Juantanamo
2014-02-20, 10:50 AM
Hey playgrounders! Have had great luck in the past here so here's my question as a DM:
Background:
Low-magic, crapsack world, fairly rookie, low-op (low tier 4 and 5) campaign. The players are being given the option to "manifest" magical powers* or continue as mundanes. This has led to some cool roleplaying and has been fun. With two of the players, I have a pretty clear idea of what to do.
The third I'm struggling a little with. Archery-style survivalist Ranger (clvl 3) with plant-themed background (he talks to them). These three facets are all roleplayed/flavored really well and I want to give him the option to take any of those aspect as his magical hook. When he hits level 4, he will begin to show some magical abilities so that is one option. I'm a big fan of presenting casual players with clear options to choose from, rather than overwhelming them. So as he "manifests" his magical powers (likely at Level 4), I'm considering the following options:
-Let him keep going as a regular ol' ranger, gaining spells exactly as he would have before (simple)
-Let him go Ranger and trade out his magic and go totally mundane (simple and he may choose this)
-Allow early prestige into Arcane Archer, waiving the spell and BAB prerequisite and changing imbue Arrow slightly to balance (he may choose this because it is an elegant, archery-magic path)
-Let him become a DRUID
And the last option is what I'd love advice on. Can a Druid option fit his Plant theme he had going somehow? Are there plant-like animal companions in a supplement I could consider? Midget treant? What are some flavor-y ACFs and options I might consider?
All input appreciated!
* And yes I realize that this may break my setting, in fact I'm really excited to see what they'll do.
Background:
Low-magic, crapsack world, fairly rookie, low-op (low tier 4 and 5) campaign. The players are being given the option to "manifest" magical powers* or continue as mundanes. This has led to some cool roleplaying and has been fun. With two of the players, I have a pretty clear idea of what to do.
The third I'm struggling a little with. Archery-style survivalist Ranger (clvl 3) with plant-themed background (he talks to them). These three facets are all roleplayed/flavored really well and I want to give him the option to take any of those aspect as his magical hook. When he hits level 4, he will begin to show some magical abilities so that is one option. I'm a big fan of presenting casual players with clear options to choose from, rather than overwhelming them. So as he "manifests" his magical powers (likely at Level 4), I'm considering the following options:
-Let him keep going as a regular ol' ranger, gaining spells exactly as he would have before (simple)
-Let him go Ranger and trade out his magic and go totally mundane (simple and he may choose this)
-Allow early prestige into Arcane Archer, waiving the spell and BAB prerequisite and changing imbue Arrow slightly to balance (he may choose this because it is an elegant, archery-magic path)
-Let him become a DRUID
And the last option is what I'd love advice on. Can a Druid option fit his Plant theme he had going somehow? Are there plant-like animal companions in a supplement I could consider? Midget treant? What are some flavor-y ACFs and options I might consider?
All input appreciated!
* And yes I realize that this may break my setting, in fact I'm really excited to see what they'll do.