Bugworlds
2014-02-22, 07:07 PM
Title explains it well, I'm hoping I can get some thumbs up regarding if I understand magic item creation. I'm hoping to play a Cleric 1 (healing/artifice), Artificer 'x' and I'm really understanding why Artificers are considered high-paperwork characters with all my note taking.
If I were to want to make a +1 Shortspear of Dancing from scratch I would use the following:
S. spear is a simple weapon, therefore DC 12 craft (weapon smithing) check to work on it. It's price is 1gp so the cost to make it would be 4sp. Time of creation will be neglected.
To enchant it needs to be masterwork, therefore a cost of 100gp to make the masterwork aspect (with a price of 300gp).
A +1 enchantment adds a value of 2000gp. An additional 302gp will be added because it is a s. spear.
The Dance enchantment is a CL 15 enchantment, so I would need to have at least fifteen levels of Artificer (this class acts with +2 to caster level for crafting).
The spell animate object is needed being CL 6. As an Artificer I can emulate this with a DC 26 use magic device check.
This enchantment has the cost of a +4 bonus, being 32,000gp. Does this mean I need to have a CL of 12? For one needs to have a caster level three times (or higher) as an enchantment bonus; but I'm unsure if this applies to magic abilities.
The total price of magic features is a whopping 43,302gp. This will cost me 1,373xp and 17,151gp (1/25th and 1/2th, respectively). Do I include the 302gp for enchanting a s. spear in this total and subsequent costs? The final GP cost will go up 100gp and 4sp looking at making the base masterwork item, and the xp cost will go down if I use my Artificer's 'xp pool.'
Creating Magic Weapons: http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingMagicWeapons
Melee Weapon Special Abilities: http://www.d20srd.org/srd/magicItems/magicWeapons.htm#tableMeleeWeaponSpecialAbilities
Dancing Enchantment: http://www.d20srd.org/srd/magicItems/magicWeapons.htm#dancing
If I were to want to make a +1 Shortspear of Dancing from scratch I would use the following:
S. spear is a simple weapon, therefore DC 12 craft (weapon smithing) check to work on it. It's price is 1gp so the cost to make it would be 4sp. Time of creation will be neglected.
To enchant it needs to be masterwork, therefore a cost of 100gp to make the masterwork aspect (with a price of 300gp).
A +1 enchantment adds a value of 2000gp. An additional 302gp will be added because it is a s. spear.
The Dance enchantment is a CL 15 enchantment, so I would need to have at least fifteen levels of Artificer (this class acts with +2 to caster level for crafting).
The spell animate object is needed being CL 6. As an Artificer I can emulate this with a DC 26 use magic device check.
This enchantment has the cost of a +4 bonus, being 32,000gp. Does this mean I need to have a CL of 12? For one needs to have a caster level three times (or higher) as an enchantment bonus; but I'm unsure if this applies to magic abilities.
The total price of magic features is a whopping 43,302gp. This will cost me 1,373xp and 17,151gp (1/25th and 1/2th, respectively). Do I include the 302gp for enchanting a s. spear in this total and subsequent costs? The final GP cost will go up 100gp and 4sp looking at making the base masterwork item, and the xp cost will go down if I use my Artificer's 'xp pool.'
Creating Magic Weapons: http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingMagicWeapons
Melee Weapon Special Abilities: http://www.d20srd.org/srd/magicItems/magicWeapons.htm#tableMeleeWeaponSpecialAbilities
Dancing Enchantment: http://www.d20srd.org/srd/magicItems/magicWeapons.htm#dancing