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kbpb90
2014-02-20, 01:44 PM
How does farshot work, does it increase the base range increment or does it increase range increment with bonuses on it, cause right now my guy is Lvl 10 has a composite greatbow that has a range increment of 130 feet, I have ranged weapon mastery which gives it 20, and deepwood sniper right now gives me another 50 feet, so my question is does it multiply the 130 feet, or would multiply the 180 feet?

Fax Celestis
2014-02-20, 02:24 PM
Ask your DM. Generally, though, it should be in whichever order is most beneficial. (130+20+50)*1.5 is 300, whereas (130*1.5)+(20+50) is 265.

Honestly, though, that's far enough that you'll likely never even notice the difference.

Arc_knight25
2014-02-21, 08:26 AM
Isn't it just a -2 to hit for shooting each range increment past what your base is?

so either 600ft or 530ft at a -2 to hit. I think you should be fine hitting almost everything within view.

Try and get it higher so you can start scrying and shooting. That would be impressive.

EDIT: So I just took a look at the ruling on range increments. So you would have a maximum of 3000ft or 2650ft at a -20 to hit.

Fax Celestis
2014-02-21, 09:09 AM
EDIT: So I just took a look at the ruling on range increments. So you would have a maximum of 3000ft or 2650ft at a -20 to hit.

For reference's sake, 2650 ft is just over half a mile.

kbpb90
2014-02-21, 01:48 PM
Isn't it just a -2 to hit for shooting each range increment past what your base is?

so either 600ft or 530ft at a -2 to hit. I think you should be fine hitting almost everything within view.

Try and get it higher so you can start scrying and shooting. That would be impressive.

EDIT: So I just took a look at the ruling on range increments. So you would have a maximum of 3000ft or 2650ft at a -20 to hit.

How do you calculate maximum reach and penalty to range increment?, is it like a -2 per increment after my total range or is it more like a -2 after my base weapon range increment not including the extensions(farshot,ranged weapon mastery) on my range with feats or classes, or can someone point me to the book that has the ruling please

Fax Celestis
2014-02-21, 02:16 PM
http://www.d20srd.org/srd/equipment/weapons.htm#rangeIncrement


Range Increment
Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative -2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.

So use the following table (assuming the stricter 265' increment):

{table=head]Increment | Range | Penalty | Note
1 | Less than 265' | +0
2 | 265' to 530' | -2
3 | 530' to 795' | -4 | Quarter Kilometer
4 | 795' to 1060' | -6
5 | 1060' to 1325' | -8 | Quarter Mile
6 | 1325' to 1590' | -10 | Half Kilometer
7 | 1590' to 1855' | -12
8 | 1855' to 2120' | -14
9 | 2120' to 2385' | -16 | Three-Quarters Kilometer
10 | 2385' to 2650' | -18 | Half Mile[/table]

...which, to be honest, are some patently ridiculous ranges, and if you are actually fighting at this distance, you have a very strange game.

Dawgmoah
2014-02-21, 02:22 PM
http://www.d20srd.org/srd/equipment/weapons.htm#rangeIncrement



So use the following table (assuming the stricter 265' increment):

{table=head]Increment | Range | Penalty | Note
1 | Less than 265' | +0
2 | 265' to 530' | -2
3 | 530' to 795' | -4 | Quarter Kilometer
4 | 795' to 1060' | -6
5 | 1060' to 1325' | -8 | Quarter Mile
6 | 1325' to 1590' | -10 | Half Kilometer
7 | 1590' to 1855' | -12
8 | 1855' to 2120' | -14
9 | 2120' to 2385' | -16 | Three-Quarters Kilometer
10 | 2385' to 2650' | -18 | Half Mile[/table]

...which, to be honest, are some patently ridiculous ranges, and if you are actually fighting at this distance, you have a very strange game.

I've seen charts similar to that used in wargames for mass arrow or bolt attacks at range. Do you find that many folks use a bow as a gun and forget about the arching part of archer? No cover above that fellow hiding behind a wall? Shoot up and arch your shot on top of him.

Fouredged Sword
2014-02-21, 02:23 PM
Yeah, firing at those ranges with a bow...

You fire and aim for a large area and hope someone is standing in front of your arrow.

100 archers fire 100 arrows, 1/20 scores a blind hit on a square, and half of those hit their targets, so 2-3 hits per volley. If they have rapid shot they get 4-6 hits as they double their volume of fire without any less accuracy.

Seerow
2014-02-21, 02:31 PM
If you're really interested in having ridiculously large range, there's prestige classes out there that improve it further. I know Cragtop Archer offhand, which gives you 5 additional range increments, and drops your penalty per range increment to -1 per instead of -2, with the ability to take a single shot as a full round action with no penalty at all. (So on top of what's being listed now, you're up to shooting 4,500 feet away with no penalty). There's also the Distance Magic Weapon property, which doubles your range increment (getting you up to 9000).

Also at this point every +10ft you can find a way to add on to your range turns into +450 feet being added. So get another 20-30ft from somewhere and you're easily sniping from two miles away with no penalties.


Edit: Doing some googling. Flight Arrows in Dragon 330 give +25% range.

Dragonbone Bow gives +20ft to base range increment.

Wind Tunnel is a 5th level Druid Spell, but if you can get access to it somehow that's another doubling.

Apparently increasing size categories increases range increments (not sure of the source but claim from the forum is +25% range increment per size category, potentially getting another doubling)

kbpb90
2014-02-21, 02:37 PM
http://www.d20srd.org/srd/equipment/weapons.htm#rangeIncrement



So use the following table (assuming the stricter 265' increment):

{table=head]Increment | Range | Penalty | Note
1 | Less than 265' | +0
2 | 265' to 530' | -2
3 | 530' to 795' | -4 | Quarter Kilometer
4 | 795' to 1060' | -6
5 | 1060' to 1325' | -8 | Quarter Mile
6 | 1325' to 1590' | -10 | Half Kilometer
7 | 1590' to 1855' | -12
8 | 1855' to 2120' | -14
9 | 2120' to 2385' | -16 | Three-Quarters Kilometer
10 | 2385' to 2650' | -18 | Half Mile[/table]

...which, to be honest, are some patently ridiculous ranges, and if you are actually fighting at this distance, you have a very strange game.

thank you, I've been trying to find it in the books and I couldn't find it anywhere

Fax Celestis
2014-02-21, 02:38 PM
I've seen charts similar to that used in wargames for mass arrow or bolt attacks at range. Do you find that many folks use a bow as a gun and forget about the arching part of archer? No cover above that fellow hiding behind a wall? Shoot up and arch your shot on top of him.

You still shouldn't need more than one range increment for that, unless we're talking about a 150' high wall.

Dawgmoah
2014-02-21, 02:50 PM
You still shouldn't need more than one range increment for that, unless we're talking about a 150' high wall.

You are quite correct. I like the chart so next time an archer tries to shoot a sentry off a wall a quarter of a mile or more away I just add wind effects and am done.

Edit: the war games in question dealt with volleys mostly during sieges. And of course brought up the Battles of Hastings and Agincourt.

Arc_knight25
2014-02-21, 03:10 PM
I would love to know the source that states increasing size increases range.

I made a Zen cleric archer. He had the Hero and Elf Domains. The level 8 Hero domain spell from 3.0 increased the casters size to colossal. So a colossal compisite longbow added with divine power and boom. Full BAB and you have a huge strength score. Just get to the high ground and start pulling up trees and fireing them at people with your bow.

Seerow
2014-02-21, 04:25 PM
I would love to know the source that states increasing size increases range.

I made a Zen cleric archer. He had the Hero and Elf Domains. The level 8 Hero domain spell from 3.0 increased the casters size to colossal. So a colossal compisite longbow added with divine power and boom. Full BAB and you have a huge strength score. Just get to the high ground and start pulling up trees and fireing them at people with your bow.

Apparently it was a rule from AEG in 3.0. It never got updated in 3.5, so it's basically up to the DM whether it's applicable or not.