Rentaromon
2014-02-22, 02:52 PM
This is an idea for a class/race for Pathfinder. The idea is a race of beings who are made of living crystal, with a mind of energy. They can craft their body, minds, and other crystal objects to fill many rolls.
Any help in balancing, spell check, and any other tips is helpful!
Crystalline: Crystalline are a race of living crystal, with innate abilities to morph their body and craft items of crystal.
Physical Description: Crystalline appear human with male and female attributes exaggerated. Females are slim, slender, and graceful while males are more gruff and sturdy. While crystalline appear to be another race, typically human, this is just mimicry. Their bodies are made of quartz crystal and their mind is made of psionic energy, forming a life form very different from others. However they act like normal humanoids, they bleed, they tire, they can drown, and they are affected by diseases. It is believed the crystal lord deliberately limited the crystalline, and that they could easily become far more than they are.
Individuals who have gained the ability to control the living crystal in their body can sometimes have areas of their bodies replaced by crystal. Perhaps the knee has a spike of crystal, maybe there skin is very reflective, or a few fingers are entirely crystallized. Certain attributes can even be changed by shapers for a small price; a woman might have golden blond hair one day then a nearly glowing red the next.
A crystalline can be formed in 1 of 2 ways. First, two crystalline can have a child like normal humans, crystalline cannot get pregnant from a humanoid nor can they get a humanoid pregnant. Secondly a humanoid species can be converted into a Crystalline by a strong shaper, usually by choice.
While not actually organic, but living crystal, they act for mechanical purposes as a normal humanoid.
Society: The crystalline have very strict law and crime cannot easily be hidden from the Control Shapers and their ability to read the minds of normal crystalline. While the laws may be near impossible to fight most people agree they are just and properly enforced, the ones who do not agree usually go into exile. With the ability to read each-others minds corruption is very rare, unless the highest crystalline in the area is corrupt. The higher crystalline are chosen if they have proved themselves in some way to be trustworthy and skilled, usually threw their mental abilities or proving themselves in combat. Being born from powerful shapers means nothing until you prove your own skill. The highest crystalline in an area is the final ruling on what the laws mean as some are admittedly very open to interpretation.
Males and females are not equal in the crystalline community. All men are encouraged to fight and roughhouse as children to prepare for the future, and are tough to always protect women. The father of a family is required to not only have the means to support their family, but to also protect them. Most men have some form of combat training. For females their life is left mostly to their own choices, they can rely on the men to protect them or they can choose to learn to fight for themselves. Nothing is demanded of the women like they are of the men.
A crystalline city or town can be easily spotted, because the buildings are made of crystal. The natural ability of crystalline to manipulate crystal means they can produce large structures rapidly. Like their own bodies the structures tend to mimic normal materials, looking like wood and stone until you take a closer look. Town centers are built around a crystal heart, a device that allows crystalline to travel to Inspira.
Most crystalline live in Inspira, a plane made by the Crystal Lord. The world is described as a shining utopia by many, however this can easily be a deception or propaganda. Only crystalline and objects of crystal can enter the plane of Inspira, so it has never been seen by a true outsider.
Relations: Their human appearance means a crystalline can blend into societies with little trouble. People who appreciate the law and abilities of the crystalline tend to enjoy time among them while people who deal in crime tend to avoid their lands at all costs.
Crystalline can come off as a bit fearless of their own death as it is a natural part of life for them to accept death in the end, however they are sometimes overprotective of children, fearing they might not have a chance to live their full life. Both of these beliefs come from the crystal lords teachings.
Alignment and Religion: The law among the crystalline tends to make evil acts impossible, crystalline that use their powers for evil are constantly on the run from their own kind. Most crystalline are either good, lawful, or neutral, being evil or chaotic tends to be more trouble than it is worth.
There is no established religion among the crystalline; people may follow any god or gods they wish. A large group of people do worship the crystal lord, though he does not encourage this as he is not an actual god.
The Crystal Lord is the second of the crystalline species, and the current ruler after the passing of the first crystalline. The current lord has been in charge for hundreds of years, and he remains the final word on all activities that affect the species. He is seen as an almost godlike authority figure to most crystalline, but has no divine ability.
Adventures: A crystalline may find the life of an adventurer as exciting ways to better themselves and their people. Running into a crystalline far from their cities is rare, but not impossible.
Age: Crystalline grow like a human up to age 20, at that point they are considered adults and stop aging, they do not suffer the negative effects of aging until they decide their time among the living is complete, usually around 100 years and with their significant other. While there is no law limiting the age of people it is looked down on to choose to outlive your family. Crystalline of great importance generally continue to live for hundreds of years to continue their duty to the species, and there passing is treated more as a celebration of their achievements than a normal funeral.
Height/Weight: An average male is between 5.8 and 6.4 while a female is between 5.2 and 5.10. Males tend to weigh significantly more than a female between 180 and 250 while a female usually weighs half that.
Crystalline:
+2wis: A crystalline mind is strong and sturdy. Additionally a male gains +2 constitution and -2 dexterity, and a female gains -2 constitution and +2 dexterity.
Medium: Crystalline have no bonuses or penalties due to size.
Normal speed: Crystalline have a base speed of 30 ft.
Crystal Body: Crystalline have the earth subtype.
Crystallization Feeding: a crystalline does not need to eat or drink like a human, instead they must eat 4 pounds (2 pounds for females) of soft material like food, soil, plants, mundane crystals or cloth per day or suffer starvation, and this has no effect on their body weight. Each pound of food eaten heals 1hp, to a maximum of 2/level per day. Feeding takes 1 minute to eat 1 pound.
Masculine/ Feminine: A male gains toughness as a bonus feat, a female crystalline gains acrobatic as a bonus feat.
Sink like a rock: a crystalline is not buoyant in water and sinks as if made of solid rock, they have -10 to swim skill.
Languages: Crystalline speak common and may learn new languages as if human.
Transformed Crystalline: when a creature or person becomes a crystalline they gain the Crystalline subtype and gain the Crystallization Feeding, Crystal Body, and Sink like a rock abilities of the Crystalline. Additionally the target loses any penalties from old age and does not age.
Any help in balancing, spell check, and any other tips is helpful!
Crystalline: Crystalline are a race of living crystal, with innate abilities to morph their body and craft items of crystal.
Physical Description: Crystalline appear human with male and female attributes exaggerated. Females are slim, slender, and graceful while males are more gruff and sturdy. While crystalline appear to be another race, typically human, this is just mimicry. Their bodies are made of quartz crystal and their mind is made of psionic energy, forming a life form very different from others. However they act like normal humanoids, they bleed, they tire, they can drown, and they are affected by diseases. It is believed the crystal lord deliberately limited the crystalline, and that they could easily become far more than they are.
Individuals who have gained the ability to control the living crystal in their body can sometimes have areas of their bodies replaced by crystal. Perhaps the knee has a spike of crystal, maybe there skin is very reflective, or a few fingers are entirely crystallized. Certain attributes can even be changed by shapers for a small price; a woman might have golden blond hair one day then a nearly glowing red the next.
A crystalline can be formed in 1 of 2 ways. First, two crystalline can have a child like normal humans, crystalline cannot get pregnant from a humanoid nor can they get a humanoid pregnant. Secondly a humanoid species can be converted into a Crystalline by a strong shaper, usually by choice.
While not actually organic, but living crystal, they act for mechanical purposes as a normal humanoid.
Society: The crystalline have very strict law and crime cannot easily be hidden from the Control Shapers and their ability to read the minds of normal crystalline. While the laws may be near impossible to fight most people agree they are just and properly enforced, the ones who do not agree usually go into exile. With the ability to read each-others minds corruption is very rare, unless the highest crystalline in the area is corrupt. The higher crystalline are chosen if they have proved themselves in some way to be trustworthy and skilled, usually threw their mental abilities or proving themselves in combat. Being born from powerful shapers means nothing until you prove your own skill. The highest crystalline in an area is the final ruling on what the laws mean as some are admittedly very open to interpretation.
Males and females are not equal in the crystalline community. All men are encouraged to fight and roughhouse as children to prepare for the future, and are tough to always protect women. The father of a family is required to not only have the means to support their family, but to also protect them. Most men have some form of combat training. For females their life is left mostly to their own choices, they can rely on the men to protect them or they can choose to learn to fight for themselves. Nothing is demanded of the women like they are of the men.
A crystalline city or town can be easily spotted, because the buildings are made of crystal. The natural ability of crystalline to manipulate crystal means they can produce large structures rapidly. Like their own bodies the structures tend to mimic normal materials, looking like wood and stone until you take a closer look. Town centers are built around a crystal heart, a device that allows crystalline to travel to Inspira.
Most crystalline live in Inspira, a plane made by the Crystal Lord. The world is described as a shining utopia by many, however this can easily be a deception or propaganda. Only crystalline and objects of crystal can enter the plane of Inspira, so it has never been seen by a true outsider.
Relations: Their human appearance means a crystalline can blend into societies with little trouble. People who appreciate the law and abilities of the crystalline tend to enjoy time among them while people who deal in crime tend to avoid their lands at all costs.
Crystalline can come off as a bit fearless of their own death as it is a natural part of life for them to accept death in the end, however they are sometimes overprotective of children, fearing they might not have a chance to live their full life. Both of these beliefs come from the crystal lords teachings.
Alignment and Religion: The law among the crystalline tends to make evil acts impossible, crystalline that use their powers for evil are constantly on the run from their own kind. Most crystalline are either good, lawful, or neutral, being evil or chaotic tends to be more trouble than it is worth.
There is no established religion among the crystalline; people may follow any god or gods they wish. A large group of people do worship the crystal lord, though he does not encourage this as he is not an actual god.
The Crystal Lord is the second of the crystalline species, and the current ruler after the passing of the first crystalline. The current lord has been in charge for hundreds of years, and he remains the final word on all activities that affect the species. He is seen as an almost godlike authority figure to most crystalline, but has no divine ability.
Adventures: A crystalline may find the life of an adventurer as exciting ways to better themselves and their people. Running into a crystalline far from their cities is rare, but not impossible.
Age: Crystalline grow like a human up to age 20, at that point they are considered adults and stop aging, they do not suffer the negative effects of aging until they decide their time among the living is complete, usually around 100 years and with their significant other. While there is no law limiting the age of people it is looked down on to choose to outlive your family. Crystalline of great importance generally continue to live for hundreds of years to continue their duty to the species, and there passing is treated more as a celebration of their achievements than a normal funeral.
Height/Weight: An average male is between 5.8 and 6.4 while a female is between 5.2 and 5.10. Males tend to weigh significantly more than a female between 180 and 250 while a female usually weighs half that.
Crystalline:
+2wis: A crystalline mind is strong and sturdy. Additionally a male gains +2 constitution and -2 dexterity, and a female gains -2 constitution and +2 dexterity.
Medium: Crystalline have no bonuses or penalties due to size.
Normal speed: Crystalline have a base speed of 30 ft.
Crystal Body: Crystalline have the earth subtype.
Crystallization Feeding: a crystalline does not need to eat or drink like a human, instead they must eat 4 pounds (2 pounds for females) of soft material like food, soil, plants, mundane crystals or cloth per day or suffer starvation, and this has no effect on their body weight. Each pound of food eaten heals 1hp, to a maximum of 2/level per day. Feeding takes 1 minute to eat 1 pound.
Masculine/ Feminine: A male gains toughness as a bonus feat, a female crystalline gains acrobatic as a bonus feat.
Sink like a rock: a crystalline is not buoyant in water and sinks as if made of solid rock, they have -10 to swim skill.
Languages: Crystalline speak common and may learn new languages as if human.
Transformed Crystalline: when a creature or person becomes a crystalline they gain the Crystalline subtype and gain the Crystallization Feeding, Crystal Body, and Sink like a rock abilities of the Crystalline. Additionally the target loses any penalties from old age and does not age.