s
experiments. Sometimes he places the new warforged in his employ, sometimes he sells them to
special clients, and sometimes he sets them free to see how they choose to survive in the world (a
good source of warforged adventurers). To preserve his secret, Merrix is circumspect and runs the
creation forge only sparingly. The other source hides within the ruins of the Mournland, where the
renegade Lord of Blades controls the remains of the Cannith forge that once operated in the forgehold
of Whitehearth in Cyre. He has not really mastered the process, and the forge was damaged in the
disaster that destroyed the nation, so he can only produce new warforged slowly and in small
numbers—and even then, some of the warforged who emerge from his creation forge show signs of
defects and mutations.

Warforged are constructs, but they are not machines. Warforged have bodies composed of
inorganic materials like steel and stone but also of living magic. In this way, warforged combine
technology and magic in an unparalleled manner. During the Last War, most warforged were
discouraged from taking any interest in magic or their own construction. The only practice of magic
taught in the House Cannith training halls was that of the artificer, and House Cannith strictly controlled the training of the few warforged selected for that duty. Thus, most warforged think very
little about magic and attach no emotion to it. Magic and how it interacts with a warforged body hold
no interest for most warforged beyond pure practicality. A warforged values magic that aids him,
particularly magic that repairs his body. Warforged enjoy the ability to accept magic into their
composite plating and to graft particular magic items to their bodies, but few warforged are curious
about how or why either process works. Still, some warforged, mainly those who have taken up
spellcasting, are beginning to investigate their pasts and the rumored links between warforged and the
ancient magic of the quori who invaded Xen’drik. These few seekers of knowledge see the discovery
of the means to create warforged and docent components as a strategic goal.

The Treaty of Thronehold gave warforged their freedom, but only after great debate. House
Cannith and Thrane argued ardently that warforged were not living creatures because they do not
possess souls. Their evidence for this was that warforged cannot become undead by any known
method, not even ghosts or wraiths. They are immune to energy drain, and no one knows of a
warforged soul in Dolurrh, the Realm of the Dead. Breland argued that because warforged can be
raised from the dead, they must have souls. Of course, House Cannith and Thrane countered that no
warforged brought back from death told tales of any kind of afterlife. In the end, the Question of
Souls, as that portion of the negotiations came to be known, was left unanswered. Warforged were
freed because they could exhibit independent thought and free will. Today many people continue to
think of warforged as creatures without souls, and citizens of Thrane often refer to warforged as “the
soulless.”

Thirty-three years ago, Aarren d’Cannith created the first sentient warforged of the present
era. Other constructs similar to warforged had been created before, but the warforged that emerged
from the creation forge on that day marked the successful end to a long series of experiments with the
goal of creating living, thinking constructs. House Cannith had been creating constructs built for
labor, exploration, and defense for some time before King Jarot, growing ever more paranoid about
threats to Galifar, urged Merrix d’Cannith, Aarren’s father, to build constructs designed for war.
For armies of constructs to march on the fields of battle, the constructs needed to be able to
think for themselves, and up to that point, even the most intelligent constructs to emerge from the
creation forges required minders to give them commands and control their actions. The new
intelligent constructs also needed to be inexpensive to build; although an army of intelligent golems
would be unstoppable, Merrix d’Cannith realized the Kingdom of Galifar lacked the resources to pay
his house to build such an army. After the kingdom split, Merrix devoted all his energy to the concept
of sentient construct soldiers, but his son made the first breakthrough, using documents dating back to Kedran d’Cannith that some say originated in ancient quori ruins that had been explored by Kedran in
Xen’drik. When the secret of warforged creation was discovered, the creation forges of House
Cannith began selling warforged to whomever could afford them. Breland, Cyre, and Thrane had the
largest forces of warforged, but most of the various factions in the war boasted at least a small
contingent of the soldier constructs. Warforged participated in all the important battles of the Last
War, on the side of at least one of the various parties in the conflict.

Warforged distinguished themselves in the Last War due to their speed traveling long
distances, their tirelessness, and their fearlessness in the face of overwhelming foes. They also
surprised many with their rather mutable loyalty. Although warforged were unquestionably loyal to
their owners, it was found that a captured warforged’s concept of who owned it was often easy to
change. Many battles during the Last War were fought for the sole purpose of capturing an enemy’s
warforged. Such battles imperiled the capturing force, since the need to use nonlethal tactics against
constructs that were under no such constraints made combat doubly deadly. As the war progressed,
new types of warforged emerged from the creation forges. Most were made by request in limited
production runs, but some were experiments driven by House Cannith. Of these, the warforged scouts
and warforged chargers (see the Edition 3.5 Monster Manual III) were the most successful products,
but they still paled in comparison to the success and the numbers of normal warforged that were built
to fight the Last War. Early in their employment in the Last War, certain warforged distinguished
themselves greatly in battle after battle, and their growing skill in the tactics and strategies of warfare
could not be ignored. Aundair was the first nation to promote a warforged to a true command
position. Previously, warforged had been given only temporary field commands, usually only until a
human commander could reach the battlefield (Human commanders often lagged behind warforged
forces due to their need for rest).