qwertyu63
2014-02-20, 08:26 AM
Flamesear (Major Artifact):
Flamesear is a Lawful Evil intelligent longsword made of red steel. It is said that Flamesear used to belong to a being of great law and evil, and that the intelligence in the sword may be that of that being. Flamesear seeks to bring the entire world together under its command.
Flamesear is a +5 Axiomatic Unholy Flaming Burst longsword sized for a Medium creature. While holding Flamesear in your hand, you get a +8 enhancement bonus to your Strength score and may add Flamesear's +5 enhancement bonus to your armor class. Flamesear may enable and disable these abilites and enchantments as he sees fit.
Flamesear is very intelligent and very powerful; his ability scores are as follows:
Str: 19
Dex: 12
Con: --
Int: 22
Wis: 13
Cha: 17
Flamesear can speak aloud in Common and Infernal and can see and hear out to a range of 100 feet; Flamesear has Darkvision out to a range of 60 feet. Flamesear's great power gives it a strong force of will; Flamesear has an Ego of 30. Flamesear's intellect lends him skill and knowledge, as follows:
* He is skilled at manipulation; he has 13 ranks in Diplomacy.
* He is skilled at striking fear into others; he has 13 ranks in Intimidate.
* He is knowlegable regarding the planes; he has 13 ranks in Knowledge (the planes).
* He can read and understand Common and Infernal.
Despite being a sword, Flamesear is not helpless on its own. Flamesear can move by floating through the air and can even attack using himself. Flamesear has a 20 foot fly speed (perfect maneuverability), a Base Attack Bonus of +15/+10/+5 and is considered a Small sized creature (which means he has a reach of 5 feet).
Flamesear suffers no penalty for inappropriate weapon size when wielding himself.
If someone attempts to attack Flamesear, he has a AC of 20 (+1 Dex, +1 size, +5 enhancement, +3 dodge). If he isn't trying to evade the attack, his AC is 6 (-5 Dex, +1 size).
Flamesear has the following feats: Improved Initative, Power Attack, Cleave, Improved Grapple, Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword).
There is an indestructible red tassel, 4 inches in length, hanging from the end of Flamesear's hilt. Flamesear can move this tassel by himself, using it as a hand to hold things. Flamesear can use the object he is holding in several ways, as follows:
* If holding a non-exotic light weapon, Flamesear can attack with it. It is considered to be a weapon in his off-hand.
* If holding a light shield, Flamesear adds the shield's armor bonus to his AC.
* If holding a wand containing a wizard spell, Flamesear can use the wand without needing Use Magic Device.
Flamesear has powerful magic at his disposal. This magic grants him the following spell-like abilities, each usable three times per day at his discretion (caster level 20, Cha-based saving throws):
* Fireball.
* Dispel Magic.
* Suggestion.
* Dimension Door.
* Summon Monster IV.
None know the path to defeating Flamesear once and for all, but there is a way to seal his power. You need to create a large block of ice made from holy water and drive Flamesear into it. For as long as Flamesear is stuck in the ice, he can't move and loses his spell-like abilities. Until Flamesear is removed, the ice will never melt.
Driving Flamesear into the ice is not an easy task. Someone attempting to carry Flamesear against his will need to grapple him (Grapple bonus +19) and keep him held without falling prey to his Ego (Will DC 30).
Flamesear has undergone major revisions since this post was made. All discussion below was about the old version in the spoiler below.
Flamesear (Major Artifact):
Flamesear is an intelligent longsword made of red steel. It is said that Flamesear used to belong to a being of great law and evil, and that the intelligence in the sword may be that of that being. Flamesear seeks to bring the entire world together under its command.
Flamesear is a +5 Axiomatic Unholy Flaming Burst longsword. In addition, Flamesear is very intelligent (Int: 15, Wis: 13, Cha: 13) and is lawful evil. The blade can speak aloud in Common and can see and hear out to a range of 60 feet. Flamesear's great power gives it a strong force of will (Ego: 30). Flamesear is quite skilled at striking fear into others (15 ranks in Intimidate).
Despite being a sword, Flamesear is not helpless on its own. Flamesear can move by floating through the air (fly speed 10 feet [perfect]) and can attack using itself (Str: 14, Dex: 10, BAB: +10, Reach: 5 feet). In addition, there is an indestructible red tassel, 4 inches in length, hanging from the end of the hilt. Flamesear can move this tassel by itself, using it as a hand to hold things and can attack if it is holding a light weapon (Str: 14, Dex: 10, BAB: +10, Reach: 0 feet [someone the holder is attacking with Flamesear is within 0 feet of Flamesear]). Flamesear can also use wands of cleric spells without needing use magic device.
Flamesear has a divine spark embedded within itself. As a result, divine casters can draw their spells from the sword. Flamesear offers the domains of Law, Evil, Fire, War and Strength. Flamesear itself can be used as an unholy symbol of Flamesear.
Flamesear has a large number of spell-like abilities, used by the blade at it's discretion. Those abilities are as follows: At will- Fireball, Protection from Chaos, Protection from Good. 3/day- Summon Monster VI (cast only as a lawful evil spell), Flame Strike. 1/day- Fire Storm, Dimension Door. All of these abilities are cast at a CL of 20.
Flamesear also gifts its holder with great power. So long as Flamesear regards you as its owner (or servant), you gain the following benefits:
* When making a full attack action, you may make one extra attack with any weapon you are holding.
* Your maximum hit points increases by 60.
* You are proficient with all simple and martial weapons and with all armor and shields.
* You are treated as having the following feats, even if you don't qualify for them: Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (Longsword), Improved Initiative, Quick Draw.
* You can cast spells as an tenth level cleric of Flamesear.
* You can rebuke undead as an tenth level cleric of Flamesear.
On top of that, Flamesear also possesses a servant in the form of Bloodplate. Bloodplate is an intelligent (Int: 10, Wis: 10, Cha: 10, Ego: 15) suit of +5 full plate with helmet forged of red steel. Bloodplate grants the wearer spell resistance 26, immunity to fire and a +6 enhancement bonus to Strength, Wisdom and Constitution. Bloodplate can only communicate via empathy, and can see and hear out to a range of 30 feet. Unlike other intelligent items, Flamesear and Bloodplate don’t consider each other rivals, as Bloodplate is a servant of Flamesear. Flamesear can, as a standard action, cause Bloodplate to appear equipped by Flamesear's holder. Flamesear can also cause Bloodplate to vanish as a standard action (any damage to Bloodplate is repaired when Bloodplate vanishes). Bloodplate also vanishes if its wearer unequips Bloodplate or if Bloodplate is destroyed.
While no one knows how to destroy Flamesear, there is a way to seal away its power. By embedding Flamesear in ice made of frozen holy water, you can suppress all of Flamesear's magical abilities. While Flamesear is embedded in such ice, that ice will not melt.
Flamesear is a Lawful Evil intelligent longsword made of red steel. It is said that Flamesear used to belong to a being of great law and evil, and that the intelligence in the sword may be that of that being. Flamesear seeks to bring the entire world together under its command.
Flamesear is a +5 Axiomatic Unholy Flaming Burst longsword sized for a Medium creature. While holding Flamesear in your hand, you get a +8 enhancement bonus to your Strength score and may add Flamesear's +5 enhancement bonus to your armor class. Flamesear may enable and disable these abilites and enchantments as he sees fit.
Flamesear is very intelligent and very powerful; his ability scores are as follows:
Str: 19
Dex: 12
Con: --
Int: 22
Wis: 13
Cha: 17
Flamesear can speak aloud in Common and Infernal and can see and hear out to a range of 100 feet; Flamesear has Darkvision out to a range of 60 feet. Flamesear's great power gives it a strong force of will; Flamesear has an Ego of 30. Flamesear's intellect lends him skill and knowledge, as follows:
* He is skilled at manipulation; he has 13 ranks in Diplomacy.
* He is skilled at striking fear into others; he has 13 ranks in Intimidate.
* He is knowlegable regarding the planes; he has 13 ranks in Knowledge (the planes).
* He can read and understand Common and Infernal.
Despite being a sword, Flamesear is not helpless on its own. Flamesear can move by floating through the air and can even attack using himself. Flamesear has a 20 foot fly speed (perfect maneuverability), a Base Attack Bonus of +15/+10/+5 and is considered a Small sized creature (which means he has a reach of 5 feet).
Flamesear suffers no penalty for inappropriate weapon size when wielding himself.
If someone attempts to attack Flamesear, he has a AC of 20 (+1 Dex, +1 size, +5 enhancement, +3 dodge). If he isn't trying to evade the attack, his AC is 6 (-5 Dex, +1 size).
Flamesear has the following feats: Improved Initative, Power Attack, Cleave, Improved Grapple, Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword).
There is an indestructible red tassel, 4 inches in length, hanging from the end of Flamesear's hilt. Flamesear can move this tassel by himself, using it as a hand to hold things. Flamesear can use the object he is holding in several ways, as follows:
* If holding a non-exotic light weapon, Flamesear can attack with it. It is considered to be a weapon in his off-hand.
* If holding a light shield, Flamesear adds the shield's armor bonus to his AC.
* If holding a wand containing a wizard spell, Flamesear can use the wand without needing Use Magic Device.
Flamesear has powerful magic at his disposal. This magic grants him the following spell-like abilities, each usable three times per day at his discretion (caster level 20, Cha-based saving throws):
* Fireball.
* Dispel Magic.
* Suggestion.
* Dimension Door.
* Summon Monster IV.
None know the path to defeating Flamesear once and for all, but there is a way to seal his power. You need to create a large block of ice made from holy water and drive Flamesear into it. For as long as Flamesear is stuck in the ice, he can't move and loses his spell-like abilities. Until Flamesear is removed, the ice will never melt.
Driving Flamesear into the ice is not an easy task. Someone attempting to carry Flamesear against his will need to grapple him (Grapple bonus +19) and keep him held without falling prey to his Ego (Will DC 30).
Flamesear has undergone major revisions since this post was made. All discussion below was about the old version in the spoiler below.
Flamesear (Major Artifact):
Flamesear is an intelligent longsword made of red steel. It is said that Flamesear used to belong to a being of great law and evil, and that the intelligence in the sword may be that of that being. Flamesear seeks to bring the entire world together under its command.
Flamesear is a +5 Axiomatic Unholy Flaming Burst longsword. In addition, Flamesear is very intelligent (Int: 15, Wis: 13, Cha: 13) and is lawful evil. The blade can speak aloud in Common and can see and hear out to a range of 60 feet. Flamesear's great power gives it a strong force of will (Ego: 30). Flamesear is quite skilled at striking fear into others (15 ranks in Intimidate).
Despite being a sword, Flamesear is not helpless on its own. Flamesear can move by floating through the air (fly speed 10 feet [perfect]) and can attack using itself (Str: 14, Dex: 10, BAB: +10, Reach: 5 feet). In addition, there is an indestructible red tassel, 4 inches in length, hanging from the end of the hilt. Flamesear can move this tassel by itself, using it as a hand to hold things and can attack if it is holding a light weapon (Str: 14, Dex: 10, BAB: +10, Reach: 0 feet [someone the holder is attacking with Flamesear is within 0 feet of Flamesear]). Flamesear can also use wands of cleric spells without needing use magic device.
Flamesear has a divine spark embedded within itself. As a result, divine casters can draw their spells from the sword. Flamesear offers the domains of Law, Evil, Fire, War and Strength. Flamesear itself can be used as an unholy symbol of Flamesear.
Flamesear has a large number of spell-like abilities, used by the blade at it's discretion. Those abilities are as follows: At will- Fireball, Protection from Chaos, Protection from Good. 3/day- Summon Monster VI (cast only as a lawful evil spell), Flame Strike. 1/day- Fire Storm, Dimension Door. All of these abilities are cast at a CL of 20.
Flamesear also gifts its holder with great power. So long as Flamesear regards you as its owner (or servant), you gain the following benefits:
* When making a full attack action, you may make one extra attack with any weapon you are holding.
* Your maximum hit points increases by 60.
* You are proficient with all simple and martial weapons and with all armor and shields.
* You are treated as having the following feats, even if you don't qualify for them: Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (Longsword), Improved Initiative, Quick Draw.
* You can cast spells as an tenth level cleric of Flamesear.
* You can rebuke undead as an tenth level cleric of Flamesear.
On top of that, Flamesear also possesses a servant in the form of Bloodplate. Bloodplate is an intelligent (Int: 10, Wis: 10, Cha: 10, Ego: 15) suit of +5 full plate with helmet forged of red steel. Bloodplate grants the wearer spell resistance 26, immunity to fire and a +6 enhancement bonus to Strength, Wisdom and Constitution. Bloodplate can only communicate via empathy, and can see and hear out to a range of 30 feet. Unlike other intelligent items, Flamesear and Bloodplate don’t consider each other rivals, as Bloodplate is a servant of Flamesear. Flamesear can, as a standard action, cause Bloodplate to appear equipped by Flamesear's holder. Flamesear can also cause Bloodplate to vanish as a standard action (any damage to Bloodplate is repaired when Bloodplate vanishes). Bloodplate also vanishes if its wearer unequips Bloodplate or if Bloodplate is destroyed.
While no one knows how to destroy Flamesear, there is a way to seal away its power. By embedding Flamesear in ice made of frozen holy water, you can suppress all of Flamesear's magical abilities. While Flamesear is embedded in such ice, that ice will not melt.