Vrock_Summoner
2014-02-22, 11:53 PM
There is a time in the occasional wizard/cleric/whatever's life where he reaches beyond the fletchling stages of early Epic levels and gains enough skill ranks to strive for a higher form of magic, moving from power that is merely beyond the comprehension of normal mortals and up to powers unfathomable to other practitioners of the arts and possibly the gods themselves. They become all the more legendary, shaping the history of the entire cosmos with their every thought. Their power grows from magic... Into the painfully unoriginally named but nonetheless badass Epic magic.
... Except, wait, what's this? Guys, it looks like there's a problem. Used as intended, Epic magic, well... Kind of sucks. Relatively speaking, of course (it's still miles above what pesky mundane beings can even dream of) but still, it is supposed to be an evolution of magic beyond its previous boundaries and much of what you are expected to do with it is *weaker* than normal magic. I mean, sure, some spells are weaker than others, that's simply a given... But they're so dang costly on top of everything else.
Okay, now hold on, raging mobs and Epic spell fangirls. Yeah, it has limitless potential. It really can perform epic (pun intended) feats (yeah...) if you use it properly. As in abuse the hell out of *ALL* the cheese to perma-summon 64 Solars as a standard action or animate entire planes at 0 DC. But these aren't within the general expected bounds of Epic spellcasting.
I've heard Epic spellcasting finally got damage and immunity-penetration right so blasting is more balanced against the defensive abilities of Epic monsters, but blasting sucks anyway, so yeah.
So, what are you guys' opinion on Epic spellcasting? And what worthwhile things can it accomplish with only the reasonable (and likely designer-expected) DC-and-cost mitigations available to you?
... Except, wait, what's this? Guys, it looks like there's a problem. Used as intended, Epic magic, well... Kind of sucks. Relatively speaking, of course (it's still miles above what pesky mundane beings can even dream of) but still, it is supposed to be an evolution of magic beyond its previous boundaries and much of what you are expected to do with it is *weaker* than normal magic. I mean, sure, some spells are weaker than others, that's simply a given... But they're so dang costly on top of everything else.
Okay, now hold on, raging mobs and Epic spell fangirls. Yeah, it has limitless potential. It really can perform epic (pun intended) feats (yeah...) if you use it properly. As in abuse the hell out of *ALL* the cheese to perma-summon 64 Solars as a standard action or animate entire planes at 0 DC. But these aren't within the general expected bounds of Epic spellcasting.
I've heard Epic spellcasting finally got damage and immunity-penetration right so blasting is more balanced against the defensive abilities of Epic monsters, but blasting sucks anyway, so yeah.
So, what are you guys' opinion on Epic spellcasting? And what worthwhile things can it accomplish with only the reasonable (and likely designer-expected) DC-and-cost mitigations available to you?