Yanisa
2014-02-21, 11:07 AM
Hey Playgrounders,
For my campaign setting I was incorporating some of the more evil races into more playable neutral races and one of the main races I set my sights on was the goblins. Now one of my players asked/requested of Bugbears would also be a playable race. Now I said no because of their their racial hit die and associated stronger then normal traits, but now I cant the idea out of my had, so I figured maybe I can build them and then downgrade them with the wonky but workable Race Point system.
The problem is the ability score modifiers:
Now Bugbears have:
Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9
And NPCS without (npc) class levels only have 10's or 11's, which would mean:
Str +6, Dex +2, Con +2, Cha -2.
But then the reincarnation stats the Bugbear as Str +4, Dex +2, Con +2... So...
Do bugbears ave +4 or +6 strength racial?
Also good luck getting those stats in RP. The best I figure is:
[1 RP]Specialized (Psychical) For +2 Dex, +2 Con -2 Cha
[9 RP]Advanced Strength, twice for +4 Str (Or 15 RP for +6 Str...)
So, any way to get these stats cheaper?
Also the other RP:
[02 RP] Dark Vision
[04 RP] Scent
[04 RP] Skill Bonus Intimidate, twice*
[05 RP] Sneaky**
[01 RP] Stalker
*I know that is technically illegal, but +4 intimate doesn't exist in Race Points...
**I might cheat different and go for Sneaker Rider, but with Intimidate instead Ride for 6 RP instead 9 RP
For a total of 26 (Or 31 RP with +6 str), which is quite a lot of bugbears. This places the between Centaurs (28 RP) and Ogres (23 RP), both of those are CR3 races, where the bugbears are only CR 2... (31 is even off the charts)
So any answer on the ability scores, comments, thoughts... Am I even doing this Race Point thing right?
Also any general advise on how to slim bugbears down to make a closer to fair race choice? (I figure bringing down the skill bonus and ability modifiers slim it down to about ~12 Race Points)
For my campaign setting I was incorporating some of the more evil races into more playable neutral races and one of the main races I set my sights on was the goblins. Now one of my players asked/requested of Bugbears would also be a playable race. Now I said no because of their their racial hit die and associated stronger then normal traits, but now I cant the idea out of my had, so I figured maybe I can build them and then downgrade them with the wonky but workable Race Point system.
The problem is the ability score modifiers:
Now Bugbears have:
Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9
And NPCS without (npc) class levels only have 10's or 11's, which would mean:
Str +6, Dex +2, Con +2, Cha -2.
But then the reincarnation stats the Bugbear as Str +4, Dex +2, Con +2... So...
Do bugbears ave +4 or +6 strength racial?
Also good luck getting those stats in RP. The best I figure is:
[1 RP]Specialized (Psychical) For +2 Dex, +2 Con -2 Cha
[9 RP]Advanced Strength, twice for +4 Str (Or 15 RP for +6 Str...)
So, any way to get these stats cheaper?
Also the other RP:
[02 RP] Dark Vision
[04 RP] Scent
[04 RP] Skill Bonus Intimidate, twice*
[05 RP] Sneaky**
[01 RP] Stalker
*I know that is technically illegal, but +4 intimate doesn't exist in Race Points...
**I might cheat different and go for Sneaker Rider, but with Intimidate instead Ride for 6 RP instead 9 RP
For a total of 26 (Or 31 RP with +6 str), which is quite a lot of bugbears. This places the between Centaurs (28 RP) and Ogres (23 RP), both of those are CR3 races, where the bugbears are only CR 2... (31 is even off the charts)
So any answer on the ability scores, comments, thoughts... Am I even doing this Race Point thing right?
Also any general advise on how to slim bugbears down to make a closer to fair race choice? (I figure bringing down the skill bonus and ability modifiers slim it down to about ~12 Race Points)