Xarteros
2014-02-24, 05:35 AM
Firstly, as a note, I've got no DM set in concrete but most of the DM's I know are really open minded, and will let us do basically anything if there are rules to back it up (they always seem to balance the combat for us, so we're not too OP)
So, I want to make a big, hulking spellfire wielder (Forgotten Realms: Magic of Faerun) with the concept of a walking reactor, capable of unleashing massive destruction and literally glowing with power.
The current plan is a Goliath with the Feral template, starting off as a Swordsage, and going to take the Spellfire Channeller class for his sixth level. I also plan on taking the Mineral Warrior and Lolth-touched templates along the way for those sweet constitution bonuses and other abilities. He's going to be the biggest, tankiest reactor I can make him whilst still letting him be mobile and ferocious. Not sure how level adjustment buyoffs work, or rather why they are actually good, the rules from UA don't seem to make much sense to me.
So, I need to take the Spellfire Wielder feat, and Endurance feat, and I'm thinking of taking Stalwart Determination (to use CON instead of WIS for my Will saves). What else would be good?
I'd love if someone could give me some ideas on what feats to take, or other classes that would compliment this character at higher levels (so I can have a rough idea of what he needs to take to meet prerequisites). I was originally toying with the idea of going Master of Nine way later on, but that seems to take up heaps of feats for prerequisites and doesn't seem to give me all that much more in return.
Also, is there any way to use Spellfire as part of a melee attack action, preferably using natural weapons? I'd rather not dip into classes too much, so feats or permanent spells or whatnot would be preferable =)
I'd also love to find out if there's a good way to permanently turn yourself large without imposing stat penalties (don't care too much about the bonuses either), so I have reach with my natural claw attacks.
So, I want to make a big, hulking spellfire wielder (Forgotten Realms: Magic of Faerun) with the concept of a walking reactor, capable of unleashing massive destruction and literally glowing with power.
The current plan is a Goliath with the Feral template, starting off as a Swordsage, and going to take the Spellfire Channeller class for his sixth level. I also plan on taking the Mineral Warrior and Lolth-touched templates along the way for those sweet constitution bonuses and other abilities. He's going to be the biggest, tankiest reactor I can make him whilst still letting him be mobile and ferocious. Not sure how level adjustment buyoffs work, or rather why they are actually good, the rules from UA don't seem to make much sense to me.
So, I need to take the Spellfire Wielder feat, and Endurance feat, and I'm thinking of taking Stalwart Determination (to use CON instead of WIS for my Will saves). What else would be good?
I'd love if someone could give me some ideas on what feats to take, or other classes that would compliment this character at higher levels (so I can have a rough idea of what he needs to take to meet prerequisites). I was originally toying with the idea of going Master of Nine way later on, but that seems to take up heaps of feats for prerequisites and doesn't seem to give me all that much more in return.
Also, is there any way to use Spellfire as part of a melee attack action, preferably using natural weapons? I'd rather not dip into classes too much, so feats or permanent spells or whatnot would be preferable =)
I'd also love to find out if there's a good way to permanently turn yourself large without imposing stat penalties (don't care too much about the bonuses either), so I have reach with my natural claw attacks.